2021-03-10 14:48:29 +01:00
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using Content.Shared.GameObjects.Components.Mobs.State;
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2020-12-07 14:52:55 +01:00
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Mobs.State
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedMobStateComponent))]
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[ComponentReference(typeof(IMobStateComponent))]
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public class MobStateComponent : SharedMobStateComponent
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{
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}
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}
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