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crystall-punk-14/Content.Client/Body/Systems/BodySystem.cs

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Don't predict body init (#12163) * Don't predict body init Client doesn't handle predicted entity spawning so the organs hang around. * Just use init Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-25 11:08:41 +11:00
using Content.Shared.Body.Components;
using Content.Shared.Body.Prototypes;
using Content.Shared.Body.Systems;
ECS and cleanup body system, merge body templates and presets into body prototypes (#11991) Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-10-23 00:46:28 +02:00
namespace Content.Client.Body.Systems;
public sealed class BodySystem : SharedBodySystem
{
Don't predict body init (#12163) * Don't predict body init Client doesn't handle predicted entity spawning so the organs hang around. * Just use init Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-10-25 11:08:41 +11:00
protected override void InitBody(BodyComponent body, BodyPrototype prototype)
{
return;
}
ECS and cleanup body system, merge body templates and presets into body prototypes (#11991) Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-10-23 00:46:28 +02:00
}
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