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crystall-punk-14/Content.Server/MobState/States/CriticalMobState.cs

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using Content.Server.Stunnable;
using Content.Server.Stunnable.Components;
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using Content.Shared.MobState.State;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Robust.Shared.GameObjects;
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namespace Content.Server.MobState.States
{
public sealed class CriticalMobState : SharedCriticalMobState
{
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public override void EnterState(EntityUid uid, IEntityManager entityManager)
{
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base.EnterState(uid, entityManager);
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if (entityManager.TryGetComponent(uid, out StatusEffectsComponent? stun))
{
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EntitySystem.Get<StatusEffectsSystem>().TryRemoveStatusEffect(uid, "Stun");
}
}
}
}