114 lines
3.4 KiB
C#
114 lines
3.4 KiB
C#
|
|
using Content.Client.Gameplay;
|
||
|
|
using Content.Client.Resources;
|
||
|
|
using Content.Client.UserInterface.Controls;
|
||
|
|
using Content.Client.UserInterface.Systems.BugReport.Windows;
|
||
|
|
using Content.Client.UserInterface.Systems.MenuBar.Widgets;
|
||
|
|
using Content.Shared.BugReport;
|
||
|
|
using Content.Shared.CCVar;
|
||
|
|
using JetBrains.Annotations;
|
||
|
|
using Robust.Client.ResourceManagement;
|
||
|
|
using Robust.Client.UserInterface.Controllers;
|
||
|
|
using Robust.Client.UserInterface.Controls;
|
||
|
|
using Robust.Shared.Configuration;
|
||
|
|
using Robust.Shared.Network;
|
||
|
|
using Robust.Shared.Utility;
|
||
|
|
|
||
|
|
namespace Content.Client.UserInterface.Systems.BugReport;
|
||
|
|
|
||
|
|
[UsedImplicitly]
|
||
|
|
public sealed class BugReportUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>
|
||
|
|
{
|
||
|
|
[Dependency] private readonly IClientNetManager _net = default!;
|
||
|
|
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||
|
|
[Dependency] private readonly IResourceCache _resource = default!;
|
||
|
|
|
||
|
|
// This is the link to the hotbar button
|
||
|
|
private MenuButton? BugReportButton => UIManager.GetActiveUIWidgetOrNull<GameTopMenuBar>()?.ReportBugButton;
|
||
|
|
|
||
|
|
// Don't clear this window. It needs to be saved so the input doesn't get erased when it's closed!
|
||
|
|
private BugReportWindow _bugReportWindow = default!;
|
||
|
|
|
||
|
|
private ResPath Bug = new("/Textures/Interface/bug.svg.192dpi.png");
|
||
|
|
private ResPath Splat = new("/Textures/Interface/splat.svg.192dpi.png");
|
||
|
|
|
||
|
|
public void OnStateEntered(GameplayState state)
|
||
|
|
{
|
||
|
|
SetupWindow();
|
||
|
|
}
|
||
|
|
|
||
|
|
public void OnStateExited(GameplayState state)
|
||
|
|
{
|
||
|
|
CleanupWindow();
|
||
|
|
}
|
||
|
|
|
||
|
|
public void LoadButton()
|
||
|
|
{
|
||
|
|
if (BugReportButton != null)
|
||
|
|
BugReportButton.OnPressed += ButtonToggleWindow;
|
||
|
|
}
|
||
|
|
|
||
|
|
public void UnloadButton()
|
||
|
|
{
|
||
|
|
if (BugReportButton != null)
|
||
|
|
BugReportButton.OnPressed -= ButtonToggleWindow;
|
||
|
|
}
|
||
|
|
|
||
|
|
private void SetupWindow()
|
||
|
|
{
|
||
|
|
if (BugReportButton == null)
|
||
|
|
return;
|
||
|
|
|
||
|
|
_bugReportWindow = UIManager.CreateWindow<BugReportWindow>();
|
||
|
|
// This is to make sure the hotbar button gets checked and unchecked when the window is opened / closed.
|
||
|
|
_bugReportWindow.OnClose += () =>
|
||
|
|
{
|
||
|
|
BugReportButton.Pressed = false;
|
||
|
|
BugReportButton.Icon = _resource.GetTexture(Bug);
|
||
|
|
};
|
||
|
|
_bugReportWindow.OnOpen += () =>
|
||
|
|
{
|
||
|
|
BugReportButton.Pressed = true;
|
||
|
|
BugReportButton.Icon = _resource.GetTexture(Splat);
|
||
|
|
};
|
||
|
|
|
||
|
|
_bugReportWindow.OnBugReportSubmitted += OnBugReportSubmitted;
|
||
|
|
|
||
|
|
_cfg.OnValueChanged(CCVars.EnablePlayerBugReports, UpdateButtonVisibility, true);
|
||
|
|
}
|
||
|
|
|
||
|
|
private void CleanupWindow()
|
||
|
|
{
|
||
|
|
_bugReportWindow.CleanupCCvars();
|
||
|
|
|
||
|
|
_cfg.UnsubValueChanged(CCVars.EnablePlayerBugReports, UpdateButtonVisibility);
|
||
|
|
}
|
||
|
|
|
||
|
|
private void ToggleWindow()
|
||
|
|
{
|
||
|
|
if (_bugReportWindow.IsOpen)
|
||
|
|
_bugReportWindow.Close();
|
||
|
|
else
|
||
|
|
_bugReportWindow.OpenCentered();
|
||
|
|
}
|
||
|
|
|
||
|
|
private void OnBugReportSubmitted(PlayerBugReportInformation report)
|
||
|
|
{
|
||
|
|
var message = new BugReportMessage { ReportInformation = report };
|
||
|
|
_net.ClientSendMessage(message);
|
||
|
|
_bugReportWindow.Close();
|
||
|
|
}
|
||
|
|
|
||
|
|
private void ButtonToggleWindow(BaseButton.ButtonEventArgs obj)
|
||
|
|
{
|
||
|
|
ToggleWindow();
|
||
|
|
}
|
||
|
|
|
||
|
|
private void UpdateButtonVisibility(bool val)
|
||
|
|
{
|
||
|
|
if (BugReportButton == null)
|
||
|
|
return;
|
||
|
|
|
||
|
|
BugReportButton.Visible = val;
|
||
|
|
}
|
||
|
|
}
|