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crystall-punk-14/Content.Client/PAI/PAISystem.cs

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Stop pAIs from being able to wipe each other/do other odd things, pAIs name themselves after their owners (#5160) * Stop pAIs from being able to wipe each other/do other odd things they shouldn't * pAI: device changes name to indicate owner * Make PAIComponent networked (just in case) It'll be needed in future anyway
2021-11-04 22:29:16 +00:00
using Content.Shared.PAI;
namespace Content.Client.PAI
{
public class PAISystem : SharedPAISystem
{
}
}
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