17 lines
489 B
C#
17 lines
489 B
C#
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Atmos.Components
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{
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/// <summary>
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/// Used by FixGridAtmos. Entities with this may get magically auto-deleted on map initialization in future.
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/// </summary>
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[RegisterComponent]
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public class AtmosFixMarkerComponent : Component
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{
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// See FixGridAtmos for more details
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[DataField("mode")]
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public int Mode { get; set; } = 0;
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}
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}
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