20 lines
461 B
C#
20 lines
461 B
C#
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Singularity
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{
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[RegisterComponent]
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[ComponentReference(typeof(IClientSingularityInstance))]
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public class ToySingularityComponent : Component, IClientSingularityInstance
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{
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public override string Name => "ToySingularity";
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public int Level {
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get {
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return 1;
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}
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set {
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}
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}
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}
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}
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