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using Content.Server.DeviceLinking.Components;
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2024-01-06 17:41:56 +11:00
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using Content.Server.DeviceLinking.Events;
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using Content.Shared.UserInterface;
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using Content.Shared.Access.Systems;
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using Content.Shared.MachineLinking;
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using Content.Shared.TextScreen;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Timing;
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2023-05-12 00:16:02 +02:00
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namespace Content.Server.DeviceLinking.Systems;
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public sealed class SignalTimerSystem : EntitySystem
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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/// <summary>
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/// Per-tick timer cache.
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/// </summary>
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private List<Entity<SignalTimerComponent>> _timers = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<SignalTimerComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<SignalTimerComponent, AfterActivatableUIOpenEvent>(OnAfterActivatableUIOpen);
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SubscribeLocalEvent<SignalTimerComponent, SignalTimerTextChangedMessage>(OnTextChangedMessage);
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SubscribeLocalEvent<SignalTimerComponent, SignalTimerDelayChangedMessage>(OnDelayChangedMessage);
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SubscribeLocalEvent<SignalTimerComponent, SignalTimerStartMessage>(OnTimerStartMessage);
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SubscribeLocalEvent<SignalTimerComponent, SignalReceivedEvent>(OnSignalReceived);
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}
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private void OnInit(EntityUid uid, SignalTimerComponent component, ComponentInit args)
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{
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Upstream, Yay (#27)
* Make BaseMedicalPDA abstract (#26567)
* Fix GasMixers/Filters not working (#26568)
* Fix GasMixers/Filters not working
* OKAY GAS FILTERS TOO
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
* Industrial Reagent Grinder Hotfix (#26571)
fixed
* Give stores the ability to check for owner only (#26573)
adds a check if the store belongs to the user
* Fix round start crash (causing instant restart) (#26579)
* Fix round start crash
* Make `TryCreateObjective` more error tolerant
* Update engine to v217.1.0 (#26588)
* Fix initial infected icon hiding (#26585)
* Fix Meta evac shuttle name (#26587)
* Make timer ignore client predict setting (#26554)
* Make timer ignore client predict setting
* making tests run
---------
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Make advertise system survive no map inits (#26553)
* Make advertise system survive no map inits
* Add comment to try prevent future bugs
* Update Credits (#26589)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Fix fox spawn on reach (#26584)
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Removes SCAF armor (#26566)
* removes scaf armor
* replace maint loot spawner spot with basic helmet
* Update Patrons.yml (#26578)
* Automatic changelog update
* Make aghost command work on other players using optional argument (#26546)
* Translations
* Make aghost command work on other players using optional argument
* Reviews
* Automatic changelog update
* Add new component to Make sound on interact (#26523)
* Adds new Component: EmitSoundOnInteractUsing
* Missed an import
* File-scoping
* Replace ID check with Prototype check
* Moved component and system to shared. Set prediction to true.
* Removed impoper imports and changed namespace of component to reflect changed folder.
* Following function naming theme
* All this code is basically deltanedas's, but it was a learning experience for me
* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Increase syndi duffelbag storage (#26565)
* Increase syndi duffelbag storage
* weh
* Automatic changelog update
* Adds construction/decon graphs for plastic flaps (#26341)
* Adds construction/decon graphs for plastic flaps
* Dang arbitrage
* undo conflict
---------
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
* Automatic changelog update
* Makes secglasses roundstart (#26487)
* makes secglasses roundstart
* fix epic fail
* fix tests questionmark?
* Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Toilet Upgrade (needs review) (#22133)
* Toilet Draft
* fixes
* toilets now have secret stash to place items in cistern.
* fixes
* plungers now unblock toilets.
* fix sprite
* new sprites and fix
* fixes
* improve seat sprites.
* fix
* removed visualisersystem changed to genericvisualizers
* flush sound for toilets and copyright for toilet sprites.
* fix atrributions
* fixes
* fix datafield flushtime
* sprite improvements
* fixes
* multiple changes
* fix
* fix
* fixes remove vv
* moved stash related functions to secret stash system from toilet.
* fix
* fix
* changes for recent review.
* fix
* fix
* Automatic changelog update
* Uplink store interface searchable with a searchbar. (#24287)
* Can now search the uplink store interface with a searchbar.
* Search text updates no longer send server messages. Persists listings locally.
* Formatting fixes and tidying.
* Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items.
* Update Content.Client/Store/Ui/StoreMenu.xaml
* Review change; moved localisation helper functions to their own class.
* Prevent thread-unsafe behaviour as-per review.
* Remove dummy boxcontainer
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Improved RCDs (#22799)
* Initial radial menu prototyping for the RCD
* Radial UI buttons can send messages to the server
* Beginning to update RCDSystem
* RCD building system in progress
* Further updates
* Added extra effects, RCDSystem now reads RCD prototype data
* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken
* Added extra functionality to RadialContainers plus documentation
* Fixed localization of RCD UI strings
* Menu opens near cursor, added basic RCD
* Avoiding merge conflict
* Implemented atomized construction / deconstruction rules
* Increased RCD ammo base charges
* Moved input context definition to content
* Removed obsoleted code
* Updates to system
* Switch machine and computer frames for electrical cabling
* Added construction ghosts
* Fixed issue with keybind detection code
* Fixed RCD construction ghost mispredications
* Code clean up
* Updated deconstruction effects
* RCDs effects don't rotate
* Code clean up
* Balancing for ammo counts
* Code clean up
* Added missing localized strings
* More clean up
* Made directional window handling more robust
* Added documentation to radial menus and made them no longer dependent on Content
* Made radial containers more robust
* Further robustness to the radial menu
* The RCD submenu buttons are only shown when the destination layer has at least one children
* Expanded upon deconstructing plus construction balance
* Fixed line endings
* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag
* Bug fixes
* Revert unnecessary change
* Updated RCD strings
* Fixed bug
* More fixes
* Deconstructed tiles/subflooring convert to lattice instead
* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)
* Fixing merge conflict
* Updated airlock assembly
* Fixing merge conflict
* Fixing merge conflict
* More fixing...
* Removed erroneous project file change
* Fixed string handling issue
* Trying to fix merge conflict
* Still fixing merge conflicts
* Balancing
* Hidden RCD construction ghosts when in 'build' mode
* Fixing merge conflict
* Implemented requested changes (Part 1)
* Added more requested changes
* Fix for failed test. Removed sussy null suppression
* Made requested changes - custom construction ghost system was replaced
* Fixing merge conflict
* Fixed merge conflict
* Fixed bug in RCD construction ghost validation
* Fixing merge conflict
* Merge conflict fixed
* Made required update
* Removed lingering RCD deconstruct tag
* Fixing merge conflict
* Merge conflict fixed
* Made requested changes
* Bug fixes and balancing
* Made string names more consistent
* Can no longer stack catwalks
* Automatic changelog update
* Update submodule to 217.2.0 (#26592)
* Southern accent (#26543)
* created the AccentComponent and the AccentSystem
* word replacement schtuhff
* made it a trait fr ongg!!1
* Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Prevent storing liquids in equipped buckets (#24412)
* Block access to solutions in equipped spillables.
* Stop Drink verb appearing if the solution can't be accessed.
* Automatic changelog update
* Fix 'Hypopen shouldn't display solution examine text' (#26453)
* stealthy hypo
* ExaminableSolution hand check when in covert implement.
ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand.
* cleaning code
* more cleaning
* Hidden datafield renamed to HeldOnly
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Revert Paint (#26593)
* Revert "Fix build (#26258)"
This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455.
* Revert "Spray Paint (Review Ready) (#23003)"
This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1.
# Conflicts:
# Resources/Prototypes/Entities/Structures/Holographic/projections.yml
* Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595)
Prevent single-use hyposprays from getting the toggle draw verb
Co-authored-by: Plykiya <plykiya@protonmail.com>
* MeleeHitSoundSystem (#25005)
* Began work to unscrew melee noises
* finished
* cleanup
* cleanup
* Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* _Style
* Fix merge
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Remove physics comp from VendingMachineWallmount (#25632)
* Remove physics comp from VendingMachineWallmount
* Fixtures removal
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Remake hairflowers (#25475)
* Add more lily usage (orange hairflower and flowercrown)
* comit 2
* ee
* more fixes
* w
* im stupid
* bring poppy in authodrobe
* weh
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596)
* Injector UI shows TransferAmount change, spill changes mode
* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update submodule to 217.2.1 (#26599)
* disallow unanchoring or opening panels on locked emitters/APEs (#26600)
* disallow unanchoring or opening panels on locked emitters/APEs
* no locking open panels
* oops
* needback feedback
* Update Content.Shared/Lock/LockSystem.cs
* Update Content.Shared/Lock/LockSystem.cs
* Update Content.Shared/Lock/LockSystem.cs
* sanity
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Fix grave digging sound indefinitely playing if dug by aghost. (#26420)
Admins bypass doafters. As such, the code that runs on doafter
completion is ran before the sound is actually created. This then leads
to the sound never being stopped, and as such it would infinitely play.
This commit gets around the issue by manually stopping the sound should
the doafter fail to start. If we could be sure that the doafter would
never fail, then we could just move the call to StartDigging above
starting the doafter but this is currently not possible.
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Make the buttons on the map ui not squished (#26604)
Make the map ui work
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Combine flower crown and wreath (#26605)
* Combine flower crown and wreath
* huh
* huuh :trollface:
* Automatic changelog update
* Add AP damage to throwing knives (#26380)
* add
* ap
* no more stam dmg
* Automatic changelog update
* cancelable brig timers (#26557)
brig timers now cancelable. also some screensystem yakshave
* Fix orientation of roller skate sprites (#26627)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Automatic changelog update
* Fix GastTileOverlay sending redundant data (#26623)
Fix GastTileOverlay not updating properly
* Auto DeAdmin sooner (#26551)
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527)
* Add briefcase to curadrobe and some briefcases cleanup
* also add to lawdrobe
* Automatic changelog update
* Fix some text overflow bugs in HUD (#26615)
* Don't clip text in item status
* Fix overflow in examine tooltip
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Adds two milk cartons to the BoozeOMat (#26635)
* Automatic changelog update
* made the hover text less vague (sorry) (#26630)
* blacklisted throwing knifes from pneumatic cannon (#26628)
* Fix radio jammer not blocking suit sensors. (#26632)
As it turns out, they are not in fact on their own netid. They are
actually just on wireless. The way I had tested my previous pr led to
this mistake being made. I originally had the radio jammer block
wireless as well, but decided to take out under the flase assumption
that it suit sensors were actually on their own netid and did not
require the ability to block all wireless packets at the last moment.
* Fix dirt decals in reach not being cleanable (#26636)
made all dirt decals cleanable
Co-authored-by: hamurlik <renoDeath@protonmail.com>
* Automatic changelog update
* Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622)
* Replace drill_hit.ogg and drill_use.ogg with better sounds
* Fix attribution source for drill_hit.ogg
* Update Resources/Audio/Items/attributions.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Update Resources/Audio/Items/attributions.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Gave Blast door access permissions (#26606)
Added access reader to all blast doors. Added pre configured blast doors for engineering and science.
* Gives all wheeled objects low friction (#26601)
* gives all wheeled objects friction
* adjustments to sum stuff
* Automatic changelog update
* Combine solution injection systems; Fix embeddable injectors (#26268)
* Combine injection systems
* Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* Add ValueList import (#26640)
* Change assault borg modules texture (#26502)
* Update borg_modules.yml
* Fix borg_modules.yml?
* Uh
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Add Cyborg Emote Sounds (#26594)
* Hal 9000's first emote
* Add Chime emote & Change variation to 0.05
* Modify Buzz emote
* Add Buzz-two emote
* modified Horn
* add ping emote
* add slowclap emote
* Convert slowclap.ogg to mono, reflect change in attribution.yml
* fix capitalization for all chatMessages && change all catagory to category
* remove all traces of slowclap.ogg
* forgor one file smh
* collating copywrite
* spelling mistakes will be the death of me
* more spelling mistakes
* change yml string to list
* Automatic changelog update
* Coordinates Disks & Shuttle FTL Travel (#23240)
* Adds the CentComm Disk and configures it to work with direct-use shuttles
* Added functionality for drone shuttles (i.e. cargo shuttle)
* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.
* Added the disk to HoP's locker
* Removed leftover logs & comments
* Fix for integration test
* Apply suggestions from code review (formatting & proper DataField)
Co-authored-by: 0x6273 <0x40@keemail.me>
* Fix integration test & changes based on code review
* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks
* Check pods & non-evac shuttles for CentCom travel, even in FTL
* Import
* Remove CentCom travel restrictions & pod disk consoles
* Major changes that changes the coordinates disk system to work with salvage expeditions
* Missed CC diskcase removal
* Fix build
* Review suggestions and changes
* Major additional changes after merge
* Minor tag miss
* Integration test fix
* review
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu
* Use file-scoped namespaces
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Open door electronics configuration menu only with network configurator
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Make the access list in the id card computer a separate control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix merge conflict
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove DoorElectronics tag
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Integrate doors with #17927
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move door electornics ui stuff to the right place
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Some review fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* More fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* review fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move all accesses from airlock prototypes to door electronics
Signed-off-by: c4llv07e <kseandi@gmail.com>
* rework door electronics config access list
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove Linq from the door electronics user interface
* [WIP] Add EntityWhitelist to the activatable ui component
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Better interaction system
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Refactor
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix some door electronics not working without AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move AccessReaderComponent update code to the AccessReaderSystem
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecesary newlines in the door access prototypes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused variables in access level control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecessary method from the door electronics configuration menu
Signed-off-by: c4llv07e <kseandi@gmail.com>
* [WIP] change access type from string to ProtoId<AccessLevelPrototype>
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused methods
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Newline fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Restored to a functional state
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix access configurator not working with door electronics AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Replace all string access fields with ProtoId
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move access level control initialization into Populate method
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Review
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* scoopable ash and foam, solution transfer prediction (#25832)
* move SolutionTransfer to shared and predict as much as possible
* fully move OpenableSystem to shared now that SolutionTransfer is
* fix imports for everything
* doc for solution transfer system
* trolling
* add scoopable system
* make ash and foam scoopable
* untroll
* untroll real
* make clickable it work
* troll
* the scooping room
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Replace the teleportation logic on the SCRAM implant! (#26429)
* Replace the teleportation logic on the SCRAM implant!
Now instead of just trying to pick a random tile in range 20 times, the
scram teleportation logic now:
- Gets a list of grids in range
- Until a suitable tile is picked it picks a random grid
- From that grid it picks a random tile.
- If the tile is suitable, then it is set as the target and the user
will be teleported there.
- Grids and tiles are randomly picked as outlined above until a valid
tile is found, or all valid grids and tiles are exhausted.
- Should no suitable tile be found then they get teleported to the same
position they are at. Effectively not teleporting them.
* Actually make the defaults sane which I forgor in the last commit
* Extract tile section to its own function. Bias selection for current grid. Use proper coords for box.
* Address reviews as much as possible
* Address reviews
* Refactored AdvertiseComponent (#26598)
* Made it better
* ok
* alright
---------
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Bartender "Essentials" (#25367)
* drinks round 1
saving my progress before my hard drive explodes
* test 2
please work
* name fixes
whoops
* Update drinks.yml
* various fixes
am dumb
* add sol dry to vends
more fixes and changes, yippee!
* more fixes & ingame testing
shrimple tests
* last fixes :trollface:
should be ready for pr now
* Update soda.yml
sate thirst
* Automatic changelog update
* Add ERT Chaplain (#25956)
* ERT Chaplain
* Make BibleUser
* It was not intended
* reword my poor words
* 1984 a comment that I decided was unnecessary.
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Changes in chemicals page in guidebook (#25831)
* Added pages to chemical categories
The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml".
* Update guides.ftl
* Update chemicals.yml
Changed the guide entry's ID for the medical tab from Medicine to Medicinal.
Hope this works...
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml
Co-authored-by: exincore <me@exin.xyz>
* Fixed a few errors and stuff!
A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore.
If there's more problems, please do tell so I can fix it!
* Update settings.json
* Fix?
---------
Co-authored-by: exincore <me@exin.xyz>
* Automatic changelog update
* Anomalies behaviours (#24683)
* Added new anomaly particle
* Add basic anomaly behaviour
* +2 parametres
* add functional to new particle
* add components to behaviours
* big content
* add shuffle, moved thing to server
* clean up
* fixes
* random pick redo
* bonjour behavioUr
* fix AJCM
* fix
* add some new behaviours
* power modifier behaviour
* rmeove timer
* new event for update ui fix
* refactor!
* fixes
* enum
* Fix mapinit
* Minor touches
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Fix clipping/overlap in lathe machine UIs (#26646)
* Add scrollbars to lathe material list when necessary
* Fix bug where shrinking window would cause elements to overlap
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Added chat window transparency slider to options (#24990)
* Adds a new slider to the misc tab in options that lets the player set chat window transparency
* Tweaked variable names
* Fixed order to match UI
* Renamed set chat window transparency function
* Changed and refactored to opacity instead of transparency
* Remove unnecessary int to float conversions
Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points.
* Round the value to two decimal points
* Remove rounding for now
* Rename
* Unhardcode chat color by moving to stylesheet
* Fix indent
* Make opacity slider only change opacity
---------
Co-authored-by: Your Name <you@example.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Automatic changelog update
* Infinity books (#25840)
* setup text data
* roundstart reshuffling keywords with gibberish words
* saved data categorized
* add book with hints
* start redrawing books
* +4 book design
* +books +random visual upgrade
* finish first file
* finish lore file
* finish with books.rsi now authorbooks.rsi...
* aurora! and some fix
* nuke author books
* speelbuke update
* finish respriting work
* fix scientist guide visual
* setup datasets
* setup stupid funny random story
* restore author books, upgrade hint generation
* add variety to story generator
* add learning system
* minor textgen edit
* file restruct, hint count variation
* more restruct
* more renaming
add basis learning system logic. Spears locked for special book for test.
* nuke all systems, for splitting PR gods
* typo fix
* update migration with deleted books
* add random story books to maint
* Update construction-system.ftl
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* typo fix
* interchangeably
* final
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* "."
* Update Content.Server/Paper/PaperRandomStorySystem.cs
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* Ubazer fix
* inadequate
* localized
* Update meta.json
* fuck merge conflicts
* fix jani book
---------
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* Automatic changelog update
* Resprite ambuzol plus pills (#26651)
* Automatic changelog update
* Fixed air injector visuals (#26654)
* Make cyborgs hands explosion proof. (#26515)
* Make the advanced treatment modules beakers explosion-proof.
* undo changes
* Epic rename fail
* Explosion recursion data field
* Logic for data field
* Automatic changelog update
* Automatic changelog update
* Make typing indicator shaded (#26678)
* Automatic changelog update
* Validate wire layout prototypes and remove invalid WiresComponents (#26682)
Validate wire layout prototypes; delete invalid wirescomponents.
* Increase time inbetween anomaly pulses (#26677)
nerf anomaly pulse delays
* Automatic changelog update
* Fix for items dropped being rotated to world north (#26662)
* Fix rotation of dropped items
* combined world position rotation function for dumpable
* scuffed implementation?
* less scuffed?
* even less scuffed... I guess
* capital D
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
* Automatic changelog update
* fix typo
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
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2024-04-03 10:33:34 +03:00
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_appearanceSystem.SetData(uid, TextScreenVisuals.DefaultText, component.Label);
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2023-04-19 03:47:01 -04:00
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_appearanceSystem.SetData(uid, TextScreenVisuals.ScreenText, component.Label);
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2024-01-06 17:41:56 +11:00
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_signalSystem.EnsureSinkPorts(uid, component.Trigger);
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2023-04-19 03:47:01 -04:00
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}
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private void OnAfterActivatableUIOpen(EntityUid uid, SignalTimerComponent component, AfterActivatableUIOpenEvent args)
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{
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var time = TryComp<ActiveSignalTimerComponent>(uid, out var active) ? active.TriggerTime : TimeSpan.Zero;
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if (_ui.TryGetUi(uid, SignalTimerUiKey.Key, out var bui))
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{
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2023-09-11 09:42:41 +10:00
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_ui.SetUiState(bui, new SignalTimerBoundUserInterfaceState(component.Label,
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2023-04-19 03:47:01 -04:00
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TimeSpan.FromSeconds(component.Delay).Minutes.ToString("D2"),
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TimeSpan.FromSeconds(component.Delay).Seconds.ToString("D2"),
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component.CanEditLabel,
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time,
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active != null,
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_accessReader.IsAllowed(args.User, uid)));
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}
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}
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Shuttle timers (#19471)
* sync
* sync
* no more squiggles..
* last build error
* updated maps for testing
* some issue with receiving arrivals setup
* networkpayload refactor. TODO: accurate timings
* timings accurate. TODO: backport old bugfix
* all set?
* cleaned up source. TODO: diff arrivals methods
* cleaned component. TODO: escape polish, docs
* first documentation pass
* escape timers work
* no more magic numbers
* removed dead code leads
* sync
sync
* Automatic changelog update
* shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
* BBQ rib sandwich (#21180)
* Fix missing toggle fullscreen loc string (#21264)
* Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
* fixes and tweaks (#21172)
* Automatic changelog update
* Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
* headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
* Automatic changelog update
* Techfab resprite + department fab sprites (#21136)
* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
* Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
* Automatic changelog update
* Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* A return to foam (foam rework) (#20831)
* Automatic changelog update
* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
* Automatic changelog update
* Restore Leviathan's 80 pop cap (#21281)
* Un-revert IPlayerManager refactor (#21244)
* Update engine to v172.0.0 (#21288)
* Bandaid tests (#21292)
* rename the rocks (#21275)
* Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
* Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
* Automatic changelog update
* Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
* Remove GridModifiedEvent (#21291)
* Update submodule to 173.0.0 (#21296)
* Fix namespace error (#21298)
* Update yaml sequence option in editorconfig (#21297)
* Fix namespace (#21299)
* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
* Health analyzer UI improve (#17280)
* Automatic changelog update
* User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Moves cloning comp & cloning event to shared (#21253)
* Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
* Automatic changelog update
* Move ActorComponent to shared (#21293)
* Update engine to v174.0.0 (#21311)
* Fix planet command help message (#21312)
* Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
* Automatic changelog update
* remove pulse rifle from ert medic (#21310)
* Content audio (#20862)
* Automatic changelog update
* Update submodule to 175.0.0 (#21318)
* Revert "Update submodule to 175.0.0 (#21318)" (#21319)
* Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
* Action bugfixes (#21321)
* Disable OOC during round (#21323)
* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
* Automatic changelog update
* Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
* New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
* Fix bola stam damage, bring back old construction requirements (#21340)
* Automatic changelog update
* Added thermal insulation to flannel jackets (#21273)
* Automatic changelog update
* Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
* Fix broken slot highlight in midnight theme. (#21331)
* removed dead code leads
removed redundant ensurecomps
* textscreen documentation
* remove redundant ensurecomps
* Add hint for the examine trigger effect (#21166)
* examine locale
* examine trigger desc
Automatic changelog update
cornmeal is actually obtainable now (#21162)
* do the thing
* lets find out
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Automatic changelog update
Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)
* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water
* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it
* fixed indent error, made a dumb mistake
Automatic changelog update
Fix anomaly locators frantically beeping when entering detection range. (#21178)
* reset beep timer when out of range
* prevent deficit from impacting beep timing
Automatic changelog update
Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)
Automatic changelog update
Adds AttemptEntity(Uns|S)tickEvent. (#20728)
* try-stick
* convert spider charge to attempt-stick-events
Change ListContainer to send null when selected is removed from the data (#20595)
fix feeding unremovable items (#21234)
Automatic changelog update
Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
simple space mobs cant be flashed (#20784)
Co-authored-by: deltanedas <@deltanedas:kde.org>
give roundstart borgs names (#20081)
Co-authored-by: deltanedas <@deltanedas:kde.org>
fix searching on vending machines (#21233)
syndicate snack box (#21024)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Fix DockingControl (#21238)
Shadow Dimension visual pack (#21237)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Potato battery update + potato AI (#21142)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
[TEST MERGE] Slot-based Storage (#21212)
Automatic changelog update
Some mild item size balancing + fixes (#21250)
Automatic changelog update
Revert "Storage TEST MERGE" (#21258)
Add missing changelog for storage refactor revert (#21259)
* sync
sync
* Automatic changelog update
shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
BBQ rib sandwich (#21180)
Fix missing toggle fullscreen loc string (#21264)
Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
fixes and tweaks (#21172)
Automatic changelog update
Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
Automatic changelog update
Techfab resprite + department fab sprites (#21136)
Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
Automatic changelog update
Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
A return to foam (foam rework) (#20831)
Automatic changelog update
ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
Automatic changelog update
Restore Leviathan's 80 pop cap (#21281)
Un-revert IPlayerManager refactor (#21244)
Update engine to v172.0.0 (#21288)
Bandaid tests (#21292)
rename the rocks (#21275)
Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
Automatic changelog update
Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
Remove GridModifiedEvent (#21291)
Update submodule to 173.0.0 (#21296)
Fix namespace error (#21298)
Update yaml sequence option in editorconfig (#21297)
Fix namespace (#21299)
fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
Health analyzer UI improve (#17280)
Automatic changelog update
User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Automatic changelog update
Moves cloning comp & cloning event to shared (#21253)
Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
Automatic changelog update
Move ActorComponent to shared (#21293)
Update engine to v174.0.0 (#21311)
Fix planet command help message (#21312)
Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
Automatic changelog update
remove pulse rifle from ert medic (#21310)
Content audio (#20862)
Automatic changelog update
Update submodule to 175.0.0 (#21318)
Revert "Update submodule to 175.0.0 (#21318)" (#21319)
Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
Action bugfixes (#21321)
Disable OOC during round (#21323)
Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
Automatic changelog update
Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
Fix bola stam damage, bring back old construction requirements (#21340)
Automatic changelog update
Added thermal insulation to flannel jackets (#21273)
Automatic changelog update
Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
Fix broken slot highlight in midnight theme. (#21331)
* removed old ensurecomps, stubs
removed dead code leads
removed redundant ensurecomps
sync
sync
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
removed dead code leads
textscreen documentation
remove redundant ensurecomps
* sync
* new shuttletimer sprite/offset
* sync
* sync
* sync
* sync
* sync
* builds
* sync
* sync
* sync
* offset adjustments
* timer pattern implemented
* arrivals timer system seems to work
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* implements shuttletimers
* centcomm timers
* set color to tg 1097fb
* textscreen -> signalscreen, shuttletimer -> screen
* move screens out of timer.yml
* pruned unused properties/imports
* license+copyright for screen.rsi
* forgor change signaltimer event handler doc
* roundstart arrivals ftl logic
* block signaltimer screentext updates during timing
* merged robust 185
* centcomm carpet uid collision PLEASE MERGE MY PR
* remove arrivalssystem entitymanager dependency
* refactored magic strings, added roundend getters
* specific vgstation sprite commit licensing
---------
2023-12-19 22:30:29 +00:00
|
|
|
/// <summary>
|
|
|
|
|
/// Finishes a timer, triggering its main port, and removing its <see cref="ActiveSignalTimerComponent"/>.
|
|
|
|
|
/// </summary>
|
2023-04-19 03:47:01 -04:00
|
|
|
public void Trigger(EntityUid uid, SignalTimerComponent signalTimer)
|
|
|
|
|
{
|
|
|
|
|
RemComp<ActiveSignalTimerComponent>(uid);
|
2024-01-06 17:41:56 +11:00
|
|
|
|
|
|
|
|
_audio.PlayPvs(signalTimer.DoneSound, uid);
|
2023-04-19 03:47:01 -04:00
|
|
|
_signalSystem.InvokePort(uid, signalTimer.TriggerPort);
|
|
|
|
|
|
|
|
|
|
if (_ui.TryGetUi(uid, SignalTimerUiKey.Key, out var bui))
|
|
|
|
|
{
|
2023-09-11 09:42:41 +10:00
|
|
|
_ui.SetUiState(bui, new SignalTimerBoundUserInterfaceState(signalTimer.Label,
|
2023-04-19 03:47:01 -04:00
|
|
|
TimeSpan.FromSeconds(signalTimer.Delay).Minutes.ToString("D2"),
|
|
|
|
|
TimeSpan.FromSeconds(signalTimer.Delay).Seconds.ToString("D2"),
|
|
|
|
|
signalTimer.CanEditLabel,
|
|
|
|
|
TimeSpan.Zero,
|
|
|
|
|
false,
|
|
|
|
|
true));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Update(float frameTime)
|
|
|
|
|
{
|
|
|
|
|
base.Update(frameTime);
|
2024-01-06 17:41:56 +11:00
|
|
|
UpdateTimer();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void UpdateTimer()
|
|
|
|
|
{
|
|
|
|
|
_timers.Clear();
|
|
|
|
|
|
2023-04-19 03:47:01 -04:00
|
|
|
var query = EntityQueryEnumerator<ActiveSignalTimerComponent, SignalTimerComponent>();
|
|
|
|
|
while (query.MoveNext(out var uid, out var active, out var timer))
|
|
|
|
|
{
|
|
|
|
|
if (active.TriggerTime > _gameTiming.CurTime)
|
|
|
|
|
continue;
|
|
|
|
|
|
2024-01-06 17:41:56 +11:00
|
|
|
_timers.Add((uid, timer));
|
|
|
|
|
}
|
2023-04-19 03:47:01 -04:00
|
|
|
|
2024-01-06 17:41:56 +11:00
|
|
|
foreach (var timer in _timers)
|
|
|
|
|
{
|
|
|
|
|
// Exploded or the likes.
|
|
|
|
|
if (!Exists(timer.Owner))
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
Trigger(timer.Owner, timer.Comp);
|
2023-04-19 03:47:01 -04:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Checks if a UI <paramref name="message"/> is allowed to be sent by the user.
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="uid">The entity that is interacted with.</param>
|
|
|
|
|
private bool IsMessageValid(EntityUid uid, BoundUserInterfaceMessage message)
|
|
|
|
|
{
|
|
|
|
|
if (message.Session.AttachedEntity is not { Valid: true } mob)
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if (!_accessReader.IsAllowed(mob, uid))
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
Shuttle timers (#19471)
* sync
* sync
* no more squiggles..
* last build error
* updated maps for testing
* some issue with receiving arrivals setup
* networkpayload refactor. TODO: accurate timings
* timings accurate. TODO: backport old bugfix
* all set?
* cleaned up source. TODO: diff arrivals methods
* cleaned component. TODO: escape polish, docs
* first documentation pass
* escape timers work
* no more magic numbers
* removed dead code leads
* sync
sync
* Automatic changelog update
* shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
* BBQ rib sandwich (#21180)
* Fix missing toggle fullscreen loc string (#21264)
* Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
* fixes and tweaks (#21172)
* Automatic changelog update
* Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
* headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
* Automatic changelog update
* Techfab resprite + department fab sprites (#21136)
* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
* Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
* Automatic changelog update
* Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* A return to foam (foam rework) (#20831)
* Automatic changelog update
* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
* Automatic changelog update
* Restore Leviathan's 80 pop cap (#21281)
* Un-revert IPlayerManager refactor (#21244)
* Update engine to v172.0.0 (#21288)
* Bandaid tests (#21292)
* rename the rocks (#21275)
* Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
* Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
* Automatic changelog update
* Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
* Remove GridModifiedEvent (#21291)
* Update submodule to 173.0.0 (#21296)
* Fix namespace error (#21298)
* Update yaml sequence option in editorconfig (#21297)
* Fix namespace (#21299)
* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
* Health analyzer UI improve (#17280)
* Automatic changelog update
* User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Moves cloning comp & cloning event to shared (#21253)
* Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
* Automatic changelog update
* Move ActorComponent to shared (#21293)
* Update engine to v174.0.0 (#21311)
* Fix planet command help message (#21312)
* Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
* Automatic changelog update
* remove pulse rifle from ert medic (#21310)
* Content audio (#20862)
* Automatic changelog update
* Update submodule to 175.0.0 (#21318)
* Revert "Update submodule to 175.0.0 (#21318)" (#21319)
* Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
* Action bugfixes (#21321)
* Disable OOC during round (#21323)
* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
* Automatic changelog update
* Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
* New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
* Fix bola stam damage, bring back old construction requirements (#21340)
* Automatic changelog update
* Added thermal insulation to flannel jackets (#21273)
* Automatic changelog update
* Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
* Fix broken slot highlight in midnight theme. (#21331)
* removed dead code leads
removed redundant ensurecomps
* textscreen documentation
* remove redundant ensurecomps
* Add hint for the examine trigger effect (#21166)
* examine locale
* examine trigger desc
Automatic changelog update
cornmeal is actually obtainable now (#21162)
* do the thing
* lets find out
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Automatic changelog update
Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)
* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water
* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it
* fixed indent error, made a dumb mistake
Automatic changelog update
Fix anomaly locators frantically beeping when entering detection range. (#21178)
* reset beep timer when out of range
* prevent deficit from impacting beep timing
Automatic changelog update
Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)
Automatic changelog update
Adds AttemptEntity(Uns|S)tickEvent. (#20728)
* try-stick
* convert spider charge to attempt-stick-events
Change ListContainer to send null when selected is removed from the data (#20595)
fix feeding unremovable items (#21234)
Automatic changelog update
Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
simple space mobs cant be flashed (#20784)
Co-authored-by: deltanedas <@deltanedas:kde.org>
give roundstart borgs names (#20081)
Co-authored-by: deltanedas <@deltanedas:kde.org>
fix searching on vending machines (#21233)
syndicate snack box (#21024)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Fix DockingControl (#21238)
Shadow Dimension visual pack (#21237)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Potato battery update + potato AI (#21142)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
[TEST MERGE] Slot-based Storage (#21212)
Automatic changelog update
Some mild item size balancing + fixes (#21250)
Automatic changelog update
Revert "Storage TEST MERGE" (#21258)
Add missing changelog for storage refactor revert (#21259)
* sync
sync
* Automatic changelog update
shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
BBQ rib sandwich (#21180)
Fix missing toggle fullscreen loc string (#21264)
Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
fixes and tweaks (#21172)
Automatic changelog update
Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
Automatic changelog update
Techfab resprite + department fab sprites (#21136)
Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
Automatic changelog update
Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
A return to foam (foam rework) (#20831)
Automatic changelog update
ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
Automatic changelog update
Restore Leviathan's 80 pop cap (#21281)
Un-revert IPlayerManager refactor (#21244)
Update engine to v172.0.0 (#21288)
Bandaid tests (#21292)
rename the rocks (#21275)
Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
Automatic changelog update
Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
Remove GridModifiedEvent (#21291)
Update submodule to 173.0.0 (#21296)
Fix namespace error (#21298)
Update yaml sequence option in editorconfig (#21297)
Fix namespace (#21299)
fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
Health analyzer UI improve (#17280)
Automatic changelog update
User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Automatic changelog update
Moves cloning comp & cloning event to shared (#21253)
Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
Automatic changelog update
Move ActorComponent to shared (#21293)
Update engine to v174.0.0 (#21311)
Fix planet command help message (#21312)
Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
Automatic changelog update
remove pulse rifle from ert medic (#21310)
Content audio (#20862)
Automatic changelog update
Update submodule to 175.0.0 (#21318)
Revert "Update submodule to 175.0.0 (#21318)" (#21319)
Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
Action bugfixes (#21321)
Disable OOC during round (#21323)
Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
Automatic changelog update
Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
Fix bola stam damage, bring back old construction requirements (#21340)
Automatic changelog update
Added thermal insulation to flannel jackets (#21273)
Automatic changelog update
Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
Fix broken slot highlight in midnight theme. (#21331)
* removed old ensurecomps, stubs
removed dead code leads
removed redundant ensurecomps
sync
sync
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
removed dead code leads
textscreen documentation
remove redundant ensurecomps
* sync
* new shuttletimer sprite/offset
* sync
* sync
* sync
* sync
* sync
* builds
* sync
* sync
* sync
* offset adjustments
* timer pattern implemented
* arrivals timer system seems to work
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* implements shuttletimers
* centcomm timers
* set color to tg 1097fb
* textscreen -> signalscreen, shuttletimer -> screen
* move screens out of timer.yml
* pruned unused properties/imports
* license+copyright for screen.rsi
* forgor change signaltimer event handler doc
* roundstart arrivals ftl logic
* block signaltimer screentext updates during timing
* merged robust 185
* centcomm carpet uid collision PLEASE MERGE MY PR
* remove arrivalssystem entitymanager dependency
* refactored magic strings, added roundend getters
* specific vgstation sprite commit licensing
---------
2023-12-19 22:30:29 +00:00
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/// <summary>
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/// Called by <see cref="SignalTimerTextChangedMessage"/> to both
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/// change the default component label, and propagate that change to the TextScreen.
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/// </summary>
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2023-04-19 03:47:01 -04:00
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private void OnTextChangedMessage(EntityUid uid, SignalTimerComponent component, SignalTimerTextChangedMessage args)
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{
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if (!IsMessageValid(uid, args))
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return;
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Upstream, Yay (#27)
* Make BaseMedicalPDA abstract (#26567)
* Fix GasMixers/Filters not working (#26568)
* Fix GasMixers/Filters not working
* OKAY GAS FILTERS TOO
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
* Industrial Reagent Grinder Hotfix (#26571)
fixed
* Give stores the ability to check for owner only (#26573)
adds a check if the store belongs to the user
* Fix round start crash (causing instant restart) (#26579)
* Fix round start crash
* Make `TryCreateObjective` more error tolerant
* Update engine to v217.1.0 (#26588)
* Fix initial infected icon hiding (#26585)
* Fix Meta evac shuttle name (#26587)
* Make timer ignore client predict setting (#26554)
* Make timer ignore client predict setting
* making tests run
---------
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Make advertise system survive no map inits (#26553)
* Make advertise system survive no map inits
* Add comment to try prevent future bugs
* Update Credits (#26589)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Fix fox spawn on reach (#26584)
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Removes SCAF armor (#26566)
* removes scaf armor
* replace maint loot spawner spot with basic helmet
* Update Patrons.yml (#26578)
* Automatic changelog update
* Make aghost command work on other players using optional argument (#26546)
* Translations
* Make aghost command work on other players using optional argument
* Reviews
* Automatic changelog update
* Add new component to Make sound on interact (#26523)
* Adds new Component: EmitSoundOnInteractUsing
* Missed an import
* File-scoping
* Replace ID check with Prototype check
* Moved component and system to shared. Set prediction to true.
* Removed impoper imports and changed namespace of component to reflect changed folder.
* Following function naming theme
* All this code is basically deltanedas's, but it was a learning experience for me
* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Increase syndi duffelbag storage (#26565)
* Increase syndi duffelbag storage
* weh
* Automatic changelog update
* Adds construction/decon graphs for plastic flaps (#26341)
* Adds construction/decon graphs for plastic flaps
* Dang arbitrage
* undo conflict
---------
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
* Automatic changelog update
* Makes secglasses roundstart (#26487)
* makes secglasses roundstart
* fix epic fail
* fix tests questionmark?
* Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Toilet Upgrade (needs review) (#22133)
* Toilet Draft
* fixes
* toilets now have secret stash to place items in cistern.
* fixes
* plungers now unblock toilets.
* fix sprite
* new sprites and fix
* fixes
* improve seat sprites.
* fix
* removed visualisersystem changed to genericvisualizers
* flush sound for toilets and copyright for toilet sprites.
* fix atrributions
* fixes
* fix datafield flushtime
* sprite improvements
* fixes
* multiple changes
* fix
* fix
* fixes remove vv
* moved stash related functions to secret stash system from toilet.
* fix
* fix
* changes for recent review.
* fix
* fix
* Automatic changelog update
* Uplink store interface searchable with a searchbar. (#24287)
* Can now search the uplink store interface with a searchbar.
* Search text updates no longer send server messages. Persists listings locally.
* Formatting fixes and tidying.
* Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items.
* Update Content.Client/Store/Ui/StoreMenu.xaml
* Review change; moved localisation helper functions to their own class.
* Prevent thread-unsafe behaviour as-per review.
* Remove dummy boxcontainer
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Improved RCDs (#22799)
* Initial radial menu prototyping for the RCD
* Radial UI buttons can send messages to the server
* Beginning to update RCDSystem
* RCD building system in progress
* Further updates
* Added extra effects, RCDSystem now reads RCD prototype data
* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken
* Added extra functionality to RadialContainers plus documentation
* Fixed localization of RCD UI strings
* Menu opens near cursor, added basic RCD
* Avoiding merge conflict
* Implemented atomized construction / deconstruction rules
* Increased RCD ammo base charges
* Moved input context definition to content
* Removed obsoleted code
* Updates to system
* Switch machine and computer frames for electrical cabling
* Added construction ghosts
* Fixed issue with keybind detection code
* Fixed RCD construction ghost mispredications
* Code clean up
* Updated deconstruction effects
* RCDs effects don't rotate
* Code clean up
* Balancing for ammo counts
* Code clean up
* Added missing localized strings
* More clean up
* Made directional window handling more robust
* Added documentation to radial menus and made them no longer dependent on Content
* Made radial containers more robust
* Further robustness to the radial menu
* The RCD submenu buttons are only shown when the destination layer has at least one children
* Expanded upon deconstructing plus construction balance
* Fixed line endings
* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag
* Bug fixes
* Revert unnecessary change
* Updated RCD strings
* Fixed bug
* More fixes
* Deconstructed tiles/subflooring convert to lattice instead
* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)
* Fixing merge conflict
* Updated airlock assembly
* Fixing merge conflict
* Fixing merge conflict
* More fixing...
* Removed erroneous project file change
* Fixed string handling issue
* Trying to fix merge conflict
* Still fixing merge conflicts
* Balancing
* Hidden RCD construction ghosts when in 'build' mode
* Fixing merge conflict
* Implemented requested changes (Part 1)
* Added more requested changes
* Fix for failed test. Removed sussy null suppression
* Made requested changes - custom construction ghost system was replaced
* Fixing merge conflict
* Fixed merge conflict
* Fixed bug in RCD construction ghost validation
* Fixing merge conflict
* Merge conflict fixed
* Made required update
* Removed lingering RCD deconstruct tag
* Fixing merge conflict
* Merge conflict fixed
* Made requested changes
* Bug fixes and balancing
* Made string names more consistent
* Can no longer stack catwalks
* Automatic changelog update
* Update submodule to 217.2.0 (#26592)
* Southern accent (#26543)
* created the AccentComponent and the AccentSystem
* word replacement schtuhff
* made it a trait fr ongg!!1
* Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Prevent storing liquids in equipped buckets (#24412)
* Block access to solutions in equipped spillables.
* Stop Drink verb appearing if the solution can't be accessed.
* Automatic changelog update
* Fix 'Hypopen shouldn't display solution examine text' (#26453)
* stealthy hypo
* ExaminableSolution hand check when in covert implement.
ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand.
* cleaning code
* more cleaning
* Hidden datafield renamed to HeldOnly
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Revert Paint (#26593)
* Revert "Fix build (#26258)"
This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455.
* Revert "Spray Paint (Review Ready) (#23003)"
This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1.
# Conflicts:
# Resources/Prototypes/Entities/Structures/Holographic/projections.yml
* Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595)
Prevent single-use hyposprays from getting the toggle draw verb
Co-authored-by: Plykiya <plykiya@protonmail.com>
* MeleeHitSoundSystem (#25005)
* Began work to unscrew melee noises
* finished
* cleanup
* cleanup
* Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* _Style
* Fix merge
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Remove physics comp from VendingMachineWallmount (#25632)
* Remove physics comp from VendingMachineWallmount
* Fixtures removal
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Remake hairflowers (#25475)
* Add more lily usage (orange hairflower and flowercrown)
* comit 2
* ee
* more fixes
* w
* im stupid
* bring poppy in authodrobe
* weh
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596)
* Injector UI shows TransferAmount change, spill changes mode
* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update submodule to 217.2.1 (#26599)
* disallow unanchoring or opening panels on locked emitters/APEs (#26600)
* disallow unanchoring or opening panels on locked emitters/APEs
* no locking open panels
* oops
* needback feedback
* Update Content.Shared/Lock/LockSystem.cs
* Update Content.Shared/Lock/LockSystem.cs
* Update Content.Shared/Lock/LockSystem.cs
* sanity
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Fix grave digging sound indefinitely playing if dug by aghost. (#26420)
Admins bypass doafters. As such, the code that runs on doafter
completion is ran before the sound is actually created. This then leads
to the sound never being stopped, and as such it would infinitely play.
This commit gets around the issue by manually stopping the sound should
the doafter fail to start. If we could be sure that the doafter would
never fail, then we could just move the call to StartDigging above
starting the doafter but this is currently not possible.
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Make the buttons on the map ui not squished (#26604)
Make the map ui work
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Combine flower crown and wreath (#26605)
* Combine flower crown and wreath
* huh
* huuh :trollface:
* Automatic changelog update
* Add AP damage to throwing knives (#26380)
* add
* ap
* no more stam dmg
* Automatic changelog update
* cancelable brig timers (#26557)
brig timers now cancelable. also some screensystem yakshave
* Fix orientation of roller skate sprites (#26627)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Automatic changelog update
* Fix GastTileOverlay sending redundant data (#26623)
Fix GastTileOverlay not updating properly
* Auto DeAdmin sooner (#26551)
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527)
* Add briefcase to curadrobe and some briefcases cleanup
* also add to lawdrobe
* Automatic changelog update
* Fix some text overflow bugs in HUD (#26615)
* Don't clip text in item status
* Fix overflow in examine tooltip
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Adds two milk cartons to the BoozeOMat (#26635)
* Automatic changelog update
* made the hover text less vague (sorry) (#26630)
* blacklisted throwing knifes from pneumatic cannon (#26628)
* Fix radio jammer not blocking suit sensors. (#26632)
As it turns out, they are not in fact on their own netid. They are
actually just on wireless. The way I had tested my previous pr led to
this mistake being made. I originally had the radio jammer block
wireless as well, but decided to take out under the flase assumption
that it suit sensors were actually on their own netid and did not
require the ability to block all wireless packets at the last moment.
* Fix dirt decals in reach not being cleanable (#26636)
made all dirt decals cleanable
Co-authored-by: hamurlik <renoDeath@protonmail.com>
* Automatic changelog update
* Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622)
* Replace drill_hit.ogg and drill_use.ogg with better sounds
* Fix attribution source for drill_hit.ogg
* Update Resources/Audio/Items/attributions.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Update Resources/Audio/Items/attributions.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Gave Blast door access permissions (#26606)
Added access reader to all blast doors. Added pre configured blast doors for engineering and science.
* Gives all wheeled objects low friction (#26601)
* gives all wheeled objects friction
* adjustments to sum stuff
* Automatic changelog update
* Combine solution injection systems; Fix embeddable injectors (#26268)
* Combine injection systems
* Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* Add ValueList import (#26640)
* Change assault borg modules texture (#26502)
* Update borg_modules.yml
* Fix borg_modules.yml?
* Uh
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Add Cyborg Emote Sounds (#26594)
* Hal 9000's first emote
* Add Chime emote & Change variation to 0.05
* Modify Buzz emote
* Add Buzz-two emote
* modified Horn
* add ping emote
* add slowclap emote
* Convert slowclap.ogg to mono, reflect change in attribution.yml
* fix capitalization for all chatMessages && change all catagory to category
* remove all traces of slowclap.ogg
* forgor one file smh
* collating copywrite
* spelling mistakes will be the death of me
* more spelling mistakes
* change yml string to list
* Automatic changelog update
* Coordinates Disks & Shuttle FTL Travel (#23240)
* Adds the CentComm Disk and configures it to work with direct-use shuttles
* Added functionality for drone shuttles (i.e. cargo shuttle)
* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.
* Added the disk to HoP's locker
* Removed leftover logs & comments
* Fix for integration test
* Apply suggestions from code review (formatting & proper DataField)
Co-authored-by: 0x6273 <0x40@keemail.me>
* Fix integration test & changes based on code review
* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks
* Check pods & non-evac shuttles for CentCom travel, even in FTL
* Import
* Remove CentCom travel restrictions & pod disk consoles
* Major changes that changes the coordinates disk system to work with salvage expeditions
* Missed CC diskcase removal
* Fix build
* Review suggestions and changes
* Major additional changes after merge
* Minor tag miss
* Integration test fix
* review
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu
* Use file-scoped namespaces
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Open door electronics configuration menu only with network configurator
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Make the access list in the id card computer a separate control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix merge conflict
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove DoorElectronics tag
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Integrate doors with #17927
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move door electornics ui stuff to the right place
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Some review fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* More fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* review fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move all accesses from airlock prototypes to door electronics
Signed-off-by: c4llv07e <kseandi@gmail.com>
* rework door electronics config access list
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove Linq from the door electronics user interface
* [WIP] Add EntityWhitelist to the activatable ui component
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Better interaction system
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Refactor
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix some door electronics not working without AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move AccessReaderComponent update code to the AccessReaderSystem
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecesary newlines in the door access prototypes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused variables in access level control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecessary method from the door electronics configuration menu
Signed-off-by: c4llv07e <kseandi@gmail.com>
* [WIP] change access type from string to ProtoId<AccessLevelPrototype>
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused methods
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Newline fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Restored to a functional state
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix access configurator not working with door electronics AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Replace all string access fields with ProtoId
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move access level control initialization into Populate method
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Review
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* scoopable ash and foam, solution transfer prediction (#25832)
* move SolutionTransfer to shared and predict as much as possible
* fully move OpenableSystem to shared now that SolutionTransfer is
* fix imports for everything
* doc for solution transfer system
* trolling
* add scoopable system
* make ash and foam scoopable
* untroll
* untroll real
* make clickable it work
* troll
* the scooping room
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Replace the teleportation logic on the SCRAM implant! (#26429)
* Replace the teleportation logic on the SCRAM implant!
Now instead of just trying to pick a random tile in range 20 times, the
scram teleportation logic now:
- Gets a list of grids in range
- Until a suitable tile is picked it picks a random grid
- From that grid it picks a random tile.
- If the tile is suitable, then it is set as the target and the user
will be teleported there.
- Grids and tiles are randomly picked as outlined above until a valid
tile is found, or all valid grids and tiles are exhausted.
- Should no suitable tile be found then they get teleported to the same
position they are at. Effectively not teleporting them.
* Actually make the defaults sane which I forgor in the last commit
* Extract tile section to its own function. Bias selection for current grid. Use proper coords for box.
* Address reviews as much as possible
* Address reviews
* Refactored AdvertiseComponent (#26598)
* Made it better
* ok
* alright
---------
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Bartender "Essentials" (#25367)
* drinks round 1
saving my progress before my hard drive explodes
* test 2
please work
* name fixes
whoops
* Update drinks.yml
* various fixes
am dumb
* add sol dry to vends
more fixes and changes, yippee!
* more fixes & ingame testing
shrimple tests
* last fixes :trollface:
should be ready for pr now
* Update soda.yml
sate thirst
* Automatic changelog update
* Add ERT Chaplain (#25956)
* ERT Chaplain
* Make BibleUser
* It was not intended
* reword my poor words
* 1984 a comment that I decided was unnecessary.
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Changes in chemicals page in guidebook (#25831)
* Added pages to chemical categories
The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml".
* Update guides.ftl
* Update chemicals.yml
Changed the guide entry's ID for the medical tab from Medicine to Medicinal.
Hope this works...
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml
Co-authored-by: exincore <me@exin.xyz>
* Fixed a few errors and stuff!
A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore.
If there's more problems, please do tell so I can fix it!
* Update settings.json
* Fix?
---------
Co-authored-by: exincore <me@exin.xyz>
* Automatic changelog update
* Anomalies behaviours (#24683)
* Added new anomaly particle
* Add basic anomaly behaviour
* +2 parametres
* add functional to new particle
* add components to behaviours
* big content
* add shuffle, moved thing to server
* clean up
* fixes
* random pick redo
* bonjour behavioUr
* fix AJCM
* fix
* add some new behaviours
* power modifier behaviour
* rmeove timer
* new event for update ui fix
* refactor!
* fixes
* enum
* Fix mapinit
* Minor touches
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Fix clipping/overlap in lathe machine UIs (#26646)
* Add scrollbars to lathe material list when necessary
* Fix bug where shrinking window would cause elements to overlap
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Added chat window transparency slider to options (#24990)
* Adds a new slider to the misc tab in options that lets the player set chat window transparency
* Tweaked variable names
* Fixed order to match UI
* Renamed set chat window transparency function
* Changed and refactored to opacity instead of transparency
* Remove unnecessary int to float conversions
Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points.
* Round the value to two decimal points
* Remove rounding for now
* Rename
* Unhardcode chat color by moving to stylesheet
* Fix indent
* Make opacity slider only change opacity
---------
Co-authored-by: Your Name <you@example.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Automatic changelog update
* Infinity books (#25840)
* setup text data
* roundstart reshuffling keywords with gibberish words
* saved data categorized
* add book with hints
* start redrawing books
* +4 book design
* +books +random visual upgrade
* finish first file
* finish lore file
* finish with books.rsi now authorbooks.rsi...
* aurora! and some fix
* nuke author books
* speelbuke update
* finish respriting work
* fix scientist guide visual
* setup datasets
* setup stupid funny random story
* restore author books, upgrade hint generation
* add variety to story generator
* add learning system
* minor textgen edit
* file restruct, hint count variation
* more restruct
* more renaming
add basis learning system logic. Spears locked for special book for test.
* nuke all systems, for splitting PR gods
* typo fix
* update migration with deleted books
* add random story books to maint
* Update construction-system.ftl
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* typo fix
* interchangeably
* final
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* "."
* Update Content.Server/Paper/PaperRandomStorySystem.cs
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* Ubazer fix
* inadequate
* localized
* Update meta.json
* fuck merge conflicts
* fix jani book
---------
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* Automatic changelog update
* Resprite ambuzol plus pills (#26651)
* Automatic changelog update
* Fixed air injector visuals (#26654)
* Make cyborgs hands explosion proof. (#26515)
* Make the advanced treatment modules beakers explosion-proof.
* undo changes
* Epic rename fail
* Explosion recursion data field
* Logic for data field
* Automatic changelog update
* Automatic changelog update
* Make typing indicator shaded (#26678)
* Automatic changelog update
* Validate wire layout prototypes and remove invalid WiresComponents (#26682)
Validate wire layout prototypes; delete invalid wirescomponents.
* Increase time inbetween anomaly pulses (#26677)
nerf anomaly pulse delays
* Automatic changelog update
* Fix for items dropped being rotated to world north (#26662)
* Fix rotation of dropped items
* combined world position rotation function for dumpable
* scuffed implementation?
* less scuffed?
* even less scuffed... I guess
* capital D
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
* Automatic changelog update
* fix typo
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
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2024-04-03 10:33:34 +03:00
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component.Label = args.Text[..Math.Min(component.MaxLength, args.Text.Length)];
|
Shuttle timers (#19471)
* sync
* sync
* no more squiggles..
* last build error
* updated maps for testing
* some issue with receiving arrivals setup
* networkpayload refactor. TODO: accurate timings
* timings accurate. TODO: backport old bugfix
* all set?
* cleaned up source. TODO: diff arrivals methods
* cleaned component. TODO: escape polish, docs
* first documentation pass
* escape timers work
* no more magic numbers
* removed dead code leads
* sync
sync
* Automatic changelog update
* shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
* BBQ rib sandwich (#21180)
* Fix missing toggle fullscreen loc string (#21264)
* Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
* fixes and tweaks (#21172)
* Automatic changelog update
* Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
* headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
* Automatic changelog update
* Techfab resprite + department fab sprites (#21136)
* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
* Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
* Automatic changelog update
* Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* A return to foam (foam rework) (#20831)
* Automatic changelog update
* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
* Automatic changelog update
* Restore Leviathan's 80 pop cap (#21281)
* Un-revert IPlayerManager refactor (#21244)
* Update engine to v172.0.0 (#21288)
* Bandaid tests (#21292)
* rename the rocks (#21275)
* Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
* Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
* Automatic changelog update
* Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
* Remove GridModifiedEvent (#21291)
* Update submodule to 173.0.0 (#21296)
* Fix namespace error (#21298)
* Update yaml sequence option in editorconfig (#21297)
* Fix namespace (#21299)
* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
* Health analyzer UI improve (#17280)
* Automatic changelog update
* User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Moves cloning comp & cloning event to shared (#21253)
* Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
* Automatic changelog update
* Move ActorComponent to shared (#21293)
* Update engine to v174.0.0 (#21311)
* Fix planet command help message (#21312)
* Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
* Automatic changelog update
* remove pulse rifle from ert medic (#21310)
* Content audio (#20862)
* Automatic changelog update
* Update submodule to 175.0.0 (#21318)
* Revert "Update submodule to 175.0.0 (#21318)" (#21319)
* Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
* Action bugfixes (#21321)
* Disable OOC during round (#21323)
* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
* Automatic changelog update
* Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
* New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
* Fix bola stam damage, bring back old construction requirements (#21340)
* Automatic changelog update
* Added thermal insulation to flannel jackets (#21273)
* Automatic changelog update
* Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
* Fix broken slot highlight in midnight theme. (#21331)
* removed dead code leads
removed redundant ensurecomps
* textscreen documentation
* remove redundant ensurecomps
* Add hint for the examine trigger effect (#21166)
* examine locale
* examine trigger desc
Automatic changelog update
cornmeal is actually obtainable now (#21162)
* do the thing
* lets find out
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Automatic changelog update
Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)
* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water
* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it
* fixed indent error, made a dumb mistake
Automatic changelog update
Fix anomaly locators frantically beeping when entering detection range. (#21178)
* reset beep timer when out of range
* prevent deficit from impacting beep timing
Automatic changelog update
Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)
Automatic changelog update
Adds AttemptEntity(Uns|S)tickEvent. (#20728)
* try-stick
* convert spider charge to attempt-stick-events
Change ListContainer to send null when selected is removed from the data (#20595)
fix feeding unremovable items (#21234)
Automatic changelog update
Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
simple space mobs cant be flashed (#20784)
Co-authored-by: deltanedas <@deltanedas:kde.org>
give roundstart borgs names (#20081)
Co-authored-by: deltanedas <@deltanedas:kde.org>
fix searching on vending machines (#21233)
syndicate snack box (#21024)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Fix DockingControl (#21238)
Shadow Dimension visual pack (#21237)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Potato battery update + potato AI (#21142)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
[TEST MERGE] Slot-based Storage (#21212)
Automatic changelog update
Some mild item size balancing + fixes (#21250)
Automatic changelog update
Revert "Storage TEST MERGE" (#21258)
Add missing changelog for storage refactor revert (#21259)
* sync
sync
* Automatic changelog update
shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
BBQ rib sandwich (#21180)
Fix missing toggle fullscreen loc string (#21264)
Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
fixes and tweaks (#21172)
Automatic changelog update
Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
Automatic changelog update
Techfab resprite + department fab sprites (#21136)
Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
Automatic changelog update
Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
A return to foam (foam rework) (#20831)
Automatic changelog update
ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
Automatic changelog update
Restore Leviathan's 80 pop cap (#21281)
Un-revert IPlayerManager refactor (#21244)
Update engine to v172.0.0 (#21288)
Bandaid tests (#21292)
rename the rocks (#21275)
Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
Automatic changelog update
Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
Remove GridModifiedEvent (#21291)
Update submodule to 173.0.0 (#21296)
Fix namespace error (#21298)
Update yaml sequence option in editorconfig (#21297)
Fix namespace (#21299)
fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
Health analyzer UI improve (#17280)
Automatic changelog update
User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Automatic changelog update
Moves cloning comp & cloning event to shared (#21253)
Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
Automatic changelog update
Move ActorComponent to shared (#21293)
Update engine to v174.0.0 (#21311)
Fix planet command help message (#21312)
Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
Automatic changelog update
remove pulse rifle from ert medic (#21310)
Content audio (#20862)
Automatic changelog update
Update submodule to 175.0.0 (#21318)
Revert "Update submodule to 175.0.0 (#21318)" (#21319)
Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
Action bugfixes (#21321)
Disable OOC during round (#21323)
Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
Automatic changelog update
Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
Fix bola stam damage, bring back old construction requirements (#21340)
Automatic changelog update
Added thermal insulation to flannel jackets (#21273)
Automatic changelog update
Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
Fix broken slot highlight in midnight theme. (#21331)
* removed old ensurecomps, stubs
removed dead code leads
removed redundant ensurecomps
sync
sync
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
removed dead code leads
textscreen documentation
remove redundant ensurecomps
* sync
* new shuttletimer sprite/offset
* sync
* sync
* sync
* sync
* sync
* builds
* sync
* sync
* sync
* offset adjustments
* timer pattern implemented
* arrivals timer system seems to work
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* implements shuttletimers
* centcomm timers
* set color to tg 1097fb
* textscreen -> signalscreen, shuttletimer -> screen
* move screens out of timer.yml
* pruned unused properties/imports
* license+copyright for screen.rsi
* forgor change signaltimer event handler doc
* roundstart arrivals ftl logic
* block signaltimer screentext updates during timing
* merged robust 185
* centcomm carpet uid collision PLEASE MERGE MY PR
* remove arrivalssystem entitymanager dependency
* refactored magic strings, added roundend getters
* specific vgstation sprite commit licensing
---------
2023-12-19 22:30:29 +00:00
|
|
|
|
|
|
|
|
if (!HasComp<ActiveSignalTimerComponent>(uid))
|
Upstream, Yay (#27)
* Make BaseMedicalPDA abstract (#26567)
* Fix GasMixers/Filters not working (#26568)
* Fix GasMixers/Filters not working
* OKAY GAS FILTERS TOO
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
* Industrial Reagent Grinder Hotfix (#26571)
fixed
* Give stores the ability to check for owner only (#26573)
adds a check if the store belongs to the user
* Fix round start crash (causing instant restart) (#26579)
* Fix round start crash
* Make `TryCreateObjective` more error tolerant
* Update engine to v217.1.0 (#26588)
* Fix initial infected icon hiding (#26585)
* Fix Meta evac shuttle name (#26587)
* Make timer ignore client predict setting (#26554)
* Make timer ignore client predict setting
* making tests run
---------
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Make advertise system survive no map inits (#26553)
* Make advertise system survive no map inits
* Add comment to try prevent future bugs
* Update Credits (#26589)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Fix fox spawn on reach (#26584)
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Removes SCAF armor (#26566)
* removes scaf armor
* replace maint loot spawner spot with basic helmet
* Update Patrons.yml (#26578)
* Automatic changelog update
* Make aghost command work on other players using optional argument (#26546)
* Translations
* Make aghost command work on other players using optional argument
* Reviews
* Automatic changelog update
* Add new component to Make sound on interact (#26523)
* Adds new Component: EmitSoundOnInteractUsing
* Missed an import
* File-scoping
* Replace ID check with Prototype check
* Moved component and system to shared. Set prediction to true.
* Removed impoper imports and changed namespace of component to reflect changed folder.
* Following function naming theme
* All this code is basically deltanedas's, but it was a learning experience for me
* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Increase syndi duffelbag storage (#26565)
* Increase syndi duffelbag storage
* weh
* Automatic changelog update
* Adds construction/decon graphs for plastic flaps (#26341)
* Adds construction/decon graphs for plastic flaps
* Dang arbitrage
* undo conflict
---------
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
* Automatic changelog update
* Makes secglasses roundstart (#26487)
* makes secglasses roundstart
* fix epic fail
* fix tests questionmark?
* Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Toilet Upgrade (needs review) (#22133)
* Toilet Draft
* fixes
* toilets now have secret stash to place items in cistern.
* fixes
* plungers now unblock toilets.
* fix sprite
* new sprites and fix
* fixes
* improve seat sprites.
* fix
* removed visualisersystem changed to genericvisualizers
* flush sound for toilets and copyright for toilet sprites.
* fix atrributions
* fixes
* fix datafield flushtime
* sprite improvements
* fixes
* multiple changes
* fix
* fix
* fixes remove vv
* moved stash related functions to secret stash system from toilet.
* fix
* fix
* changes for recent review.
* fix
* fix
* Automatic changelog update
* Uplink store interface searchable with a searchbar. (#24287)
* Can now search the uplink store interface with a searchbar.
* Search text updates no longer send server messages. Persists listings locally.
* Formatting fixes and tidying.
* Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items.
* Update Content.Client/Store/Ui/StoreMenu.xaml
* Review change; moved localisation helper functions to their own class.
* Prevent thread-unsafe behaviour as-per review.
* Remove dummy boxcontainer
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Improved RCDs (#22799)
* Initial radial menu prototyping for the RCD
* Radial UI buttons can send messages to the server
* Beginning to update RCDSystem
* RCD building system in progress
* Further updates
* Added extra effects, RCDSystem now reads RCD prototype data
* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken
* Added extra functionality to RadialContainers plus documentation
* Fixed localization of RCD UI strings
* Menu opens near cursor, added basic RCD
* Avoiding merge conflict
* Implemented atomized construction / deconstruction rules
* Increased RCD ammo base charges
* Moved input context definition to content
* Removed obsoleted code
* Updates to system
* Switch machine and computer frames for electrical cabling
* Added construction ghosts
* Fixed issue with keybind detection code
* Fixed RCD construction ghost mispredications
* Code clean up
* Updated deconstruction effects
* RCDs effects don't rotate
* Code clean up
* Balancing for ammo counts
* Code clean up
* Added missing localized strings
* More clean up
* Made directional window handling more robust
* Added documentation to radial menus and made them no longer dependent on Content
* Made radial containers more robust
* Further robustness to the radial menu
* The RCD submenu buttons are only shown when the destination layer has at least one children
* Expanded upon deconstructing plus construction balance
* Fixed line endings
* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag
* Bug fixes
* Revert unnecessary change
* Updated RCD strings
* Fixed bug
* More fixes
* Deconstructed tiles/subflooring convert to lattice instead
* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)
* Fixing merge conflict
* Updated airlock assembly
* Fixing merge conflict
* Fixing merge conflict
* More fixing...
* Removed erroneous project file change
* Fixed string handling issue
* Trying to fix merge conflict
* Still fixing merge conflicts
* Balancing
* Hidden RCD construction ghosts when in 'build' mode
* Fixing merge conflict
* Implemented requested changes (Part 1)
* Added more requested changes
* Fix for failed test. Removed sussy null suppression
* Made requested changes - custom construction ghost system was replaced
* Fixing merge conflict
* Fixed merge conflict
* Fixed bug in RCD construction ghost validation
* Fixing merge conflict
* Merge conflict fixed
* Made required update
* Removed lingering RCD deconstruct tag
* Fixing merge conflict
* Merge conflict fixed
* Made requested changes
* Bug fixes and balancing
* Made string names more consistent
* Can no longer stack catwalks
* Automatic changelog update
* Update submodule to 217.2.0 (#26592)
* Southern accent (#26543)
* created the AccentComponent and the AccentSystem
* word replacement schtuhff
* made it a trait fr ongg!!1
* Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Prevent storing liquids in equipped buckets (#24412)
* Block access to solutions in equipped spillables.
* Stop Drink verb appearing if the solution can't be accessed.
* Automatic changelog update
* Fix 'Hypopen shouldn't display solution examine text' (#26453)
* stealthy hypo
* ExaminableSolution hand check when in covert implement.
ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand.
* cleaning code
* more cleaning
* Hidden datafield renamed to HeldOnly
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Revert Paint (#26593)
* Revert "Fix build (#26258)"
This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455.
* Revert "Spray Paint (Review Ready) (#23003)"
This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1.
# Conflicts:
# Resources/Prototypes/Entities/Structures/Holographic/projections.yml
* Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595)
Prevent single-use hyposprays from getting the toggle draw verb
Co-authored-by: Plykiya <plykiya@protonmail.com>
* MeleeHitSoundSystem (#25005)
* Began work to unscrew melee noises
* finished
* cleanup
* cleanup
* Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* _Style
* Fix merge
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Remove physics comp from VendingMachineWallmount (#25632)
* Remove physics comp from VendingMachineWallmount
* Fixtures removal
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Remake hairflowers (#25475)
* Add more lily usage (orange hairflower and flowercrown)
* comit 2
* ee
* more fixes
* w
* im stupid
* bring poppy in authodrobe
* weh
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596)
* Injector UI shows TransferAmount change, spill changes mode
* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update submodule to 217.2.1 (#26599)
* disallow unanchoring or opening panels on locked emitters/APEs (#26600)
* disallow unanchoring or opening panels on locked emitters/APEs
* no locking open panels
* oops
* needback feedback
* Update Content.Shared/Lock/LockSystem.cs
* Update Content.Shared/Lock/LockSystem.cs
* Update Content.Shared/Lock/LockSystem.cs
* sanity
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Fix grave digging sound indefinitely playing if dug by aghost. (#26420)
Admins bypass doafters. As such, the code that runs on doafter
completion is ran before the sound is actually created. This then leads
to the sound never being stopped, and as such it would infinitely play.
This commit gets around the issue by manually stopping the sound should
the doafter fail to start. If we could be sure that the doafter would
never fail, then we could just move the call to StartDigging above
starting the doafter but this is currently not possible.
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Make the buttons on the map ui not squished (#26604)
Make the map ui work
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Combine flower crown and wreath (#26605)
* Combine flower crown and wreath
* huh
* huuh :trollface:
* Automatic changelog update
* Add AP damage to throwing knives (#26380)
* add
* ap
* no more stam dmg
* Automatic changelog update
* cancelable brig timers (#26557)
brig timers now cancelable. also some screensystem yakshave
* Fix orientation of roller skate sprites (#26627)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Automatic changelog update
* Fix GastTileOverlay sending redundant data (#26623)
Fix GastTileOverlay not updating properly
* Auto DeAdmin sooner (#26551)
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527)
* Add briefcase to curadrobe and some briefcases cleanup
* also add to lawdrobe
* Automatic changelog update
* Fix some text overflow bugs in HUD (#26615)
* Don't clip text in item status
* Fix overflow in examine tooltip
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Adds two milk cartons to the BoozeOMat (#26635)
* Automatic changelog update
* made the hover text less vague (sorry) (#26630)
* blacklisted throwing knifes from pneumatic cannon (#26628)
* Fix radio jammer not blocking suit sensors. (#26632)
As it turns out, they are not in fact on their own netid. They are
actually just on wireless. The way I had tested my previous pr led to
this mistake being made. I originally had the radio jammer block
wireless as well, but decided to take out under the flase assumption
that it suit sensors were actually on their own netid and did not
require the ability to block all wireless packets at the last moment.
* Fix dirt decals in reach not being cleanable (#26636)
made all dirt decals cleanable
Co-authored-by: hamurlik <renoDeath@protonmail.com>
* Automatic changelog update
* Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622)
* Replace drill_hit.ogg and drill_use.ogg with better sounds
* Fix attribution source for drill_hit.ogg
* Update Resources/Audio/Items/attributions.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Update Resources/Audio/Items/attributions.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Gave Blast door access permissions (#26606)
Added access reader to all blast doors. Added pre configured blast doors for engineering and science.
* Gives all wheeled objects low friction (#26601)
* gives all wheeled objects friction
* adjustments to sum stuff
* Automatic changelog update
* Combine solution injection systems; Fix embeddable injectors (#26268)
* Combine injection systems
* Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* Add ValueList import (#26640)
* Change assault borg modules texture (#26502)
* Update borg_modules.yml
* Fix borg_modules.yml?
* Uh
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Add Cyborg Emote Sounds (#26594)
* Hal 9000's first emote
* Add Chime emote & Change variation to 0.05
* Modify Buzz emote
* Add Buzz-two emote
* modified Horn
* add ping emote
* add slowclap emote
* Convert slowclap.ogg to mono, reflect change in attribution.yml
* fix capitalization for all chatMessages && change all catagory to category
* remove all traces of slowclap.ogg
* forgor one file smh
* collating copywrite
* spelling mistakes will be the death of me
* more spelling mistakes
* change yml string to list
* Automatic changelog update
* Coordinates Disks & Shuttle FTL Travel (#23240)
* Adds the CentComm Disk and configures it to work with direct-use shuttles
* Added functionality for drone shuttles (i.e. cargo shuttle)
* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.
* Added the disk to HoP's locker
* Removed leftover logs & comments
* Fix for integration test
* Apply suggestions from code review (formatting & proper DataField)
Co-authored-by: 0x6273 <0x40@keemail.me>
* Fix integration test & changes based on code review
* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks
* Check pods & non-evac shuttles for CentCom travel, even in FTL
* Import
* Remove CentCom travel restrictions & pod disk consoles
* Major changes that changes the coordinates disk system to work with salvage expeditions
* Missed CC diskcase removal
* Fix build
* Review suggestions and changes
* Major additional changes after merge
* Minor tag miss
* Integration test fix
* review
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu
* Use file-scoped namespaces
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Open door electronics configuration menu only with network configurator
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Make the access list in the id card computer a separate control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix merge conflict
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove DoorElectronics tag
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Integrate doors with #17927
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move door electornics ui stuff to the right place
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Some review fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* More fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* review fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move all accesses from airlock prototypes to door electronics
Signed-off-by: c4llv07e <kseandi@gmail.com>
* rework door electronics config access list
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove Linq from the door electronics user interface
* [WIP] Add EntityWhitelist to the activatable ui component
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Better interaction system
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Refactor
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix some door electronics not working without AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move AccessReaderComponent update code to the AccessReaderSystem
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecesary newlines in the door access prototypes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused variables in access level control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecessary method from the door electronics configuration menu
Signed-off-by: c4llv07e <kseandi@gmail.com>
* [WIP] change access type from string to ProtoId<AccessLevelPrototype>
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused methods
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Newline fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Restored to a functional state
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix access configurator not working with door electronics AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Replace all string access fields with ProtoId
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move access level control initialization into Populate method
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Review
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* scoopable ash and foam, solution transfer prediction (#25832)
* move SolutionTransfer to shared and predict as much as possible
* fully move OpenableSystem to shared now that SolutionTransfer is
* fix imports for everything
* doc for solution transfer system
* trolling
* add scoopable system
* make ash and foam scoopable
* untroll
* untroll real
* make clickable it work
* troll
* the scooping room
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Replace the teleportation logic on the SCRAM implant! (#26429)
* Replace the teleportation logic on the SCRAM implant!
Now instead of just trying to pick a random tile in range 20 times, the
scram teleportation logic now:
- Gets a list of grids in range
- Until a suitable tile is picked it picks a random grid
- From that grid it picks a random tile.
- If the tile is suitable, then it is set as the target and the user
will be teleported there.
- Grids and tiles are randomly picked as outlined above until a valid
tile is found, or all valid grids and tiles are exhausted.
- Should no suitable tile be found then they get teleported to the same
position they are at. Effectively not teleporting them.
* Actually make the defaults sane which I forgor in the last commit
* Extract tile section to its own function. Bias selection for current grid. Use proper coords for box.
* Address reviews as much as possible
* Address reviews
* Refactored AdvertiseComponent (#26598)
* Made it better
* ok
* alright
---------
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Bartender "Essentials" (#25367)
* drinks round 1
saving my progress before my hard drive explodes
* test 2
please work
* name fixes
whoops
* Update drinks.yml
* various fixes
am dumb
* add sol dry to vends
more fixes and changes, yippee!
* more fixes & ingame testing
shrimple tests
* last fixes :trollface:
should be ready for pr now
* Update soda.yml
sate thirst
* Automatic changelog update
* Add ERT Chaplain (#25956)
* ERT Chaplain
* Make BibleUser
* It was not intended
* reword my poor words
* 1984 a comment that I decided was unnecessary.
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Changes in chemicals page in guidebook (#25831)
* Added pages to chemical categories
The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml".
* Update guides.ftl
* Update chemicals.yml
Changed the guide entry's ID for the medical tab from Medicine to Medicinal.
Hope this works...
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml
Co-authored-by: exincore <me@exin.xyz>
* Fixed a few errors and stuff!
A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore.
If there's more problems, please do tell so I can fix it!
* Update settings.json
* Fix?
---------
Co-authored-by: exincore <me@exin.xyz>
* Automatic changelog update
* Anomalies behaviours (#24683)
* Added new anomaly particle
* Add basic anomaly behaviour
* +2 parametres
* add functional to new particle
* add components to behaviours
* big content
* add shuffle, moved thing to server
* clean up
* fixes
* random pick redo
* bonjour behavioUr
* fix AJCM
* fix
* add some new behaviours
* power modifier behaviour
* rmeove timer
* new event for update ui fix
* refactor!
* fixes
* enum
* Fix mapinit
* Minor touches
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Fix clipping/overlap in lathe machine UIs (#26646)
* Add scrollbars to lathe material list when necessary
* Fix bug where shrinking window would cause elements to overlap
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Added chat window transparency slider to options (#24990)
* Adds a new slider to the misc tab in options that lets the player set chat window transparency
* Tweaked variable names
* Fixed order to match UI
* Renamed set chat window transparency function
* Changed and refactored to opacity instead of transparency
* Remove unnecessary int to float conversions
Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points.
* Round the value to two decimal points
* Remove rounding for now
* Rename
* Unhardcode chat color by moving to stylesheet
* Fix indent
* Make opacity slider only change opacity
---------
Co-authored-by: Your Name <you@example.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Automatic changelog update
* Infinity books (#25840)
* setup text data
* roundstart reshuffling keywords with gibberish words
* saved data categorized
* add book with hints
* start redrawing books
* +4 book design
* +books +random visual upgrade
* finish first file
* finish lore file
* finish with books.rsi now authorbooks.rsi...
* aurora! and some fix
* nuke author books
* speelbuke update
* finish respriting work
* fix scientist guide visual
* setup datasets
* setup stupid funny random story
* restore author books, upgrade hint generation
* add variety to story generator
* add learning system
* minor textgen edit
* file restruct, hint count variation
* more restruct
* more renaming
add basis learning system logic. Spears locked for special book for test.
* nuke all systems, for splitting PR gods
* typo fix
* update migration with deleted books
* add random story books to maint
* Update construction-system.ftl
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* typo fix
* interchangeably
* final
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* "."
* Update Content.Server/Paper/PaperRandomStorySystem.cs
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* Ubazer fix
* inadequate
* localized
* Update meta.json
* fuck merge conflicts
* fix jani book
---------
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* Automatic changelog update
* Resprite ambuzol plus pills (#26651)
* Automatic changelog update
* Fixed air injector visuals (#26654)
* Make cyborgs hands explosion proof. (#26515)
* Make the advanced treatment modules beakers explosion-proof.
* undo changes
* Epic rename fail
* Explosion recursion data field
* Logic for data field
* Automatic changelog update
* Automatic changelog update
* Make typing indicator shaded (#26678)
* Automatic changelog update
* Validate wire layout prototypes and remove invalid WiresComponents (#26682)
Validate wire layout prototypes; delete invalid wirescomponents.
* Increase time inbetween anomaly pulses (#26677)
nerf anomaly pulse delays
* Automatic changelog update
* Fix for items dropped being rotated to world north (#26662)
* Fix rotation of dropped items
* combined world position rotation function for dumpable
* scuffed implementation?
* less scuffed?
* even less scuffed... I guess
* capital D
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
* Automatic changelog update
* fix typo
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
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2024-04-03 10:33:34 +03:00
|
|
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{
|
|
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// could maybe move the defaulttext update out of this block,
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// if you delved deep into appearance update batching
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_appearanceSystem.SetData(uid, TextScreenVisuals.DefaultText, component.Label);
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2024-02-09 01:12:04 +02:00
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_appearanceSystem.SetData(uid, TextScreenVisuals.ScreenText, component.Label);
|
Upstream, Yay (#27)
* Make BaseMedicalPDA abstract (#26567)
* Fix GasMixers/Filters not working (#26568)
* Fix GasMixers/Filters not working
* OKAY GAS FILTERS TOO
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
* Industrial Reagent Grinder Hotfix (#26571)
fixed
* Give stores the ability to check for owner only (#26573)
adds a check if the store belongs to the user
* Fix round start crash (causing instant restart) (#26579)
* Fix round start crash
* Make `TryCreateObjective` more error tolerant
* Update engine to v217.1.0 (#26588)
* Fix initial infected icon hiding (#26585)
* Fix Meta evac shuttle name (#26587)
* Make timer ignore client predict setting (#26554)
* Make timer ignore client predict setting
* making tests run
---------
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Make advertise system survive no map inits (#26553)
* Make advertise system survive no map inits
* Add comment to try prevent future bugs
* Update Credits (#26589)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Fix fox spawn on reach (#26584)
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Removes SCAF armor (#26566)
* removes scaf armor
* replace maint loot spawner spot with basic helmet
* Update Patrons.yml (#26578)
* Automatic changelog update
* Make aghost command work on other players using optional argument (#26546)
* Translations
* Make aghost command work on other players using optional argument
* Reviews
* Automatic changelog update
* Add new component to Make sound on interact (#26523)
* Adds new Component: EmitSoundOnInteractUsing
* Missed an import
* File-scoping
* Replace ID check with Prototype check
* Moved component and system to shared. Set prediction to true.
* Removed impoper imports and changed namespace of component to reflect changed folder.
* Following function naming theme
* All this code is basically deltanedas's, but it was a learning experience for me
* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Increase syndi duffelbag storage (#26565)
* Increase syndi duffelbag storage
* weh
* Automatic changelog update
* Adds construction/decon graphs for plastic flaps (#26341)
* Adds construction/decon graphs for plastic flaps
* Dang arbitrage
* undo conflict
---------
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
* Automatic changelog update
* Makes secglasses roundstart (#26487)
* makes secglasses roundstart
* fix epic fail
* fix tests questionmark?
* Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Toilet Upgrade (needs review) (#22133)
* Toilet Draft
* fixes
* toilets now have secret stash to place items in cistern.
* fixes
* plungers now unblock toilets.
* fix sprite
* new sprites and fix
* fixes
* improve seat sprites.
* fix
* removed visualisersystem changed to genericvisualizers
* flush sound for toilets and copyright for toilet sprites.
* fix atrributions
* fixes
* fix datafield flushtime
* sprite improvements
* fixes
* multiple changes
* fix
* fix
* fixes remove vv
* moved stash related functions to secret stash system from toilet.
* fix
* fix
* changes for recent review.
* fix
* fix
* Automatic changelog update
* Uplink store interface searchable with a searchbar. (#24287)
* Can now search the uplink store interface with a searchbar.
* Search text updates no longer send server messages. Persists listings locally.
* Formatting fixes and tidying.
* Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items.
* Update Content.Client/Store/Ui/StoreMenu.xaml
* Review change; moved localisation helper functions to their own class.
* Prevent thread-unsafe behaviour as-per review.
* Remove dummy boxcontainer
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Improved RCDs (#22799)
* Initial radial menu prototyping for the RCD
* Radial UI buttons can send messages to the server
* Beginning to update RCDSystem
* RCD building system in progress
* Further updates
* Added extra effects, RCDSystem now reads RCD prototype data
* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken
* Added extra functionality to RadialContainers plus documentation
* Fixed localization of RCD UI strings
* Menu opens near cursor, added basic RCD
* Avoiding merge conflict
* Implemented atomized construction / deconstruction rules
* Increased RCD ammo base charges
* Moved input context definition to content
* Removed obsoleted code
* Updates to system
* Switch machine and computer frames for electrical cabling
* Added construction ghosts
* Fixed issue with keybind detection code
* Fixed RCD construction ghost mispredications
* Code clean up
* Updated deconstruction effects
* RCDs effects don't rotate
* Code clean up
* Balancing for ammo counts
* Code clean up
* Added missing localized strings
* More clean up
* Made directional window handling more robust
* Added documentation to radial menus and made them no longer dependent on Content
* Made radial containers more robust
* Further robustness to the radial menu
* The RCD submenu buttons are only shown when the destination layer has at least one children
* Expanded upon deconstructing plus construction balance
* Fixed line endings
* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag
* Bug fixes
* Revert unnecessary change
* Updated RCD strings
* Fixed bug
* More fixes
* Deconstructed tiles/subflooring convert to lattice instead
* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)
* Fixing merge conflict
* Updated airlock assembly
* Fixing merge conflict
* Fixing merge conflict
* More fixing...
* Removed erroneous project file change
* Fixed string handling issue
* Trying to fix merge conflict
* Still fixing merge conflicts
* Balancing
* Hidden RCD construction ghosts when in 'build' mode
* Fixing merge conflict
* Implemented requested changes (Part 1)
* Added more requested changes
* Fix for failed test. Removed sussy null suppression
* Made requested changes - custom construction ghost system was replaced
* Fixing merge conflict
* Fixed merge conflict
* Fixed bug in RCD construction ghost validation
* Fixing merge conflict
* Merge conflict fixed
* Made required update
* Removed lingering RCD deconstruct tag
* Fixing merge conflict
* Merge conflict fixed
* Made requested changes
* Bug fixes and balancing
* Made string names more consistent
* Can no longer stack catwalks
* Automatic changelog update
* Update submodule to 217.2.0 (#26592)
* Southern accent (#26543)
* created the AccentComponent and the AccentSystem
* word replacement schtuhff
* made it a trait fr ongg!!1
* Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Prevent storing liquids in equipped buckets (#24412)
* Block access to solutions in equipped spillables.
* Stop Drink verb appearing if the solution can't be accessed.
* Automatic changelog update
* Fix 'Hypopen shouldn't display solution examine text' (#26453)
* stealthy hypo
* ExaminableSolution hand check when in covert implement.
ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand.
* cleaning code
* more cleaning
* Hidden datafield renamed to HeldOnly
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Revert Paint (#26593)
* Revert "Fix build (#26258)"
This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455.
* Revert "Spray Paint (Review Ready) (#23003)"
This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1.
# Conflicts:
# Resources/Prototypes/Entities/Structures/Holographic/projections.yml
* Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595)
Prevent single-use hyposprays from getting the toggle draw verb
Co-authored-by: Plykiya <plykiya@protonmail.com>
* MeleeHitSoundSystem (#25005)
* Began work to unscrew melee noises
* finished
* cleanup
* cleanup
* Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* _Style
* Fix merge
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Remove physics comp from VendingMachineWallmount (#25632)
* Remove physics comp from VendingMachineWallmount
* Fixtures removal
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Remake hairflowers (#25475)
* Add more lily usage (orange hairflower and flowercrown)
* comit 2
* ee
* more fixes
* w
* im stupid
* bring poppy in authodrobe
* weh
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596)
* Injector UI shows TransferAmount change, spill changes mode
* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update submodule to 217.2.1 (#26599)
* disallow unanchoring or opening panels on locked emitters/APEs (#26600)
* disallow unanchoring or opening panels on locked emitters/APEs
* no locking open panels
* oops
* needback feedback
* Update Content.Shared/Lock/LockSystem.cs
* Update Content.Shared/Lock/LockSystem.cs
* Update Content.Shared/Lock/LockSystem.cs
* sanity
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Fix grave digging sound indefinitely playing if dug by aghost. (#26420)
Admins bypass doafters. As such, the code that runs on doafter
completion is ran before the sound is actually created. This then leads
to the sound never being stopped, and as such it would infinitely play.
This commit gets around the issue by manually stopping the sound should
the doafter fail to start. If we could be sure that the doafter would
never fail, then we could just move the call to StartDigging above
starting the doafter but this is currently not possible.
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Make the buttons on the map ui not squished (#26604)
Make the map ui work
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Combine flower crown and wreath (#26605)
* Combine flower crown and wreath
* huh
* huuh :trollface:
* Automatic changelog update
* Add AP damage to throwing knives (#26380)
* add
* ap
* no more stam dmg
* Automatic changelog update
* cancelable brig timers (#26557)
brig timers now cancelable. also some screensystem yakshave
* Fix orientation of roller skate sprites (#26627)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Automatic changelog update
* Fix GastTileOverlay sending redundant data (#26623)
Fix GastTileOverlay not updating properly
* Auto DeAdmin sooner (#26551)
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527)
* Add briefcase to curadrobe and some briefcases cleanup
* also add to lawdrobe
* Automatic changelog update
* Fix some text overflow bugs in HUD (#26615)
* Don't clip text in item status
* Fix overflow in examine tooltip
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Adds two milk cartons to the BoozeOMat (#26635)
* Automatic changelog update
* made the hover text less vague (sorry) (#26630)
* blacklisted throwing knifes from pneumatic cannon (#26628)
* Fix radio jammer not blocking suit sensors. (#26632)
As it turns out, they are not in fact on their own netid. They are
actually just on wireless. The way I had tested my previous pr led to
this mistake being made. I originally had the radio jammer block
wireless as well, but decided to take out under the flase assumption
that it suit sensors were actually on their own netid and did not
require the ability to block all wireless packets at the last moment.
* Fix dirt decals in reach not being cleanable (#26636)
made all dirt decals cleanable
Co-authored-by: hamurlik <renoDeath@protonmail.com>
* Automatic changelog update
* Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622)
* Replace drill_hit.ogg and drill_use.ogg with better sounds
* Fix attribution source for drill_hit.ogg
* Update Resources/Audio/Items/attributions.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Update Resources/Audio/Items/attributions.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Gave Blast door access permissions (#26606)
Added access reader to all blast doors. Added pre configured blast doors for engineering and science.
* Gives all wheeled objects low friction (#26601)
* gives all wheeled objects friction
* adjustments to sum stuff
* Automatic changelog update
* Combine solution injection systems; Fix embeddable injectors (#26268)
* Combine injection systems
* Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* Add ValueList import (#26640)
* Change assault borg modules texture (#26502)
* Update borg_modules.yml
* Fix borg_modules.yml?
* Uh
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Add Cyborg Emote Sounds (#26594)
* Hal 9000's first emote
* Add Chime emote & Change variation to 0.05
* Modify Buzz emote
* Add Buzz-two emote
* modified Horn
* add ping emote
* add slowclap emote
* Convert slowclap.ogg to mono, reflect change in attribution.yml
* fix capitalization for all chatMessages && change all catagory to category
* remove all traces of slowclap.ogg
* forgor one file smh
* collating copywrite
* spelling mistakes will be the death of me
* more spelling mistakes
* change yml string to list
* Automatic changelog update
* Coordinates Disks & Shuttle FTL Travel (#23240)
* Adds the CentComm Disk and configures it to work with direct-use shuttles
* Added functionality for drone shuttles (i.e. cargo shuttle)
* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.
* Added the disk to HoP's locker
* Removed leftover logs & comments
* Fix for integration test
* Apply suggestions from code review (formatting & proper DataField)
Co-authored-by: 0x6273 <0x40@keemail.me>
* Fix integration test & changes based on code review
* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks
* Check pods & non-evac shuttles for CentCom travel, even in FTL
* Import
* Remove CentCom travel restrictions & pod disk consoles
* Major changes that changes the coordinates disk system to work with salvage expeditions
* Missed CC diskcase removal
* Fix build
* Review suggestions and changes
* Major additional changes after merge
* Minor tag miss
* Integration test fix
* review
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu
* Use file-scoped namespaces
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Open door electronics configuration menu only with network configurator
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Make the access list in the id card computer a separate control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix merge conflict
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove DoorElectronics tag
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Integrate doors with #17927
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move door electornics ui stuff to the right place
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Some review fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* More fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* review fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move all accesses from airlock prototypes to door electronics
Signed-off-by: c4llv07e <kseandi@gmail.com>
* rework door electronics config access list
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove Linq from the door electronics user interface
* [WIP] Add EntityWhitelist to the activatable ui component
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Better interaction system
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Refactor
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix some door electronics not working without AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move AccessReaderComponent update code to the AccessReaderSystem
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecesary newlines in the door access prototypes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused variables in access level control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecessary method from the door electronics configuration menu
Signed-off-by: c4llv07e <kseandi@gmail.com>
* [WIP] change access type from string to ProtoId<AccessLevelPrototype>
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused methods
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Newline fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Restored to a functional state
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix access configurator not working with door electronics AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Replace all string access fields with ProtoId
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move access level control initialization into Populate method
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Review
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* scoopable ash and foam, solution transfer prediction (#25832)
* move SolutionTransfer to shared and predict as much as possible
* fully move OpenableSystem to shared now that SolutionTransfer is
* fix imports for everything
* doc for solution transfer system
* trolling
* add scoopable system
* make ash and foam scoopable
* untroll
* untroll real
* make clickable it work
* troll
* the scooping room
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Replace the teleportation logic on the SCRAM implant! (#26429)
* Replace the teleportation logic on the SCRAM implant!
Now instead of just trying to pick a random tile in range 20 times, the
scram teleportation logic now:
- Gets a list of grids in range
- Until a suitable tile is picked it picks a random grid
- From that grid it picks a random tile.
- If the tile is suitable, then it is set as the target and the user
will be teleported there.
- Grids and tiles are randomly picked as outlined above until a valid
tile is found, or all valid grids and tiles are exhausted.
- Should no suitable tile be found then they get teleported to the same
position they are at. Effectively not teleporting them.
* Actually make the defaults sane which I forgor in the last commit
* Extract tile section to its own function. Bias selection for current grid. Use proper coords for box.
* Address reviews as much as possible
* Address reviews
* Refactored AdvertiseComponent (#26598)
* Made it better
* ok
* alright
---------
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Bartender "Essentials" (#25367)
* drinks round 1
saving my progress before my hard drive explodes
* test 2
please work
* name fixes
whoops
* Update drinks.yml
* various fixes
am dumb
* add sol dry to vends
more fixes and changes, yippee!
* more fixes & ingame testing
shrimple tests
* last fixes :trollface:
should be ready for pr now
* Update soda.yml
sate thirst
* Automatic changelog update
* Add ERT Chaplain (#25956)
* ERT Chaplain
* Make BibleUser
* It was not intended
* reword my poor words
* 1984 a comment that I decided was unnecessary.
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Changes in chemicals page in guidebook (#25831)
* Added pages to chemical categories
The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml".
* Update guides.ftl
* Update chemicals.yml
Changed the guide entry's ID for the medical tab from Medicine to Medicinal.
Hope this works...
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml
Co-authored-by: exincore <me@exin.xyz>
* Fixed a few errors and stuff!
A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore.
If there's more problems, please do tell so I can fix it!
* Update settings.json
* Fix?
---------
Co-authored-by: exincore <me@exin.xyz>
* Automatic changelog update
* Anomalies behaviours (#24683)
* Added new anomaly particle
* Add basic anomaly behaviour
* +2 parametres
* add functional to new particle
* add components to behaviours
* big content
* add shuffle, moved thing to server
* clean up
* fixes
* random pick redo
* bonjour behavioUr
* fix AJCM
* fix
* add some new behaviours
* power modifier behaviour
* rmeove timer
* new event for update ui fix
* refactor!
* fixes
* enum
* Fix mapinit
* Minor touches
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Fix clipping/overlap in lathe machine UIs (#26646)
* Add scrollbars to lathe material list when necessary
* Fix bug where shrinking window would cause elements to overlap
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Added chat window transparency slider to options (#24990)
* Adds a new slider to the misc tab in options that lets the player set chat window transparency
* Tweaked variable names
* Fixed order to match UI
* Renamed set chat window transparency function
* Changed and refactored to opacity instead of transparency
* Remove unnecessary int to float conversions
Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points.
* Round the value to two decimal points
* Remove rounding for now
* Rename
* Unhardcode chat color by moving to stylesheet
* Fix indent
* Make opacity slider only change opacity
---------
Co-authored-by: Your Name <you@example.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Automatic changelog update
* Infinity books (#25840)
* setup text data
* roundstart reshuffling keywords with gibberish words
* saved data categorized
* add book with hints
* start redrawing books
* +4 book design
* +books +random visual upgrade
* finish first file
* finish lore file
* finish with books.rsi now authorbooks.rsi...
* aurora! and some fix
* nuke author books
* speelbuke update
* finish respriting work
* fix scientist guide visual
* setup datasets
* setup stupid funny random story
* restore author books, upgrade hint generation
* add variety to story generator
* add learning system
* minor textgen edit
* file restruct, hint count variation
* more restruct
* more renaming
add basis learning system logic. Spears locked for special book for test.
* nuke all systems, for splitting PR gods
* typo fix
* update migration with deleted books
* add random story books to maint
* Update construction-system.ftl
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* typo fix
* interchangeably
* final
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* "."
* Update Content.Server/Paper/PaperRandomStorySystem.cs
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* Ubazer fix
* inadequate
* localized
* Update meta.json
* fuck merge conflicts
* fix jani book
---------
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* Automatic changelog update
* Resprite ambuzol plus pills (#26651)
* Automatic changelog update
* Fixed air injector visuals (#26654)
* Make cyborgs hands explosion proof. (#26515)
* Make the advanced treatment modules beakers explosion-proof.
* undo changes
* Epic rename fail
* Explosion recursion data field
* Logic for data field
* Automatic changelog update
* Automatic changelog update
* Make typing indicator shaded (#26678)
* Automatic changelog update
* Validate wire layout prototypes and remove invalid WiresComponents (#26682)
Validate wire layout prototypes; delete invalid wirescomponents.
* Increase time inbetween anomaly pulses (#26677)
nerf anomaly pulse delays
* Automatic changelog update
* Fix for items dropped being rotated to world north (#26662)
* Fix rotation of dropped items
* combined world position rotation function for dumpable
* scuffed implementation?
* less scuffed?
* even less scuffed... I guess
* capital D
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
* Automatic changelog update
* fix typo
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
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2024-04-03 10:33:34 +03:00
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2023-04-19 03:47:01 -04:00
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Shuttle timers (#19471)
* sync
* sync
* no more squiggles..
* last build error
* updated maps for testing
* some issue with receiving arrivals setup
* networkpayload refactor. TODO: accurate timings
* timings accurate. TODO: backport old bugfix
* all set?
* cleaned up source. TODO: diff arrivals methods
* cleaned component. TODO: escape polish, docs
* first documentation pass
* escape timers work
* no more magic numbers
* removed dead code leads
* sync
sync
* Automatic changelog update
* shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
* BBQ rib sandwich (#21180)
* Fix missing toggle fullscreen loc string (#21264)
* Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
* fixes and tweaks (#21172)
* Automatic changelog update
* Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
* headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
* Automatic changelog update
* Techfab resprite + department fab sprites (#21136)
* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
* Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
* Automatic changelog update
* Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* A return to foam (foam rework) (#20831)
* Automatic changelog update
* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
* Automatic changelog update
* Restore Leviathan's 80 pop cap (#21281)
* Un-revert IPlayerManager refactor (#21244)
* Update engine to v172.0.0 (#21288)
* Bandaid tests (#21292)
* rename the rocks (#21275)
* Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
* Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
* Automatic changelog update
* Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
* Remove GridModifiedEvent (#21291)
* Update submodule to 173.0.0 (#21296)
* Fix namespace error (#21298)
* Update yaml sequence option in editorconfig (#21297)
* Fix namespace (#21299)
* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
* Health analyzer UI improve (#17280)
* Automatic changelog update
* User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Moves cloning comp & cloning event to shared (#21253)
* Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
* Automatic changelog update
* Move ActorComponent to shared (#21293)
* Update engine to v174.0.0 (#21311)
* Fix planet command help message (#21312)
* Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
* Automatic changelog update
* remove pulse rifle from ert medic (#21310)
* Content audio (#20862)
* Automatic changelog update
* Update submodule to 175.0.0 (#21318)
* Revert "Update submodule to 175.0.0 (#21318)" (#21319)
* Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
* Action bugfixes (#21321)
* Disable OOC during round (#21323)
* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
* Automatic changelog update
* Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
* New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
* Fix bola stam damage, bring back old construction requirements (#21340)
* Automatic changelog update
* Added thermal insulation to flannel jackets (#21273)
* Automatic changelog update
* Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
* Fix broken slot highlight in midnight theme. (#21331)
* removed dead code leads
removed redundant ensurecomps
* textscreen documentation
* remove redundant ensurecomps
* Add hint for the examine trigger effect (#21166)
* examine locale
* examine trigger desc
Automatic changelog update
cornmeal is actually obtainable now (#21162)
* do the thing
* lets find out
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Automatic changelog update
Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)
* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water
* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it
* fixed indent error, made a dumb mistake
Automatic changelog update
Fix anomaly locators frantically beeping when entering detection range. (#21178)
* reset beep timer when out of range
* prevent deficit from impacting beep timing
Automatic changelog update
Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)
Automatic changelog update
Adds AttemptEntity(Uns|S)tickEvent. (#20728)
* try-stick
* convert spider charge to attempt-stick-events
Change ListContainer to send null when selected is removed from the data (#20595)
fix feeding unremovable items (#21234)
Automatic changelog update
Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
simple space mobs cant be flashed (#20784)
Co-authored-by: deltanedas <@deltanedas:kde.org>
give roundstart borgs names (#20081)
Co-authored-by: deltanedas <@deltanedas:kde.org>
fix searching on vending machines (#21233)
syndicate snack box (#21024)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Fix DockingControl (#21238)
Shadow Dimension visual pack (#21237)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Potato battery update + potato AI (#21142)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
[TEST MERGE] Slot-based Storage (#21212)
Automatic changelog update
Some mild item size balancing + fixes (#21250)
Automatic changelog update
Revert "Storage TEST MERGE" (#21258)
Add missing changelog for storage refactor revert (#21259)
* sync
sync
* Automatic changelog update
shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
BBQ rib sandwich (#21180)
Fix missing toggle fullscreen loc string (#21264)
Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
fixes and tweaks (#21172)
Automatic changelog update
Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
Automatic changelog update
Techfab resprite + department fab sprites (#21136)
Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
Automatic changelog update
Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
A return to foam (foam rework) (#20831)
Automatic changelog update
ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
Automatic changelog update
Restore Leviathan's 80 pop cap (#21281)
Un-revert IPlayerManager refactor (#21244)
Update engine to v172.0.0 (#21288)
Bandaid tests (#21292)
rename the rocks (#21275)
Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
Automatic changelog update
Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
Remove GridModifiedEvent (#21291)
Update submodule to 173.0.0 (#21296)
Fix namespace error (#21298)
Update yaml sequence option in editorconfig (#21297)
Fix namespace (#21299)
fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
Health analyzer UI improve (#17280)
Automatic changelog update
User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Automatic changelog update
Moves cloning comp & cloning event to shared (#21253)
Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
Automatic changelog update
Move ActorComponent to shared (#21293)
Update engine to v174.0.0 (#21311)
Fix planet command help message (#21312)
Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
Automatic changelog update
remove pulse rifle from ert medic (#21310)
Content audio (#20862)
Automatic changelog update
Update submodule to 175.0.0 (#21318)
Revert "Update submodule to 175.0.0 (#21318)" (#21319)
Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
Action bugfixes (#21321)
Disable OOC during round (#21323)
Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
Automatic changelog update
Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
Fix bola stam damage, bring back old construction requirements (#21340)
Automatic changelog update
Added thermal insulation to flannel jackets (#21273)
Automatic changelog update
Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
Fix broken slot highlight in midnight theme. (#21331)
* removed old ensurecomps, stubs
removed dead code leads
removed redundant ensurecomps
sync
sync
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
removed dead code leads
textscreen documentation
remove redundant ensurecomps
* sync
* new shuttletimer sprite/offset
* sync
* sync
* sync
* sync
* sync
* builds
* sync
* sync
* sync
* offset adjustments
* timer pattern implemented
* arrivals timer system seems to work
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* implements shuttletimers
* centcomm timers
* set color to tg 1097fb
* textscreen -> signalscreen, shuttletimer -> screen
* move screens out of timer.yml
* pruned unused properties/imports
* license+copyright for screen.rsi
* forgor change signaltimer event handler doc
* roundstart arrivals ftl logic
* block signaltimer screentext updates during timing
* merged robust 185
* centcomm carpet uid collision PLEASE MERGE MY PR
* remove arrivalssystem entitymanager dependency
* refactored magic strings, added roundend getters
* specific vgstation sprite commit licensing
---------
2023-12-19 22:30:29 +00:00
|
|
|
/// <summary>
|
|
|
|
|
/// Called by <see cref="SignalTimerDelayChangedMessage"/> to change the <see cref="SignalTimerComponent"/>
|
|
|
|
|
/// delay, and propagate that change to a textscreen.
|
|
|
|
|
/// </summary>
|
2023-04-19 03:47:01 -04:00
|
|
|
private void OnDelayChangedMessage(EntityUid uid, SignalTimerComponent component, SignalTimerDelayChangedMessage args)
|
|
|
|
|
{
|
|
|
|
|
if (!IsMessageValid(uid, args))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
component.Delay = args.Delay.TotalSeconds;
|
Shuttle timers (#19471)
* sync
* sync
* no more squiggles..
* last build error
* updated maps for testing
* some issue with receiving arrivals setup
* networkpayload refactor. TODO: accurate timings
* timings accurate. TODO: backport old bugfix
* all set?
* cleaned up source. TODO: diff arrivals methods
* cleaned component. TODO: escape polish, docs
* first documentation pass
* escape timers work
* no more magic numbers
* removed dead code leads
* sync
sync
* Automatic changelog update
* shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
* BBQ rib sandwich (#21180)
* Fix missing toggle fullscreen loc string (#21264)
* Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
* fixes and tweaks (#21172)
* Automatic changelog update
* Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
* headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
* Automatic changelog update
* Techfab resprite + department fab sprites (#21136)
* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
* Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
* Automatic changelog update
* Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* A return to foam (foam rework) (#20831)
* Automatic changelog update
* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
* Automatic changelog update
* Restore Leviathan's 80 pop cap (#21281)
* Un-revert IPlayerManager refactor (#21244)
* Update engine to v172.0.0 (#21288)
* Bandaid tests (#21292)
* rename the rocks (#21275)
* Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
* Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
* Automatic changelog update
* Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
* Remove GridModifiedEvent (#21291)
* Update submodule to 173.0.0 (#21296)
* Fix namespace error (#21298)
* Update yaml sequence option in editorconfig (#21297)
* Fix namespace (#21299)
* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
* Health analyzer UI improve (#17280)
* Automatic changelog update
* User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Moves cloning comp & cloning event to shared (#21253)
* Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
* Automatic changelog update
* Move ActorComponent to shared (#21293)
* Update engine to v174.0.0 (#21311)
* Fix planet command help message (#21312)
* Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
* Automatic changelog update
* remove pulse rifle from ert medic (#21310)
* Content audio (#20862)
* Automatic changelog update
* Update submodule to 175.0.0 (#21318)
* Revert "Update submodule to 175.0.0 (#21318)" (#21319)
* Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
* Action bugfixes (#21321)
* Disable OOC during round (#21323)
* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
* Automatic changelog update
* Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
* New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
* Fix bola stam damage, bring back old construction requirements (#21340)
* Automatic changelog update
* Added thermal insulation to flannel jackets (#21273)
* Automatic changelog update
* Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
* Fix broken slot highlight in midnight theme. (#21331)
* removed dead code leads
removed redundant ensurecomps
* textscreen documentation
* remove redundant ensurecomps
* Add hint for the examine trigger effect (#21166)
* examine locale
* examine trigger desc
Automatic changelog update
cornmeal is actually obtainable now (#21162)
* do the thing
* lets find out
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Automatic changelog update
Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)
* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water
* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it
* fixed indent error, made a dumb mistake
Automatic changelog update
Fix anomaly locators frantically beeping when entering detection range. (#21178)
* reset beep timer when out of range
* prevent deficit from impacting beep timing
Automatic changelog update
Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)
Automatic changelog update
Adds AttemptEntity(Uns|S)tickEvent. (#20728)
* try-stick
* convert spider charge to attempt-stick-events
Change ListContainer to send null when selected is removed from the data (#20595)
fix feeding unremovable items (#21234)
Automatic changelog update
Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
simple space mobs cant be flashed (#20784)
Co-authored-by: deltanedas <@deltanedas:kde.org>
give roundstart borgs names (#20081)
Co-authored-by: deltanedas <@deltanedas:kde.org>
fix searching on vending machines (#21233)
syndicate snack box (#21024)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Fix DockingControl (#21238)
Shadow Dimension visual pack (#21237)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Potato battery update + potato AI (#21142)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
[TEST MERGE] Slot-based Storage (#21212)
Automatic changelog update
Some mild item size balancing + fixes (#21250)
Automatic changelog update
Revert "Storage TEST MERGE" (#21258)
Add missing changelog for storage refactor revert (#21259)
* sync
sync
* Automatic changelog update
shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
BBQ rib sandwich (#21180)
Fix missing toggle fullscreen loc string (#21264)
Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
fixes and tweaks (#21172)
Automatic changelog update
Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
Automatic changelog update
Techfab resprite + department fab sprites (#21136)
Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
Automatic changelog update
Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
A return to foam (foam rework) (#20831)
Automatic changelog update
ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
Automatic changelog update
Restore Leviathan's 80 pop cap (#21281)
Un-revert IPlayerManager refactor (#21244)
Update engine to v172.0.0 (#21288)
Bandaid tests (#21292)
rename the rocks (#21275)
Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
Automatic changelog update
Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
Remove GridModifiedEvent (#21291)
Update submodule to 173.0.0 (#21296)
Fix namespace error (#21298)
Update yaml sequence option in editorconfig (#21297)
Fix namespace (#21299)
fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
Health analyzer UI improve (#17280)
Automatic changelog update
User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Automatic changelog update
Moves cloning comp & cloning event to shared (#21253)
Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
Automatic changelog update
Move ActorComponent to shared (#21293)
Update engine to v174.0.0 (#21311)
Fix planet command help message (#21312)
Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
Automatic changelog update
remove pulse rifle from ert medic (#21310)
Content audio (#20862)
Automatic changelog update
Update submodule to 175.0.0 (#21318)
Revert "Update submodule to 175.0.0 (#21318)" (#21319)
Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
Action bugfixes (#21321)
Disable OOC during round (#21323)
Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
Automatic changelog update
Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
Fix bola stam damage, bring back old construction requirements (#21340)
Automatic changelog update
Added thermal insulation to flannel jackets (#21273)
Automatic changelog update
Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
Fix broken slot highlight in midnight theme. (#21331)
* removed old ensurecomps, stubs
removed dead code leads
removed redundant ensurecomps
sync
sync
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
removed dead code leads
textscreen documentation
remove redundant ensurecomps
* sync
* new shuttletimer sprite/offset
* sync
* sync
* sync
* sync
* sync
* builds
* sync
* sync
* sync
* offset adjustments
* timer pattern implemented
* arrivals timer system seems to work
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* implements shuttletimers
* centcomm timers
* set color to tg 1097fb
* textscreen -> signalscreen, shuttletimer -> screen
* move screens out of timer.yml
* pruned unused properties/imports
* license+copyright for screen.rsi
* forgor change signaltimer event handler doc
* roundstart arrivals ftl logic
* block signaltimer screentext updates during timing
* merged robust 185
* centcomm carpet uid collision PLEASE MERGE MY PR
* remove arrivalssystem entitymanager dependency
* refactored magic strings, added roundend getters
* specific vgstation sprite commit licensing
---------
2023-12-19 22:30:29 +00:00
|
|
|
_appearanceSystem.SetData(uid, TextScreenVisuals.TargetTime, component.Delay);
|
2023-04-19 03:47:01 -04:00
|
|
|
}
|
|
|
|
|
|
Shuttle timers (#19471)
* sync
* sync
* no more squiggles..
* last build error
* updated maps for testing
* some issue with receiving arrivals setup
* networkpayload refactor. TODO: accurate timings
* timings accurate. TODO: backport old bugfix
* all set?
* cleaned up source. TODO: diff arrivals methods
* cleaned component. TODO: escape polish, docs
* first documentation pass
* escape timers work
* no more magic numbers
* removed dead code leads
* sync
sync
* Automatic changelog update
* shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
* BBQ rib sandwich (#21180)
* Fix missing toggle fullscreen loc string (#21264)
* Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
* fixes and tweaks (#21172)
* Automatic changelog update
* Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
* headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
* Automatic changelog update
* Techfab resprite + department fab sprites (#21136)
* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
* Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
* Automatic changelog update
* Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* A return to foam (foam rework) (#20831)
* Automatic changelog update
* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
* Automatic changelog update
* Restore Leviathan's 80 pop cap (#21281)
* Un-revert IPlayerManager refactor (#21244)
* Update engine to v172.0.0 (#21288)
* Bandaid tests (#21292)
* rename the rocks (#21275)
* Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
* Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
* Automatic changelog update
* Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
* Remove GridModifiedEvent (#21291)
* Update submodule to 173.0.0 (#21296)
* Fix namespace error (#21298)
* Update yaml sequence option in editorconfig (#21297)
* Fix namespace (#21299)
* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
* Health analyzer UI improve (#17280)
* Automatic changelog update
* User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Moves cloning comp & cloning event to shared (#21253)
* Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
* Automatic changelog update
* Move ActorComponent to shared (#21293)
* Update engine to v174.0.0 (#21311)
* Fix planet command help message (#21312)
* Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
* Automatic changelog update
* remove pulse rifle from ert medic (#21310)
* Content audio (#20862)
* Automatic changelog update
* Update submodule to 175.0.0 (#21318)
* Revert "Update submodule to 175.0.0 (#21318)" (#21319)
* Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
* Action bugfixes (#21321)
* Disable OOC during round (#21323)
* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
* Automatic changelog update
* Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
* New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
* Fix bola stam damage, bring back old construction requirements (#21340)
* Automatic changelog update
* Added thermal insulation to flannel jackets (#21273)
* Automatic changelog update
* Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
* Fix broken slot highlight in midnight theme. (#21331)
* removed dead code leads
removed redundant ensurecomps
* textscreen documentation
* remove redundant ensurecomps
* Add hint for the examine trigger effect (#21166)
* examine locale
* examine trigger desc
Automatic changelog update
cornmeal is actually obtainable now (#21162)
* do the thing
* lets find out
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Automatic changelog update
Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)
* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water
* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it
* fixed indent error, made a dumb mistake
Automatic changelog update
Fix anomaly locators frantically beeping when entering detection range. (#21178)
* reset beep timer when out of range
* prevent deficit from impacting beep timing
Automatic changelog update
Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)
Automatic changelog update
Adds AttemptEntity(Uns|S)tickEvent. (#20728)
* try-stick
* convert spider charge to attempt-stick-events
Change ListContainer to send null when selected is removed from the data (#20595)
fix feeding unremovable items (#21234)
Automatic changelog update
Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
simple space mobs cant be flashed (#20784)
Co-authored-by: deltanedas <@deltanedas:kde.org>
give roundstart borgs names (#20081)
Co-authored-by: deltanedas <@deltanedas:kde.org>
fix searching on vending machines (#21233)
syndicate snack box (#21024)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Fix DockingControl (#21238)
Shadow Dimension visual pack (#21237)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Potato battery update + potato AI (#21142)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
[TEST MERGE] Slot-based Storage (#21212)
Automatic changelog update
Some mild item size balancing + fixes (#21250)
Automatic changelog update
Revert "Storage TEST MERGE" (#21258)
Add missing changelog for storage refactor revert (#21259)
* sync
sync
* Automatic changelog update
shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
BBQ rib sandwich (#21180)
Fix missing toggle fullscreen loc string (#21264)
Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
fixes and tweaks (#21172)
Automatic changelog update
Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
Automatic changelog update
Techfab resprite + department fab sprites (#21136)
Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
Automatic changelog update
Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
A return to foam (foam rework) (#20831)
Automatic changelog update
ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
Automatic changelog update
Restore Leviathan's 80 pop cap (#21281)
Un-revert IPlayerManager refactor (#21244)
Update engine to v172.0.0 (#21288)
Bandaid tests (#21292)
rename the rocks (#21275)
Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
Automatic changelog update
Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
Remove GridModifiedEvent (#21291)
Update submodule to 173.0.0 (#21296)
Fix namespace error (#21298)
Update yaml sequence option in editorconfig (#21297)
Fix namespace (#21299)
fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
Health analyzer UI improve (#17280)
Automatic changelog update
User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Automatic changelog update
Moves cloning comp & cloning event to shared (#21253)
Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
Automatic changelog update
Move ActorComponent to shared (#21293)
Update engine to v174.0.0 (#21311)
Fix planet command help message (#21312)
Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
Automatic changelog update
remove pulse rifle from ert medic (#21310)
Content audio (#20862)
Automatic changelog update
Update submodule to 175.0.0 (#21318)
Revert "Update submodule to 175.0.0 (#21318)" (#21319)
Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
Action bugfixes (#21321)
Disable OOC during round (#21323)
Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
Automatic changelog update
Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
Fix bola stam damage, bring back old construction requirements (#21340)
Automatic changelog update
Added thermal insulation to flannel jackets (#21273)
Automatic changelog update
Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
Fix broken slot highlight in midnight theme. (#21331)
* removed old ensurecomps, stubs
removed dead code leads
removed redundant ensurecomps
sync
sync
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
removed dead code leads
textscreen documentation
remove redundant ensurecomps
* sync
* new shuttletimer sprite/offset
* sync
* sync
* sync
* sync
* sync
* builds
* sync
* sync
* sync
* offset adjustments
* timer pattern implemented
* arrivals timer system seems to work
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* implements shuttletimers
* centcomm timers
* set color to tg 1097fb
* textscreen -> signalscreen, shuttletimer -> screen
* move screens out of timer.yml
* pruned unused properties/imports
* license+copyright for screen.rsi
* forgor change signaltimer event handler doc
* roundstart arrivals ftl logic
* block signaltimer screentext updates during timing
* merged robust 185
* centcomm carpet uid collision PLEASE MERGE MY PR
* remove arrivalssystem entitymanager dependency
* refactored magic strings, added roundend getters
* specific vgstation sprite commit licensing
---------
2023-12-19 22:30:29 +00:00
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/// <summary>
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/// Called by <see cref="SignalTimerStartMessage"/> to instantiate an <see cref="ActiveSignalTimerComponent"/>,
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/// clear <see cref="TextScreenVisuals.ScreenText"/>, propagate those changes, and invoke the start port.
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/// </summary>
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2023-04-19 03:47:01 -04:00
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private void OnTimerStartMessage(EntityUid uid, SignalTimerComponent component, SignalTimerStartMessage args)
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{
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if (!IsMessageValid(uid, args))
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return;
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Upstream, Yay (#27)
* Make BaseMedicalPDA abstract (#26567)
* Fix GasMixers/Filters not working (#26568)
* Fix GasMixers/Filters not working
* OKAY GAS FILTERS TOO
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
* Industrial Reagent Grinder Hotfix (#26571)
fixed
* Give stores the ability to check for owner only (#26573)
adds a check if the store belongs to the user
* Fix round start crash (causing instant restart) (#26579)
* Fix round start crash
* Make `TryCreateObjective` more error tolerant
* Update engine to v217.1.0 (#26588)
* Fix initial infected icon hiding (#26585)
* Fix Meta evac shuttle name (#26587)
* Make timer ignore client predict setting (#26554)
* Make timer ignore client predict setting
* making tests run
---------
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Make advertise system survive no map inits (#26553)
* Make advertise system survive no map inits
* Add comment to try prevent future bugs
* Update Credits (#26589)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Fix fox spawn on reach (#26584)
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Removes SCAF armor (#26566)
* removes scaf armor
* replace maint loot spawner spot with basic helmet
* Update Patrons.yml (#26578)
* Automatic changelog update
* Make aghost command work on other players using optional argument (#26546)
* Translations
* Make aghost command work on other players using optional argument
* Reviews
* Automatic changelog update
* Add new component to Make sound on interact (#26523)
* Adds new Component: EmitSoundOnInteractUsing
* Missed an import
* File-scoping
* Replace ID check with Prototype check
* Moved component and system to shared. Set prediction to true.
* Removed impoper imports and changed namespace of component to reflect changed folder.
* Following function naming theme
* All this code is basically deltanedas's, but it was a learning experience for me
* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Increase syndi duffelbag storage (#26565)
* Increase syndi duffelbag storage
* weh
* Automatic changelog update
* Adds construction/decon graphs for plastic flaps (#26341)
* Adds construction/decon graphs for plastic flaps
* Dang arbitrage
* undo conflict
---------
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
* Automatic changelog update
* Makes secglasses roundstart (#26487)
* makes secglasses roundstart
* fix epic fail
* fix tests questionmark?
* Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Toilet Upgrade (needs review) (#22133)
* Toilet Draft
* fixes
* toilets now have secret stash to place items in cistern.
* fixes
* plungers now unblock toilets.
* fix sprite
* new sprites and fix
* fixes
* improve seat sprites.
* fix
* removed visualisersystem changed to genericvisualizers
* flush sound for toilets and copyright for toilet sprites.
* fix atrributions
* fixes
* fix datafield flushtime
* sprite improvements
* fixes
* multiple changes
* fix
* fix
* fixes remove vv
* moved stash related functions to secret stash system from toilet.
* fix
* fix
* changes for recent review.
* fix
* fix
* Automatic changelog update
* Uplink store interface searchable with a searchbar. (#24287)
* Can now search the uplink store interface with a searchbar.
* Search text updates no longer send server messages. Persists listings locally.
* Formatting fixes and tidying.
* Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items.
* Update Content.Client/Store/Ui/StoreMenu.xaml
* Review change; moved localisation helper functions to their own class.
* Prevent thread-unsafe behaviour as-per review.
* Remove dummy boxcontainer
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Improved RCDs (#22799)
* Initial radial menu prototyping for the RCD
* Radial UI buttons can send messages to the server
* Beginning to update RCDSystem
* RCD building system in progress
* Further updates
* Added extra effects, RCDSystem now reads RCD prototype data
* Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken
* Added extra functionality to RadialContainers plus documentation
* Fixed localization of RCD UI strings
* Menu opens near cursor, added basic RCD
* Avoiding merge conflict
* Implemented atomized construction / deconstruction rules
* Increased RCD ammo base charges
* Moved input context definition to content
* Removed obsoleted code
* Updates to system
* Switch machine and computer frames for electrical cabling
* Added construction ghosts
* Fixed issue with keybind detection code
* Fixed RCD construction ghost mispredications
* Code clean up
* Updated deconstruction effects
* RCDs effects don't rotate
* Code clean up
* Balancing for ammo counts
* Code clean up
* Added missing localized strings
* More clean up
* Made directional window handling more robust
* Added documentation to radial menus and made them no longer dependent on Content
* Made radial containers more robust
* Further robustness to the radial menu
* The RCD submenu buttons are only shown when the destination layer has at least one children
* Expanded upon deconstructing plus construction balance
* Fixed line endings
* Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag
* Bug fixes
* Revert unnecessary change
* Updated RCD strings
* Fixed bug
* More fixes
* Deconstructed tiles/subflooring convert to lattice instead
* Fixed failed tests (Linux doesn't like invalid spritespecifer paths)
* Fixing merge conflict
* Updated airlock assembly
* Fixing merge conflict
* Fixing merge conflict
* More fixing...
* Removed erroneous project file change
* Fixed string handling issue
* Trying to fix merge conflict
* Still fixing merge conflicts
* Balancing
* Hidden RCD construction ghosts when in 'build' mode
* Fixing merge conflict
* Implemented requested changes (Part 1)
* Added more requested changes
* Fix for failed test. Removed sussy null suppression
* Made requested changes - custom construction ghost system was replaced
* Fixing merge conflict
* Fixed merge conflict
* Fixed bug in RCD construction ghost validation
* Fixing merge conflict
* Merge conflict fixed
* Made required update
* Removed lingering RCD deconstruct tag
* Fixing merge conflict
* Merge conflict fixed
* Made requested changes
* Bug fixes and balancing
* Made string names more consistent
* Can no longer stack catwalks
* Automatic changelog update
* Update submodule to 217.2.0 (#26592)
* Southern accent (#26543)
* created the AccentComponent and the AccentSystem
* word replacement schtuhff
* made it a trait fr ongg!!1
* Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Prevent storing liquids in equipped buckets (#24412)
* Block access to solutions in equipped spillables.
* Stop Drink verb appearing if the solution can't be accessed.
* Automatic changelog update
* Fix 'Hypopen shouldn't display solution examine text' (#26453)
* stealthy hypo
* ExaminableSolution hand check when in covert implement.
ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand.
* cleaning code
* more cleaning
* Hidden datafield renamed to HeldOnly
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Revert Paint (#26593)
* Revert "Fix build (#26258)"
This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455.
* Revert "Spray Paint (Review Ready) (#23003)"
This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1.
# Conflicts:
# Resources/Prototypes/Entities/Structures/Holographic/projections.yml
* Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595)
Prevent single-use hyposprays from getting the toggle draw verb
Co-authored-by: Plykiya <plykiya@protonmail.com>
* MeleeHitSoundSystem (#25005)
* Began work to unscrew melee noises
* finished
* cleanup
* cleanup
* Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
* _Style
* Fix merge
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Remove physics comp from VendingMachineWallmount (#25632)
* Remove physics comp from VendingMachineWallmount
* Fixtures removal
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Remake hairflowers (#25475)
* Add more lily usage (orange hairflower and flowercrown)
* comit 2
* ee
* more fixes
* w
* im stupid
* bring poppy in authodrobe
* weh
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596)
* Injector UI shows TransferAmount change, spill changes mode
* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
* Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update submodule to 217.2.1 (#26599)
* disallow unanchoring or opening panels on locked emitters/APEs (#26600)
* disallow unanchoring or opening panels on locked emitters/APEs
* no locking open panels
* oops
* needback feedback
* Update Content.Shared/Lock/LockSystem.cs
* Update Content.Shared/Lock/LockSystem.cs
* Update Content.Shared/Lock/LockSystem.cs
* sanity
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Fix grave digging sound indefinitely playing if dug by aghost. (#26420)
Admins bypass doafters. As such, the code that runs on doafter
completion is ran before the sound is actually created. This then leads
to the sound never being stopped, and as such it would infinitely play.
This commit gets around the issue by manually stopping the sound should
the doafter fail to start. If we could be sure that the doafter would
never fail, then we could just move the call to StartDigging above
starting the doafter but this is currently not possible.
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Make the buttons on the map ui not squished (#26604)
Make the map ui work
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Combine flower crown and wreath (#26605)
* Combine flower crown and wreath
* huh
* huuh :trollface:
* Automatic changelog update
* Add AP damage to throwing knives (#26380)
* add
* ap
* no more stam dmg
* Automatic changelog update
* cancelable brig timers (#26557)
brig timers now cancelable. also some screensystem yakshave
* Fix orientation of roller skate sprites (#26627)
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Automatic changelog update
* Fix GastTileOverlay sending redundant data (#26623)
Fix GastTileOverlay not updating properly
* Auto DeAdmin sooner (#26551)
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527)
* Add briefcase to curadrobe and some briefcases cleanup
* also add to lawdrobe
* Automatic changelog update
* Fix some text overflow bugs in HUD (#26615)
* Don't clip text in item status
* Fix overflow in examine tooltip
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Adds two milk cartons to the BoozeOMat (#26635)
* Automatic changelog update
* made the hover text less vague (sorry) (#26630)
* blacklisted throwing knifes from pneumatic cannon (#26628)
* Fix radio jammer not blocking suit sensors. (#26632)
As it turns out, they are not in fact on their own netid. They are
actually just on wireless. The way I had tested my previous pr led to
this mistake being made. I originally had the radio jammer block
wireless as well, but decided to take out under the flase assumption
that it suit sensors were actually on their own netid and did not
require the ability to block all wireless packets at the last moment.
* Fix dirt decals in reach not being cleanable (#26636)
made all dirt decals cleanable
Co-authored-by: hamurlik <renoDeath@protonmail.com>
* Automatic changelog update
* Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622)
* Replace drill_hit.ogg and drill_use.ogg with better sounds
* Fix attribution source for drill_hit.ogg
* Update Resources/Audio/Items/attributions.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Update Resources/Audio/Items/attributions.yml
Co-authored-by: Kara <lunarautomaton6@gmail.com>
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Gave Blast door access permissions (#26606)
Added access reader to all blast doors. Added pre configured blast doors for engineering and science.
* Gives all wheeled objects low friction (#26601)
* gives all wheeled objects friction
* adjustments to sum stuff
* Automatic changelog update
* Combine solution injection systems; Fix embeddable injectors (#26268)
* Combine injection systems
* Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Automatic changelog update
* Add ValueList import (#26640)
* Change assault borg modules texture (#26502)
* Update borg_modules.yml
* Fix borg_modules.yml?
* Uh
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Add Cyborg Emote Sounds (#26594)
* Hal 9000's first emote
* Add Chime emote & Change variation to 0.05
* Modify Buzz emote
* Add Buzz-two emote
* modified Horn
* add ping emote
* add slowclap emote
* Convert slowclap.ogg to mono, reflect change in attribution.yml
* fix capitalization for all chatMessages && change all catagory to category
* remove all traces of slowclap.ogg
* forgor one file smh
* collating copywrite
* spelling mistakes will be the death of me
* more spelling mistakes
* change yml string to list
* Automatic changelog update
* Coordinates Disks & Shuttle FTL Travel (#23240)
* Adds the CentComm Disk and configures it to work with direct-use shuttles
* Added functionality for drone shuttles (i.e. cargo shuttle)
* Adds support for pods, and a disk console object for disks to be inserted into. Also sprites.
* Added the disk to HoP's locker
* Removed leftover logs & comments
* Fix for integration test
* Apply suggestions from code review (formatting & proper DataField)
Co-authored-by: 0x6273 <0x40@keemail.me>
* Fix integration test & changes based on code review
* Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks
* Check pods & non-evac shuttles for CentCom travel, even in FTL
* Import
* Remove CentCom travel restrictions & pod disk consoles
* Major changes that changes the coordinates disk system to work with salvage expeditions
* Missed CC diskcase removal
* Fix build
* Review suggestions and changes
* Major additional changes after merge
* Minor tag miss
* Integration test fix
* review
---------
Co-authored-by: 0x6273 <0x40@keemail.me>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu
* Use file-scoped namespaces
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Open door electronics configuration menu only with network configurator
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Make the access list in the id card computer a separate control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix merge conflict
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove DoorElectronics tag
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Integrate doors with #17927
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move door electornics ui stuff to the right place
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Some review fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* More fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* review fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move all accesses from airlock prototypes to door electronics
Signed-off-by: c4llv07e <kseandi@gmail.com>
* rework door electronics config access list
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove Linq from the door electronics user interface
* [WIP] Add EntityWhitelist to the activatable ui component
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Better interaction system
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Refactor
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix some door electronics not working without AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move AccessReaderComponent update code to the AccessReaderSystem
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecesary newlines in the door access prototypes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused variables in access level control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecessary method from the door electronics configuration menu
Signed-off-by: c4llv07e <kseandi@gmail.com>
* [WIP] change access type from string to ProtoId<AccessLevelPrototype>
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused methods
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Newline fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Restored to a functional state
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix access configurator not working with door electronics AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Replace all string access fields with ProtoId
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move access level control initialization into Populate method
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Review
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* scoopable ash and foam, solution transfer prediction (#25832)
* move SolutionTransfer to shared and predict as much as possible
* fully move OpenableSystem to shared now that SolutionTransfer is
* fix imports for everything
* doc for solution transfer system
* trolling
* add scoopable system
* make ash and foam scoopable
* untroll
* untroll real
* make clickable it work
* troll
* the scooping room
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Replace the teleportation logic on the SCRAM implant! (#26429)
* Replace the teleportation logic on the SCRAM implant!
Now instead of just trying to pick a random tile in range 20 times, the
scram teleportation logic now:
- Gets a list of grids in range
- Until a suitable tile is picked it picks a random grid
- From that grid it picks a random tile.
- If the tile is suitable, then it is set as the target and the user
will be teleported there.
- Grids and tiles are randomly picked as outlined above until a valid
tile is found, or all valid grids and tiles are exhausted.
- Should no suitable tile be found then they get teleported to the same
position they are at. Effectively not teleporting them.
* Actually make the defaults sane which I forgor in the last commit
* Extract tile section to its own function. Bias selection for current grid. Use proper coords for box.
* Address reviews as much as possible
* Address reviews
* Refactored AdvertiseComponent (#26598)
* Made it better
* ok
* alright
---------
Co-authored-by: wrexbe <wrexbe@protonmail.com>
* Bartender "Essentials" (#25367)
* drinks round 1
saving my progress before my hard drive explodes
* test 2
please work
* name fixes
whoops
* Update drinks.yml
* various fixes
am dumb
* add sol dry to vends
more fixes and changes, yippee!
* more fixes & ingame testing
shrimple tests
* last fixes :trollface:
should be ready for pr now
* Update soda.yml
sate thirst
* Automatic changelog update
* Add ERT Chaplain (#25956)
* ERT Chaplain
* Make BibleUser
* It was not intended
* reword my poor words
* 1984 a comment that I decided was unnecessary.
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Changes in chemicals page in guidebook (#25831)
* Added pages to chemical categories
The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml".
* Update guides.ftl
* Update chemicals.yml
Changed the guide entry's ID for the medical tab from Medicine to Medicinal.
Hope this works...
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml
Co-authored-by: exincore <me@exin.xyz>
* Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml
Co-authored-by: exincore <me@exin.xyz>
* Fixed a few errors and stuff!
A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore.
If there's more problems, please do tell so I can fix it!
* Update settings.json
* Fix?
---------
Co-authored-by: exincore <me@exin.xyz>
* Automatic changelog update
* Anomalies behaviours (#24683)
* Added new anomaly particle
* Add basic anomaly behaviour
* +2 parametres
* add functional to new particle
* add components to behaviours
* big content
* add shuffle, moved thing to server
* clean up
* fixes
* random pick redo
* bonjour behavioUr
* fix AJCM
* fix
* add some new behaviours
* power modifier behaviour
* rmeove timer
* new event for update ui fix
* refactor!
* fixes
* enum
* Fix mapinit
* Minor touches
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Fix clipping/overlap in lathe machine UIs (#26646)
* Add scrollbars to lathe material list when necessary
* Fix bug where shrinking window would cause elements to overlap
---------
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* Added chat window transparency slider to options (#24990)
* Adds a new slider to the misc tab in options that lets the player set chat window transparency
* Tweaked variable names
* Fixed order to match UI
* Renamed set chat window transparency function
* Changed and refactored to opacity instead of transparency
* Remove unnecessary int to float conversions
Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points.
* Round the value to two decimal points
* Remove rounding for now
* Rename
* Unhardcode chat color by moving to stylesheet
* Fix indent
* Make opacity slider only change opacity
---------
Co-authored-by: Your Name <you@example.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Automatic changelog update
* Infinity books (#25840)
* setup text data
* roundstart reshuffling keywords with gibberish words
* saved data categorized
* add book with hints
* start redrawing books
* +4 book design
* +books +random visual upgrade
* finish first file
* finish lore file
* finish with books.rsi now authorbooks.rsi...
* aurora! and some fix
* nuke author books
* speelbuke update
* finish respriting work
* fix scientist guide visual
* setup datasets
* setup stupid funny random story
* restore author books, upgrade hint generation
* add variety to story generator
* add learning system
* minor textgen edit
* file restruct, hint count variation
* more restruct
* more renaming
add basis learning system logic. Spears locked for special book for test.
* nuke all systems, for splitting PR gods
* typo fix
* update migration with deleted books
* add random story books to maint
* Update construction-system.ftl
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* Update Resources/Prototypes/Datasets/Names/books.yml
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* typo fix
* interchangeably
* final
* Update Resources/Prototypes/Datasets/Names/books.yml
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* "."
* Update Content.Server/Paper/PaperRandomStorySystem.cs
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* Ubazer fix
* inadequate
* localized
* Update meta.json
* fuck merge conflicts
* fix jani book
---------
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com>
* Automatic changelog update
* Resprite ambuzol plus pills (#26651)
* Automatic changelog update
* Fixed air injector visuals (#26654)
* Make cyborgs hands explosion proof. (#26515)
* Make the advanced treatment modules beakers explosion-proof.
* undo changes
* Epic rename fail
* Explosion recursion data field
* Logic for data field
* Automatic changelog update
* Automatic changelog update
* Make typing indicator shaded (#26678)
* Automatic changelog update
* Validate wire layout prototypes and remove invalid WiresComponents (#26682)
Validate wire layout prototypes; delete invalid wirescomponents.
* Increase time inbetween anomaly pulses (#26677)
nerf anomaly pulse delays
* Automatic changelog update
* Fix for items dropped being rotated to world north (#26662)
* Fix rotation of dropped items
* combined world position rotation function for dumpable
* scuffed implementation?
* less scuffed?
* even less scuffed... I guess
* capital D
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
* Automatic changelog update
* fix typo
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
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2024-04-03 10:33:34 +03:00
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// feedback received: pressing the timer button while a timer is running should cancel the timer.
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if (HasComp<ActiveSignalTimerComponent>(uid))
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private void OnSignalReceived(EntityUid uid, SignalTimerComponent component, ref SignalReceivedEvent args)
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TryComp<AppearanceComponent>(uid, out var appearance);
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Shuttle timers (#19471)
* sync
* sync
* no more squiggles..
* last build error
* updated maps for testing
* some issue with receiving arrivals setup
* networkpayload refactor. TODO: accurate timings
* timings accurate. TODO: backport old bugfix
* all set?
* cleaned up source. TODO: diff arrivals methods
* cleaned component. TODO: escape polish, docs
* first documentation pass
* escape timers work
* no more magic numbers
* removed dead code leads
* sync
sync
* Automatic changelog update
* shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
* BBQ rib sandwich (#21180)
* Fix missing toggle fullscreen loc string (#21264)
* Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
* fixes and tweaks (#21172)
* Automatic changelog update
* Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
* headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
* Automatic changelog update
* Techfab resprite + department fab sprites (#21136)
* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
* Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
* Automatic changelog update
* Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* A return to foam (foam rework) (#20831)
* Automatic changelog update
* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
* Automatic changelog update
* Restore Leviathan's 80 pop cap (#21281)
* Un-revert IPlayerManager refactor (#21244)
* Update engine to v172.0.0 (#21288)
* Bandaid tests (#21292)
* rename the rocks (#21275)
* Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
* Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
* Automatic changelog update
* Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
* Remove GridModifiedEvent (#21291)
* Update submodule to 173.0.0 (#21296)
* Fix namespace error (#21298)
* Update yaml sequence option in editorconfig (#21297)
* Fix namespace (#21299)
* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
* Health analyzer UI improve (#17280)
* Automatic changelog update
* User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Moves cloning comp & cloning event to shared (#21253)
* Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
* Automatic changelog update
* Move ActorComponent to shared (#21293)
* Update engine to v174.0.0 (#21311)
* Fix planet command help message (#21312)
* Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
* Automatic changelog update
* remove pulse rifle from ert medic (#21310)
* Content audio (#20862)
* Automatic changelog update
* Update submodule to 175.0.0 (#21318)
* Revert "Update submodule to 175.0.0 (#21318)" (#21319)
* Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
* Action bugfixes (#21321)
* Disable OOC during round (#21323)
* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
* Automatic changelog update
* Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
* New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
* Fix bola stam damage, bring back old construction requirements (#21340)
* Automatic changelog update
* Added thermal insulation to flannel jackets (#21273)
* Automatic changelog update
* Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
* Fix broken slot highlight in midnight theme. (#21331)
* removed dead code leads
removed redundant ensurecomps
* textscreen documentation
* remove redundant ensurecomps
* Add hint for the examine trigger effect (#21166)
* examine locale
* examine trigger desc
Automatic changelog update
cornmeal is actually obtainable now (#21162)
* do the thing
* lets find out
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Automatic changelog update
Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)
* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water
* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it
* fixed indent error, made a dumb mistake
Automatic changelog update
Fix anomaly locators frantically beeping when entering detection range. (#21178)
* reset beep timer when out of range
* prevent deficit from impacting beep timing
Automatic changelog update
Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)
Automatic changelog update
Adds AttemptEntity(Uns|S)tickEvent. (#20728)
* try-stick
* convert spider charge to attempt-stick-events
Change ListContainer to send null when selected is removed from the data (#20595)
fix feeding unremovable items (#21234)
Automatic changelog update
Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
simple space mobs cant be flashed (#20784)
Co-authored-by: deltanedas <@deltanedas:kde.org>
give roundstart borgs names (#20081)
Co-authored-by: deltanedas <@deltanedas:kde.org>
fix searching on vending machines (#21233)
syndicate snack box (#21024)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Fix DockingControl (#21238)
Shadow Dimension visual pack (#21237)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Potato battery update + potato AI (#21142)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
[TEST MERGE] Slot-based Storage (#21212)
Automatic changelog update
Some mild item size balancing + fixes (#21250)
Automatic changelog update
Revert "Storage TEST MERGE" (#21258)
Add missing changelog for storage refactor revert (#21259)
* sync
sync
* Automatic changelog update
shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
BBQ rib sandwich (#21180)
Fix missing toggle fullscreen loc string (#21264)
Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
fixes and tweaks (#21172)
Automatic changelog update
Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
Automatic changelog update
Techfab resprite + department fab sprites (#21136)
Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
Automatic changelog update
Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
A return to foam (foam rework) (#20831)
Automatic changelog update
ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
Automatic changelog update
Restore Leviathan's 80 pop cap (#21281)
Un-revert IPlayerManager refactor (#21244)
Update engine to v172.0.0 (#21288)
Bandaid tests (#21292)
rename the rocks (#21275)
Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
Automatic changelog update
Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
Remove GridModifiedEvent (#21291)
Update submodule to 173.0.0 (#21296)
Fix namespace error (#21298)
Update yaml sequence option in editorconfig (#21297)
Fix namespace (#21299)
fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
Health analyzer UI improve (#17280)
Automatic changelog update
User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Automatic changelog update
Moves cloning comp & cloning event to shared (#21253)
Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
Automatic changelog update
Move ActorComponent to shared (#21293)
Update engine to v174.0.0 (#21311)
Fix planet command help message (#21312)
Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
Automatic changelog update
remove pulse rifle from ert medic (#21310)
Content audio (#20862)
Automatic changelog update
Update submodule to 175.0.0 (#21318)
Revert "Update submodule to 175.0.0 (#21318)" (#21319)
Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
Action bugfixes (#21321)
Disable OOC during round (#21323)
Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
Automatic changelog update
Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
Fix bola stam damage, bring back old construction requirements (#21340)
Automatic changelog update
Added thermal insulation to flannel jackets (#21273)
Automatic changelog update
Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
Fix broken slot highlight in midnight theme. (#21331)
* removed old ensurecomps, stubs
removed dead code leads
removed redundant ensurecomps
sync
sync
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
removed dead code leads
textscreen documentation
remove redundant ensurecomps
* sync
* new shuttletimer sprite/offset
* sync
* sync
* sync
* sync
* sync
* builds
* sync
* sync
* sync
* offset adjustments
* timer pattern implemented
* arrivals timer system seems to work
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* implements shuttletimers
* centcomm timers
* set color to tg 1097fb
* textscreen -> signalscreen, shuttletimer -> screen
* move screens out of timer.yml
* pruned unused properties/imports
* license+copyright for screen.rsi
* forgor change signaltimer event handler doc
* roundstart arrivals ftl logic
* block signaltimer screentext updates during timing
* merged robust 185
* centcomm carpet uid collision PLEASE MERGE MY PR
* remove arrivalssystem entitymanager dependency
* refactored magic strings, added roundend getters
* specific vgstation sprite commit licensing
---------
2023-12-19 22:30:29 +00:00
|
|
|
var timer = EnsureComp<ActiveSignalTimerComponent>(uid);
|
|
|
|
|
timer.TriggerTime = _gameTiming.CurTime + TimeSpan.FromSeconds(component.Delay);
|
2023-04-19 03:47:01 -04:00
|
|
|
|
Shuttle timers (#19471)
* sync
* sync
* no more squiggles..
* last build error
* updated maps for testing
* some issue with receiving arrivals setup
* networkpayload refactor. TODO: accurate timings
* timings accurate. TODO: backport old bugfix
* all set?
* cleaned up source. TODO: diff arrivals methods
* cleaned component. TODO: escape polish, docs
* first documentation pass
* escape timers work
* no more magic numbers
* removed dead code leads
* sync
sync
* Automatic changelog update
* shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
* BBQ rib sandwich (#21180)
* Fix missing toggle fullscreen loc string (#21264)
* Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
* fixes and tweaks (#21172)
* Automatic changelog update
* Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
* headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
* Automatic changelog update
* Techfab resprite + department fab sprites (#21136)
* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
* Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
* Automatic changelog update
* Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* A return to foam (foam rework) (#20831)
* Automatic changelog update
* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
* Automatic changelog update
* Restore Leviathan's 80 pop cap (#21281)
* Un-revert IPlayerManager refactor (#21244)
* Update engine to v172.0.0 (#21288)
* Bandaid tests (#21292)
* rename the rocks (#21275)
* Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
* Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
* Automatic changelog update
* Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
* Remove GridModifiedEvent (#21291)
* Update submodule to 173.0.0 (#21296)
* Fix namespace error (#21298)
* Update yaml sequence option in editorconfig (#21297)
* Fix namespace (#21299)
* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
* Health analyzer UI improve (#17280)
* Automatic changelog update
* User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Moves cloning comp & cloning event to shared (#21253)
* Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
* Automatic changelog update
* Move ActorComponent to shared (#21293)
* Update engine to v174.0.0 (#21311)
* Fix planet command help message (#21312)
* Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
* Automatic changelog update
* remove pulse rifle from ert medic (#21310)
* Content audio (#20862)
* Automatic changelog update
* Update submodule to 175.0.0 (#21318)
* Revert "Update submodule to 175.0.0 (#21318)" (#21319)
* Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
* Action bugfixes (#21321)
* Disable OOC during round (#21323)
* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
* Automatic changelog update
* Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
* New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
* Fix bola stam damage, bring back old construction requirements (#21340)
* Automatic changelog update
* Added thermal insulation to flannel jackets (#21273)
* Automatic changelog update
* Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
* Fix broken slot highlight in midnight theme. (#21331)
* removed dead code leads
removed redundant ensurecomps
* textscreen documentation
* remove redundant ensurecomps
* Add hint for the examine trigger effect (#21166)
* examine locale
* examine trigger desc
Automatic changelog update
cornmeal is actually obtainable now (#21162)
* do the thing
* lets find out
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Automatic changelog update
Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)
* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water
* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it
* fixed indent error, made a dumb mistake
Automatic changelog update
Fix anomaly locators frantically beeping when entering detection range. (#21178)
* reset beep timer when out of range
* prevent deficit from impacting beep timing
Automatic changelog update
Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)
Automatic changelog update
Adds AttemptEntity(Uns|S)tickEvent. (#20728)
* try-stick
* convert spider charge to attempt-stick-events
Change ListContainer to send null when selected is removed from the data (#20595)
fix feeding unremovable items (#21234)
Automatic changelog update
Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
simple space mobs cant be flashed (#20784)
Co-authored-by: deltanedas <@deltanedas:kde.org>
give roundstart borgs names (#20081)
Co-authored-by: deltanedas <@deltanedas:kde.org>
fix searching on vending machines (#21233)
syndicate snack box (#21024)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Fix DockingControl (#21238)
Shadow Dimension visual pack (#21237)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Potato battery update + potato AI (#21142)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
[TEST MERGE] Slot-based Storage (#21212)
Automatic changelog update
Some mild item size balancing + fixes (#21250)
Automatic changelog update
Revert "Storage TEST MERGE" (#21258)
Add missing changelog for storage refactor revert (#21259)
* sync
sync
* Automatic changelog update
shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
BBQ rib sandwich (#21180)
Fix missing toggle fullscreen loc string (#21264)
Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
fixes and tweaks (#21172)
Automatic changelog update
Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
Automatic changelog update
Techfab resprite + department fab sprites (#21136)
Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
Automatic changelog update
Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
A return to foam (foam rework) (#20831)
Automatic changelog update
ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
Automatic changelog update
Restore Leviathan's 80 pop cap (#21281)
Un-revert IPlayerManager refactor (#21244)
Update engine to v172.0.0 (#21288)
Bandaid tests (#21292)
rename the rocks (#21275)
Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
Automatic changelog update
Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
Remove GridModifiedEvent (#21291)
Update submodule to 173.0.0 (#21296)
Fix namespace error (#21298)
Update yaml sequence option in editorconfig (#21297)
Fix namespace (#21299)
fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
Health analyzer UI improve (#17280)
Automatic changelog update
User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Automatic changelog update
Moves cloning comp & cloning event to shared (#21253)
Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
Automatic changelog update
Move ActorComponent to shared (#21293)
Update engine to v174.0.0 (#21311)
Fix planet command help message (#21312)
Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
Automatic changelog update
remove pulse rifle from ert medic (#21310)
Content audio (#20862)
Automatic changelog update
Update submodule to 175.0.0 (#21318)
Revert "Update submodule to 175.0.0 (#21318)" (#21319)
Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
Action bugfixes (#21321)
Disable OOC during round (#21323)
Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
Automatic changelog update
Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
Fix bola stam damage, bring back old construction requirements (#21340)
Automatic changelog update
Added thermal insulation to flannel jackets (#21273)
Automatic changelog update
Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
Fix broken slot highlight in midnight theme. (#21331)
* removed old ensurecomps, stubs
removed dead code leads
removed redundant ensurecomps
sync
sync
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
removed dead code leads
textscreen documentation
remove redundant ensurecomps
* sync
* new shuttletimer sprite/offset
* sync
* sync
* sync
* sync
* sync
* builds
* sync
* sync
* sync
* offset adjustments
* timer pattern implemented
* arrivals timer system seems to work
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* implements shuttletimers
* centcomm timers
* set color to tg 1097fb
* textscreen -> signalscreen, shuttletimer -> screen
* move screens out of timer.yml
* pruned unused properties/imports
* license+copyright for screen.rsi
* forgor change signaltimer event handler doc
* roundstart arrivals ftl logic
* block signaltimer screentext updates during timing
* merged robust 185
* centcomm carpet uid collision PLEASE MERGE MY PR
* remove arrivalssystem entitymanager dependency
* refactored magic strings, added roundend getters
* specific vgstation sprite commit licensing
---------
2023-12-19 22:30:29 +00:00
|
|
|
if (appearance != null)
|
2023-04-19 03:47:01 -04:00
|
|
|
{
|
Shuttle timers (#19471)
* sync
* sync
* no more squiggles..
* last build error
* updated maps for testing
* some issue with receiving arrivals setup
* networkpayload refactor. TODO: accurate timings
* timings accurate. TODO: backport old bugfix
* all set?
* cleaned up source. TODO: diff arrivals methods
* cleaned component. TODO: escape polish, docs
* first documentation pass
* escape timers work
* no more magic numbers
* removed dead code leads
* sync
sync
* Automatic changelog update
* shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
* BBQ rib sandwich (#21180)
* Fix missing toggle fullscreen loc string (#21264)
* Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
* fixes and tweaks (#21172)
* Automatic changelog update
* Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
* headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
* Automatic changelog update
* Techfab resprite + department fab sprites (#21136)
* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
* Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
* Automatic changelog update
* Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* A return to foam (foam rework) (#20831)
* Automatic changelog update
* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
* Automatic changelog update
* Restore Leviathan's 80 pop cap (#21281)
* Un-revert IPlayerManager refactor (#21244)
* Update engine to v172.0.0 (#21288)
* Bandaid tests (#21292)
* rename the rocks (#21275)
* Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
* Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
* Automatic changelog update
* Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
* Remove GridModifiedEvent (#21291)
* Update submodule to 173.0.0 (#21296)
* Fix namespace error (#21298)
* Update yaml sequence option in editorconfig (#21297)
* Fix namespace (#21299)
* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
* Health analyzer UI improve (#17280)
* Automatic changelog update
* User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Moves cloning comp & cloning event to shared (#21253)
* Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
* Automatic changelog update
* Move ActorComponent to shared (#21293)
* Update engine to v174.0.0 (#21311)
* Fix planet command help message (#21312)
* Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
* Automatic changelog update
* remove pulse rifle from ert medic (#21310)
* Content audio (#20862)
* Automatic changelog update
* Update submodule to 175.0.0 (#21318)
* Revert "Update submodule to 175.0.0 (#21318)" (#21319)
* Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
* Action bugfixes (#21321)
* Disable OOC during round (#21323)
* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
* Automatic changelog update
* Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
* New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
* Fix bola stam damage, bring back old construction requirements (#21340)
* Automatic changelog update
* Added thermal insulation to flannel jackets (#21273)
* Automatic changelog update
* Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
* Fix broken slot highlight in midnight theme. (#21331)
* removed dead code leads
removed redundant ensurecomps
* textscreen documentation
* remove redundant ensurecomps
* Add hint for the examine trigger effect (#21166)
* examine locale
* examine trigger desc
Automatic changelog update
cornmeal is actually obtainable now (#21162)
* do the thing
* lets find out
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Automatic changelog update
Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)
* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water
* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it
* fixed indent error, made a dumb mistake
Automatic changelog update
Fix anomaly locators frantically beeping when entering detection range. (#21178)
* reset beep timer when out of range
* prevent deficit from impacting beep timing
Automatic changelog update
Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)
Automatic changelog update
Adds AttemptEntity(Uns|S)tickEvent. (#20728)
* try-stick
* convert spider charge to attempt-stick-events
Change ListContainer to send null when selected is removed from the data (#20595)
fix feeding unremovable items (#21234)
Automatic changelog update
Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
simple space mobs cant be flashed (#20784)
Co-authored-by: deltanedas <@deltanedas:kde.org>
give roundstart borgs names (#20081)
Co-authored-by: deltanedas <@deltanedas:kde.org>
fix searching on vending machines (#21233)
syndicate snack box (#21024)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Fix DockingControl (#21238)
Shadow Dimension visual pack (#21237)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Potato battery update + potato AI (#21142)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
[TEST MERGE] Slot-based Storage (#21212)
Automatic changelog update
Some mild item size balancing + fixes (#21250)
Automatic changelog update
Revert "Storage TEST MERGE" (#21258)
Add missing changelog for storage refactor revert (#21259)
* sync
sync
* Automatic changelog update
shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
BBQ rib sandwich (#21180)
Fix missing toggle fullscreen loc string (#21264)
Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
fixes and tweaks (#21172)
Automatic changelog update
Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
Automatic changelog update
Techfab resprite + department fab sprites (#21136)
Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
Automatic changelog update
Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
A return to foam (foam rework) (#20831)
Automatic changelog update
ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
Automatic changelog update
Restore Leviathan's 80 pop cap (#21281)
Un-revert IPlayerManager refactor (#21244)
Update engine to v172.0.0 (#21288)
Bandaid tests (#21292)
rename the rocks (#21275)
Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
Automatic changelog update
Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
Remove GridModifiedEvent (#21291)
Update submodule to 173.0.0 (#21296)
Fix namespace error (#21298)
Update yaml sequence option in editorconfig (#21297)
Fix namespace (#21299)
fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
Health analyzer UI improve (#17280)
Automatic changelog update
User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Automatic changelog update
Moves cloning comp & cloning event to shared (#21253)
Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
Automatic changelog update
Move ActorComponent to shared (#21293)
Update engine to v174.0.0 (#21311)
Fix planet command help message (#21312)
Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
Automatic changelog update
remove pulse rifle from ert medic (#21310)
Content audio (#20862)
Automatic changelog update
Update submodule to 175.0.0 (#21318)
Revert "Update submodule to 175.0.0 (#21318)" (#21319)
Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
Action bugfixes (#21321)
Disable OOC during round (#21323)
Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
Automatic changelog update
Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
Fix bola stam damage, bring back old construction requirements (#21340)
Automatic changelog update
Added thermal insulation to flannel jackets (#21273)
Automatic changelog update
Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
Fix broken slot highlight in midnight theme. (#21331)
* removed old ensurecomps, stubs
removed dead code leads
removed redundant ensurecomps
sync
sync
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
removed dead code leads
textscreen documentation
remove redundant ensurecomps
* sync
* new shuttletimer sprite/offset
* sync
* sync
* sync
* sync
* sync
* builds
* sync
* sync
* sync
* offset adjustments
* timer pattern implemented
* arrivals timer system seems to work
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* implements shuttletimers
* centcomm timers
* set color to tg 1097fb
* textscreen -> signalscreen, shuttletimer -> screen
* move screens out of timer.yml
* pruned unused properties/imports
* license+copyright for screen.rsi
* forgor change signaltimer event handler doc
* roundstart arrivals ftl logic
* block signaltimer screentext updates during timing
* merged robust 185
* centcomm carpet uid collision PLEASE MERGE MY PR
* remove arrivalssystem entitymanager dependency
* refactored magic strings, added roundend getters
* specific vgstation sprite commit licensing
---------
2023-12-19 22:30:29 +00:00
|
|
|
_appearanceSystem.SetData(uid, TextScreenVisuals.TargetTime, timer.TriggerTime, appearance);
|
2024-02-09 01:12:04 +02:00
|
|
|
_appearanceSystem.SetData(uid, TextScreenVisuals.ScreenText, string.Empty, appearance);
|
2023-04-19 03:47:01 -04:00
|
|
|
}
|
|
|
|
|
|
Shuttle timers (#19471)
* sync
* sync
* no more squiggles..
* last build error
* updated maps for testing
* some issue with receiving arrivals setup
* networkpayload refactor. TODO: accurate timings
* timings accurate. TODO: backport old bugfix
* all set?
* cleaned up source. TODO: diff arrivals methods
* cleaned component. TODO: escape polish, docs
* first documentation pass
* escape timers work
* no more magic numbers
* removed dead code leads
* sync
sync
* Automatic changelog update
* shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
* BBQ rib sandwich (#21180)
* Fix missing toggle fullscreen loc string (#21264)
* Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
* fixes and tweaks (#21172)
* Automatic changelog update
* Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
* headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
* Automatic changelog update
* Techfab resprite + department fab sprites (#21136)
* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
* Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
* Automatic changelog update
* Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* A return to foam (foam rework) (#20831)
* Automatic changelog update
* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
* Automatic changelog update
* Restore Leviathan's 80 pop cap (#21281)
* Un-revert IPlayerManager refactor (#21244)
* Update engine to v172.0.0 (#21288)
* Bandaid tests (#21292)
* rename the rocks (#21275)
* Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
* Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
* Automatic changelog update
* Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
* Remove GridModifiedEvent (#21291)
* Update submodule to 173.0.0 (#21296)
* Fix namespace error (#21298)
* Update yaml sequence option in editorconfig (#21297)
* Fix namespace (#21299)
* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
* Health analyzer UI improve (#17280)
* Automatic changelog update
* User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Moves cloning comp & cloning event to shared (#21253)
* Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
* Automatic changelog update
* Move ActorComponent to shared (#21293)
* Update engine to v174.0.0 (#21311)
* Fix planet command help message (#21312)
* Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
* Automatic changelog update
* remove pulse rifle from ert medic (#21310)
* Content audio (#20862)
* Automatic changelog update
* Update submodule to 175.0.0 (#21318)
* Revert "Update submodule to 175.0.0 (#21318)" (#21319)
* Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
* Action bugfixes (#21321)
* Disable OOC during round (#21323)
* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
* Automatic changelog update
* Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
* New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
* Fix bola stam damage, bring back old construction requirements (#21340)
* Automatic changelog update
* Added thermal insulation to flannel jackets (#21273)
* Automatic changelog update
* Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
* Fix broken slot highlight in midnight theme. (#21331)
* removed dead code leads
removed redundant ensurecomps
* textscreen documentation
* remove redundant ensurecomps
* Add hint for the examine trigger effect (#21166)
* examine locale
* examine trigger desc
Automatic changelog update
cornmeal is actually obtainable now (#21162)
* do the thing
* lets find out
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Automatic changelog update
Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)
* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water
* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it
* fixed indent error, made a dumb mistake
Automatic changelog update
Fix anomaly locators frantically beeping when entering detection range. (#21178)
* reset beep timer when out of range
* prevent deficit from impacting beep timing
Automatic changelog update
Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)
Automatic changelog update
Adds AttemptEntity(Uns|S)tickEvent. (#20728)
* try-stick
* convert spider charge to attempt-stick-events
Change ListContainer to send null when selected is removed from the data (#20595)
fix feeding unremovable items (#21234)
Automatic changelog update
Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
simple space mobs cant be flashed (#20784)
Co-authored-by: deltanedas <@deltanedas:kde.org>
give roundstart borgs names (#20081)
Co-authored-by: deltanedas <@deltanedas:kde.org>
fix searching on vending machines (#21233)
syndicate snack box (#21024)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Fix DockingControl (#21238)
Shadow Dimension visual pack (#21237)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Potato battery update + potato AI (#21142)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
[TEST MERGE] Slot-based Storage (#21212)
Automatic changelog update
Some mild item size balancing + fixes (#21250)
Automatic changelog update
Revert "Storage TEST MERGE" (#21258)
Add missing changelog for storage refactor revert (#21259)
* sync
sync
* Automatic changelog update
shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
BBQ rib sandwich (#21180)
Fix missing toggle fullscreen loc string (#21264)
Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
fixes and tweaks (#21172)
Automatic changelog update
Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
Automatic changelog update
Techfab resprite + department fab sprites (#21136)
Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
Automatic changelog update
Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
A return to foam (foam rework) (#20831)
Automatic changelog update
ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
Automatic changelog update
Restore Leviathan's 80 pop cap (#21281)
Un-revert IPlayerManager refactor (#21244)
Update engine to v172.0.0 (#21288)
Bandaid tests (#21292)
rename the rocks (#21275)
Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
Automatic changelog update
Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
Remove GridModifiedEvent (#21291)
Update submodule to 173.0.0 (#21296)
Fix namespace error (#21298)
Update yaml sequence option in editorconfig (#21297)
Fix namespace (#21299)
fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
Health analyzer UI improve (#17280)
Automatic changelog update
User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Automatic changelog update
Moves cloning comp & cloning event to shared (#21253)
Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
Automatic changelog update
Move ActorComponent to shared (#21293)
Update engine to v174.0.0 (#21311)
Fix planet command help message (#21312)
Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
Automatic changelog update
remove pulse rifle from ert medic (#21310)
Content audio (#20862)
Automatic changelog update
Update submodule to 175.0.0 (#21318)
Revert "Update submodule to 175.0.0 (#21318)" (#21319)
Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
Action bugfixes (#21321)
Disable OOC during round (#21323)
Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
Automatic changelog update
Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
Fix bola stam damage, bring back old construction requirements (#21340)
Automatic changelog update
Added thermal insulation to flannel jackets (#21273)
Automatic changelog update
Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
Fix broken slot highlight in midnight theme. (#21331)
* removed old ensurecomps, stubs
removed dead code leads
removed redundant ensurecomps
sync
sync
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
removed dead code leads
textscreen documentation
remove redundant ensurecomps
* sync
* new shuttletimer sprite/offset
* sync
* sync
* sync
* sync
* sync
* builds
* sync
* sync
* sync
* offset adjustments
* timer pattern implemented
* arrivals timer system seems to work
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* implements shuttletimers
* centcomm timers
* set color to tg 1097fb
* textscreen -> signalscreen, shuttletimer -> screen
* move screens out of timer.yml
* pruned unused properties/imports
* license+copyright for screen.rsi
* forgor change signaltimer event handler doc
* roundstart arrivals ftl logic
* block signaltimer screentext updates during timing
* merged robust 185
* centcomm carpet uid collision PLEASE MERGE MY PR
* remove arrivalssystem entitymanager dependency
* refactored magic strings, added roundend getters
* specific vgstation sprite commit licensing
---------
2023-12-19 22:30:29 +00:00
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_signalSystem.InvokePort(uid, component.StartPort);
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2023-04-19 03:47:01 -04:00
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}
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}
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