Files
crystall-punk-14/Content.Shared/GameObjects/Components/Fluids/SharedSprayComponent.cs

19 lines
366 B
C#
Raw Normal View History

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Fluids
{
public class SharedSprayComponent : Component
{
public override string Name => "Spray";
}
[Serializable, NetSerializable]
public enum SprayVisuals
{
Safety,
}
}