using Content.Shared.Audio;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Sound
{
/// <summary>
/// Simple sound emitter that emits sound on use in hand
/// </summary>
[RegisterComponent]
public class EmitSoundOnThrowComponent : Component, ILand
/// <inheritdoc />
///
public override string Name => "EmitSoundOnThrow";
[DataField("sound")]
public string _soundName;
[DataField("variation")]
public float _pitchVariation;
public void PlaySoundEffect()
if (!string.IsNullOrWhiteSpace(_soundName))
if (_pitchVariation > 0.0)
EntitySystem.Get<AudioSystem>().PlayFromEntity(_soundName, Owner, AudioHelpers.WithVariation(_pitchVariation).WithVolume(-2f));
}
EntitySystem.Get<AudioSystem>().PlayFromEntity(_soundName, Owner, AudioParams.Default.WithVolume(-2f));
void ILand.Land(LandEventArgs eventArgs)
PlaySoundEffect();