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crystall-punk-14/Content.Shared/CrystallPunk/LockKey/Components/CPLockpickComponent.cs

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using Content.Shared.CrystallPunk.LockKey;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.CrystallPunk.LockKey;
/// <summary>
/// A component of a lock that stores its keyhole shape, complexity, and current state.
/// </summary>
[RegisterComponent]
public sealed partial class CPLockpickComponent : Component
{
[DataField]
public int Health = 3;
[DataField]
public SoundSpecifier SuccessSound = new SoundPathSpecifier("/Audio/_CP14/Items/lockpick_use.ogg")
{
Params = AudioParams.Default
.WithVariation(0.05f)
.WithVolume(0.5f)
};
[DataField]
public SoundSpecifier FailSound = new SoundPathSpecifier("/Audio/_CP14/Items/lockpick_fail.ogg")
{
Params = AudioParams.Default
.WithVariation(0.05f)
.WithVolume(0.5f)
};
}