#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Mobs
{
/// <summary>
/// Component required for a player to be able to examine things.
/// </summary>
[RegisterComponent]
public sealed class ExaminerComponent : Component
public override string Name => "Examiner";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("DoRangeCheck")]
private bool _doRangeCheck = true;
/// Whether to do a distance check on examine.
/// If false, the user can theoretically examine from infinitely far away.
public bool DoRangeCheck => _doRangeCheck;
}