43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.BugReport;
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/// <summary>
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/// Message with bug report data, which should be handled by server and used to create issue on issue tracker
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/// (or some other notification).
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/// </summary>
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public sealed class BugReportMessage : NetMessage
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{
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public override MsgGroups MsgGroup => MsgGroups.Command;
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public PlayerBugReportInformation ReportInformation = new();
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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ReportInformation.BugReportTitle = buffer.ReadString();
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ReportInformation.BugReportDescription = buffer.ReadString();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.Write(ReportInformation.BugReportTitle);
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buffer.Write(ReportInformation.BugReportDescription);
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}
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public override NetDeliveryMethod DeliveryMethod => NetDeliveryMethod.ReliableUnordered;
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}
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/// <summary>
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/// Stores user specified information from a bug report.
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/// </summary>
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/// <remarks>
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/// Clients can put whatever they want here so be careful!
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/// </remarks>
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public sealed class PlayerBugReportInformation
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{
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public string BugReportTitle = string.Empty;
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public string BugReportDescription = string.Empty;
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}
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