using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Mining
{
[RegisterComponent]
public class PickaxeComponent : Component
public override string Name => "Pickaxe";
[DataField("miningSound")]
public string MiningSound = "/Audio/Items/Mining/pickaxe.ogg";
[DataField("miningSpeedMultiplier")]
public float MiningSpeedMultiplier = 1f;
}