2021-03-10 14:48:29 +01:00
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using Content.Shared.GameObjects.Components.Body.Part;
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2020-10-10 15:25:13 +02:00
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Body.Part
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedBodyPartComponent))]
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[ComponentReference(typeof(IBodyPart))]
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public class BodyPartComponent : SharedBodyPartComponent
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{
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}
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}
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