using Content.Shared.Hands.Components;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Hands
{
[RegisterComponent]
[ComponentReference(typeof(SharedHandsComponent))]
[Friend(typeof(HandsSystem))]
public class HandsComponent : SharedHandsComponent
public HandsGui? Gui { get; set; }
}