#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.EntitySystemMessages
{
[Serializable, NetSerializable]
public class SingularitySoundMessage : ComponentMessage
public bool Start { get; }
public SingularitySoundMessage(bool start)
Directed = true;
Start = start;
}