Files
crystall-punk-14/Content.Shared/Disposal/Components/SharedDisposalUnitComponent.cs

239 lines
6.8 KiB
C#
Raw Normal View History

2023-07-06 13:39:34 +10:00
using Robust.Shared.Audio;
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
using Content.Shared.Whitelist;
2023-07-06 13:39:34 +10:00
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
using Robust.Shared.Serialization;
2023-07-06 13:39:34 +10:00
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
2023-07-06 13:39:34 +10:00
namespace Content.Shared.Disposal.Components;
[NetworkedComponent]
public abstract partial class SharedDisposalUnitComponent : Component
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
{
2023-07-06 13:39:34 +10:00
public const string ContainerId = "disposals";
/// <summary>
/// Sounds played upon the unit flushing.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("soundFlush")]
public SoundSpecifier? FlushSound = new SoundPathSpecifier("/Audio/Machines/disposalflush.ogg");
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
/// <summary>
/// Blacklists (prevents) entities listed from being placed inside.
/// </summary>
[DataField]
public EntityWhitelist? Blacklist;
/// <summary>
/// Whitelists (allows) entities listed from being placed inside.
/// </summary>
[DataField]
public EntityWhitelist? Whitelist;
/// <summary>
/// Sound played when an object is inserted into the disposal unit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("soundInsert")]
public SoundSpecifier? InsertSound = new SoundPathSpecifier("/Audio/Effects/trashbag1.ogg");
/// <summary>
/// Sound played when an item is thrown and misses the disposal unit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("soundMiss")]
public SoundSpecifier? MissSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
2023-07-06 13:39:34 +10:00
/// <summary>
/// State for this disposals unit.
/// </summary>
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
[DataField]
2023-07-06 13:39:34 +10:00
public DisposalsPressureState State;
// TODO: Just make this use vaulting.
/// <summary>
/// We'll track whatever just left disposals so we know what collision we need to ignore until they stop intersecting our BB.
/// </summary>
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
[ViewVariables, DataField]
public List<EntityUid> RecentlyEjected = new();
2023-07-06 13:39:34 +10:00
/// <summary>
/// Next time the disposal unit will be pressurized.
/// </summary>
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
[DataField(customTypeSerializer:typeof(TimeOffsetSerializer))]
2023-07-06 13:39:34 +10:00
public TimeSpan NextPressurized = TimeSpan.Zero;
/// <summary>
/// How long it takes to flush a disposals unit manually.
/// </summary>
[DataField("flushTime")]
public TimeSpan ManualFlushTime = TimeSpan.FromSeconds(2);
/// <summary>
/// How long it takes from the start of a flush animation to return the sprite to normal.
/// </summary>
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
[DataField]
2023-07-06 13:39:34 +10:00
public TimeSpan FlushDelay = TimeSpan.FromSeconds(3);
/// <summary>
/// Removes the pressure requirement for flushing.
/// </summary>
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool DisablePressure;
2023-07-06 13:39:34 +10:00
/// <summary>
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
/// Last time that an entity tried to exit this disposal unit.
2023-07-06 13:39:34 +10:00
/// </summary>
[ViewVariables]
public TimeSpan LastExitAttempt;
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
[DataField]
2023-07-06 13:39:34 +10:00
public bool AutomaticEngage = true;
[ViewVariables(VVAccess.ReadWrite)]
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
[DataField]
2023-07-06 13:39:34 +10:00
public TimeSpan AutomaticEngageTime = TimeSpan.FromSeconds(30);
/// <summary>
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
/// Delay from trying to enter disposals ourselves.
2023-07-06 13:39:34 +10:00
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
[DataField]
2023-07-06 13:39:34 +10:00
public float EntryDelay = 0.5f;
/// <summary>
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
/// Delay from trying to shove someone else into disposals.
2023-07-06 13:39:34 +10:00
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float DraggedEntryDelay = 2.0f;
2023-07-06 13:39:34 +10:00
/// <summary>
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
/// Container of entities inside this disposal unit.
2023-07-06 13:39:34 +10:00
/// </summary>
[ViewVariables] public Container Container = default!;
// TODO: Network power shit instead fam.
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
[ViewVariables, DataField]
2023-07-06 13:39:34 +10:00
public bool Powered;
/// <summary>
/// Was the disposals unit engaged for a manual flush.
/// </summary>
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
[ViewVariables(VVAccess.ReadWrite), DataField]
2023-07-06 13:39:34 +10:00
public bool Engaged;
/// <summary>
/// Next time this unit will flush. Is the lesser of <see cref="FlushDelay"/> and <see cref="AutomaticEngageTime"/>
/// </summary>
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
[ViewVariables, DataField(customTypeSerializer:typeof(TimeOffsetSerializer))]
2023-07-06 13:39:34 +10:00
public TimeSpan? NextFlush;
[Serializable, NetSerializable]
public enum Visuals : byte
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
{
2023-07-06 13:39:34 +10:00
VisualState,
Handle,
Light
}
2023-07-06 13:39:34 +10:00
[Serializable, NetSerializable]
public enum VisualState : byte
{
UnAnchored,
Anchored,
Upstream, Yay (#27) * Make BaseMedicalPDA abstract (#26567) * Fix GasMixers/Filters not working (#26568) * Fix GasMixers/Filters not working * OKAY GAS FILTERS TOO --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Industrial Reagent Grinder Hotfix (#26571) fixed * Give stores the ability to check for owner only (#26573) adds a check if the store belongs to the user * Fix round start crash (causing instant restart) (#26579) * Fix round start crash * Make `TryCreateObjective` more error tolerant * Update engine to v217.1.0 (#26588) * Fix initial infected icon hiding (#26585) * Fix Meta evac shuttle name (#26587) * Make timer ignore client predict setting (#26554) * Make timer ignore client predict setting * making tests run --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Make advertise system survive no map inits (#26553) * Make advertise system survive no map inits * Add comment to try prevent future bugs * Update Credits (#26589) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Fix fox spawn on reach (#26584) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Removes SCAF armor (#26566) * removes scaf armor * replace maint loot spawner spot with basic helmet * Update Patrons.yml (#26578) * Automatic changelog update * Make aghost command work on other players using optional argument (#26546) * Translations * Make aghost command work on other players using optional argument * Reviews * Automatic changelog update * Add new component to Make sound on interact (#26523) * Adds new Component: EmitSoundOnInteractUsing * Missed an import * File-scoping * Replace ID check with Prototype check * Moved component and system to shared. Set prediction to true. * Removed impoper imports and changed namespace of component to reflect changed folder. * Following function naming theme * All this code is basically deltanedas's, but it was a learning experience for me * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs * Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Increase syndi duffelbag storage (#26565) * Increase syndi duffelbag storage * weh * Automatic changelog update * Adds construction/decon graphs for plastic flaps (#26341) * Adds construction/decon graphs for plastic flaps * Dang arbitrage * undo conflict --------- Co-authored-by: Velcroboy <velcroboy333@hotmail.com> * Automatic changelog update * Makes secglasses roundstart (#26487) * makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Toilet Upgrade (needs review) (#22133) * Toilet Draft * fixes * toilets now have secret stash to place items in cistern. * fixes * plungers now unblock toilets. * fix sprite * new sprites and fix * fixes * improve seat sprites. * fix * removed visualisersystem changed to genericvisualizers * flush sound for toilets and copyright for toilet sprites. * fix atrributions * fixes * fix datafield flushtime * sprite improvements * fixes * multiple changes * fix * fix * fixes remove vv * moved stash related functions to secret stash system from toilet. * fix * fix * changes for recent review. * fix * fix * Automatic changelog update * Uplink store interface searchable with a searchbar. (#24287) * Can now search the uplink store interface with a searchbar. * Search text updates no longer send server messages. Persists listings locally. * Formatting fixes and tidying. * Added helper method to get localised name and description (or otherwise, entity name and description) of store listing items. * Update Content.Client/Store/Ui/StoreMenu.xaml * Review change; moved localisation helper functions to their own class. * Prevent thread-unsafe behaviour as-per review. * Remove dummy boxcontainer --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Improved RCDs (#22799) * Initial radial menu prototyping for the RCD * Radial UI buttons can send messages to the server * Beginning to update RCDSystem * RCD building system in progress * Further updates * Added extra effects, RCDSystem now reads RCD prototype data * Replacing tiles is instant, multiple constructions are allowed, deconstruction is broken * Added extra functionality to RadialContainers plus documentation * Fixed localization of RCD UI strings * Menu opens near cursor, added basic RCD * Avoiding merge conflict * Implemented atomized construction / deconstruction rules * Increased RCD ammo base charges * Moved input context definition to content * Removed obsoleted code * Updates to system * Switch machine and computer frames for electrical cabling * Added construction ghosts * Fixed issue with keybind detection code * Fixed RCD construction ghost mispredications * Code clean up * Updated deconstruction effects * RCDs effects don't rotate * Code clean up * Balancing for ammo counts * Code clean up * Added missing localized strings * More clean up * Made directional window handling more robust * Added documentation to radial menus and made them no longer dependent on Content * Made radial containers more robust * Further robustness to the radial menu * The RCD submenu buttons are only shown when the destination layer has at least one children * Expanded upon deconstructing plus construction balance * Fixed line endings * Updated list of RCD deconstructable entities. Now needs a component to deconstruct instead of a tag * Bug fixes * Revert unnecessary change * Updated RCD strings * Fixed bug * More fixes * Deconstructed tiles/subflooring convert to lattice instead * Fixed failed tests (Linux doesn't like invalid spritespecifer paths) * Fixing merge conflict * Updated airlock assembly * Fixing merge conflict * Fixing merge conflict * More fixing... * Removed erroneous project file change * Fixed string handling issue * Trying to fix merge conflict * Still fixing merge conflicts * Balancing * Hidden RCD construction ghosts when in 'build' mode * Fixing merge conflict * Implemented requested changes (Part 1) * Added more requested changes * Fix for failed test. Removed sussy null suppression * Made requested changes - custom construction ghost system was replaced * Fixing merge conflict * Fixed merge conflict * Fixed bug in RCD construction ghost validation * Fixing merge conflict * Merge conflict fixed * Made required update * Removed lingering RCD deconstruct tag * Fixing merge conflict * Merge conflict fixed * Made requested changes * Bug fixes and balancing * Made string names more consistent * Can no longer stack catwalks * Automatic changelog update * Update submodule to 217.2.0 (#26592) * Southern accent (#26543) * created the AccentComponent and the AccentSystem * word replacement schtuhff * made it a trait fr ongg!!1 * Update Content.Server/Speech/EntitySystems/SouthernAccentSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Prevent storing liquids in equipped buckets (#24412) * Block access to solutions in equipped spillables. * Stop Drink verb appearing if the solution can't be accessed. * Automatic changelog update * Fix 'Hypopen shouldn't display solution examine text' (#26453) * stealthy hypo * ExaminableSolution hand check when in covert implement. ExaminableSolution now has 'hidden' datafield to enable chemical inspection only in hand. * cleaning code * more cleaning * Hidden datafield renamed to HeldOnly * review --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Revert Paint (#26593) * Revert "Fix build (#26258)" This reverts commit 6de5fbfafbde700d711a566f6a43f05f7a99e455. * Revert "Spray Paint (Review Ready) (#23003)" This reverts commit e4d5e7f1aebfc37b1bc3453fdb39578f3897b6a1. # Conflicts: # Resources/Prototypes/Entities/Structures/Holographic/projections.yml * Fix: Prevent single-use hyposprays from getting the toggle draw verb (#26595) Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com> * MeleeHitSoundSystem (#25005) * Began work to unscrew melee noises * finished * cleanup * cleanup * Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> * _Style * Fix merge --------- Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remove physics comp from VendingMachineWallmount (#25632) * Remove physics comp from VendingMachineWallmount * Fixtures removal --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Remake hairflowers (#25475) * Add more lily usage (orange hairflower and flowercrown) * comit 2 * ee * more fixes * w * im stupid * bring poppy in authodrobe * weh --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Injector UI shows TransferAmount change, Spilling liquid changes Injector mode (#26596) * Injector UI shows TransferAmount change, spill changes mode * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs * Update Content.Shared/Fluids/SharedPuddleSystem.Spillable.cs --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update submodule to 217.2.1 (#26599) * disallow unanchoring or opening panels on locked emitters/APEs (#26600) * disallow unanchoring or opening panels on locked emitters/APEs * no locking open panels * oops * needback feedback * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * Update Content.Shared/Lock/LockSystem.cs * sanity --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix grave digging sound indefinitely playing if dug by aghost. (#26420) Admins bypass doafters. As such, the code that runs on doafter completion is ran before the sound is actually created. This then leads to the sound never being stopped, and as such it would infinitely play. This commit gets around the issue by manually stopping the sound should the doafter fail to start. If we could be sure that the doafter would never fail, then we could just move the call to StartDigging above starting the doafter but this is currently not possible. Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Make the buttons on the map ui not squished (#26604) Make the map ui work Co-authored-by: wrexbe <wrexbe@protonmail.com> * Combine flower crown and wreath (#26605) * Combine flower crown and wreath * huh * huuh :trollface: * Automatic changelog update * Add AP damage to throwing knives (#26380) * add * ap * no more stam dmg * Automatic changelog update * cancelable brig timers (#26557) brig timers now cancelable. also some screensystem yakshave * Fix orientation of roller skate sprites (#26627) Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Automatic changelog update * Fix GastTileOverlay sending redundant data (#26623) Fix GastTileOverlay not updating properly * Auto DeAdmin sooner (#26551) Co-authored-by: wrexbe <wrexbe@protonmail.com> * Add briefcase to curadrobe and lawdrobe, and some briefcases cleanup (#26527) * Add briefcase to curadrobe and some briefcases cleanup * also add to lawdrobe * Automatic changelog update * Fix some text overflow bugs in HUD (#26615) * Don't clip text in item status * Fix overflow in examine tooltip --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Adds two milk cartons to the BoozeOMat (#26635) * Automatic changelog update * made the hover text less vague (sorry) (#26630) * blacklisted throwing knifes from pneumatic cannon (#26628) * Fix radio jammer not blocking suit sensors. (#26632) As it turns out, they are not in fact on their own netid. They are actually just on wireless. The way I had tested my previous pr led to this mistake being made. I originally had the radio jammer block wireless as well, but decided to take out under the flase assumption that it suit sensors were actually on their own netid and did not require the ability to block all wireless packets at the last moment. * Fix dirt decals in reach not being cleanable (#26636) made all dirt decals cleanable Co-authored-by: hamurlik <renoDeath@protonmail.com> * Automatic changelog update * Replace drill_hit.ogg and drill_use.ogg with better sounds (#26622) * Replace drill_hit.ogg and drill_use.ogg with better sounds * Fix attribution source for drill_hit.ogg * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> * Update Resources/Audio/Items/attributions.yml Co-authored-by: Kara <lunarautomaton6@gmail.com> --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> * Gave Blast door access permissions (#26606) Added access reader to all blast doors. Added pre configured blast doors for engineering and science. * Gives all wheeled objects low friction (#26601) * gives all wheeled objects friction * adjustments to sum stuff * Automatic changelog update * Combine solution injection systems; Fix embeddable injectors (#26268) * Combine injection systems * Update Content.Server/Chemistry/EntitySystems/SolutionInjectOnEventSystem.cs --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Add ValueList import (#26640) * Change assault borg modules texture (#26502) * Update borg_modules.yml * Fix borg_modules.yml? * Uh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add Cyborg Emote Sounds (#26594) * Hal 9000's first emote * Add Chime emote & Change variation to 0.05 * Modify Buzz emote * Add Buzz-two emote * modified Horn * add ping emote * add slowclap emote * Convert slowclap.ogg to mono, reflect change in attribution.yml * fix capitalization for all chatMessages && change all catagory to category * remove all traces of slowclap.ogg * forgor one file smh * collating copywrite * spelling mistakes will be the death of me * more spelling mistakes * change yml string to list * Automatic changelog update * Coordinates Disks & Shuttle FTL Travel (#23240) * Adds the CentComm Disk and configures it to work with direct-use shuttles * Added functionality for drone shuttles (i.e. cargo shuttle) * Adds support for pods, and a disk console object for disks to be inserted into. Also sprites. * Added the disk to HoP's locker * Removed leftover logs & comments * Fix for integration test * Apply suggestions from code review (formatting & proper DataField) Co-authored-by: 0x6273 <0x40@keemail.me> * Fix integration test & changes based on code review * Includes Disk Cases to contain Coordinate Disks, which are now CDs instead of Floppy Disks * Check pods & non-evac shuttles for CentCom travel, even in FTL * Import * Remove CentCom travel restrictions & pod disk consoles * Major changes that changes the coordinates disk system to work with salvage expeditions * Missed CC diskcase removal * Fix build * Review suggestions and changes * Major additional changes after merge * Minor tag miss * Integration test fix * review --------- Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Add door electronics access configuration menu (#17778) * Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * scoopable ash and foam, solution transfer prediction (#25832) * move SolutionTransfer to shared and predict as much as possible * fully move OpenableSystem to shared now that SolutionTransfer is * fix imports for everything * doc for solution transfer system * trolling * add scoopable system * make ash and foam scoopable * untroll * untroll real * make clickable it work * troll * the scooping room --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Replace the teleportation logic on the SCRAM implant! (#26429) * Replace the teleportation logic on the SCRAM implant! Now instead of just trying to pick a random tile in range 20 times, the scram teleportation logic now: - Gets a list of grids in range - Until a suitable tile is picked it picks a random grid - From that grid it picks a random tile. - If the tile is suitable, then it is set as the target and the user will be teleported there. - Grids and tiles are randomly picked as outlined above until a valid tile is found, or all valid grids and tiles are exhausted. - Should no suitable tile be found then they get teleported to the same position they are at. Effectively not teleporting them. * Actually make the defaults sane which I forgor in the last commit * Extract tile section to its own function. Bias selection for current grid. Use proper coords for box. * Address reviews as much as possible * Address reviews * Refactored AdvertiseComponent (#26598) * Made it better * ok * alright --------- Co-authored-by: wrexbe <wrexbe@protonmail.com> * Bartender "Essentials" (#25367) * drinks round 1 saving my progress before my hard drive explodes * test 2 please work * name fixes whoops * Update drinks.yml * various fixes am dumb * add sol dry to vends more fixes and changes, yippee! * more fixes & ingame testing shrimple tests * last fixes :trollface: should be ready for pr now * Update soda.yml sate thirst * Automatic changelog update * Add ERT Chaplain (#25956) * ERT Chaplain * Make BibleUser * It was not intended * reword my poor words * 1984 a comment that I decided was unnecessary. * Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Changes in chemicals page in guidebook (#25831) * Added pages to chemical categories The chemical categories have their own page now. Added the "Chemical Tabs" in /ServerInfo/Guidebook. Moved the Chemicals code from shiftsandjobs.yml to its own .yml file which is "chemicals.yml". * Update guides.ftl * Update chemicals.yml Changed the guide entry's ID for the medical tab from Medicine to Medicinal. Hope this works... * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Biological.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Foods.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Elements.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Narcotics.xml Co-authored-by: exincore <me@exin.xyz> * Update Resources/ServerInfo/Guidebook/Chemical Tabs/Toxins.xml Co-authored-by: exincore <me@exin.xyz> * Fixed a few errors and stuff! A few typos have been fixed thanks to exincore. Added dedicated .xml files to be used for the dedicated category pages (Medicinal and Botanical pages). Made it so it doesn't use any duplicated IDs anymore. If there's more problems, please do tell so I can fix it! * Update settings.json * Fix? --------- Co-authored-by: exincore <me@exin.xyz> * Automatic changelog update * Anomalies behaviours (#24683) * Added new anomaly particle * Add basic anomaly behaviour * +2 parametres * add functional to new particle * add components to behaviours * big content * add shuffle, moved thing to server * clean up * fixes * random pick redo * bonjour behavioUr * fix AJCM * fix * add some new behaviours * power modifier behaviour * rmeove timer * new event for update ui fix * refactor! * fixes * enum * Fix mapinit * Minor touches --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Fix clipping/overlap in lathe machine UIs (#26646) * Add scrollbars to lathe material list when necessary * Fix bug where shrinking window would cause elements to overlap --------- Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> * Added chat window transparency slider to options (#24990) * Adds a new slider to the misc tab in options that lets the player set chat window transparency * Tweaked variable names * Fixed order to match UI * Renamed set chat window transparency function * Changed and refactored to opacity instead of transparency * Remove unnecessary int to float conversions Slider used to be 0-100 while the CCVar was 0.0-1.0f. This is confusing and was only used for rounding to 2 decimal points. * Round the value to two decimal points * Remove rounding for now * Rename * Unhardcode chat color by moving to stylesheet * Fix indent * Make opacity slider only change opacity --------- Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> * Automatic changelog update * Infinity books (#25840) * setup text data * roundstart reshuffling keywords with gibberish words * saved data categorized * add book with hints * start redrawing books * +4 book design * +books +random visual upgrade * finish first file * finish lore file * finish with books.rsi now authorbooks.rsi... * aurora! and some fix * nuke author books * speelbuke update * finish respriting work * fix scientist guide visual * setup datasets * setup stupid funny random story * restore author books, upgrade hint generation * add variety to story generator * add learning system * minor textgen edit * file restruct, hint count variation * more restruct * more renaming add basis learning system logic. Spears locked for special book for test. * nuke all systems, for splitting PR gods * typo fix * update migration with deleted books * add random story books to maint * Update construction-system.ftl * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> * typo fix * interchangeably * final * Update Resources/Prototypes/Datasets/Names/books.yml Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * "." * Update Content.Server/Paper/PaperRandomStorySystem.cs Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Ubazer fix * inadequate * localized * Update meta.json * fuck merge conflicts * fix jani book --------- Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> * Automatic changelog update * Resprite ambuzol plus pills (#26651) * Automatic changelog update * Fixed air injector visuals (#26654) * Make cyborgs hands explosion proof. (#26515) * Make the advanced treatment modules beakers explosion-proof. * undo changes * Epic rename fail * Explosion recursion data field * Logic for data field * Automatic changelog update * Automatic changelog update * Make typing indicator shaded (#26678) * Automatic changelog update * Validate wire layout prototypes and remove invalid WiresComponents (#26682) Validate wire layout prototypes; delete invalid wirescomponents. * Increase time inbetween anomaly pulses (#26677) nerf anomaly pulse delays * Automatic changelog update * Fix for items dropped being rotated to world north (#26662) * Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * fix typo --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: Wrexbe (Josh) <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: wrexbe <wrexbe@protonmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: blueDev2 <89804215+blueDev2@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: brainfood1183 <113240905+brainfood1183@users.noreply.github.com> Co-authored-by: J. Brown <DrMelon@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com> Co-authored-by: UBlueberry <161545003+UBlueberry@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Bixkitts <72874643+Bixkitts@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: avery <51971268+graevy@users.noreply.github.com> Co-authored-by: eoineoineoin <github@eoinrul.es> Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: Zealith-Gamer <61980908+Zealith-Gamer@users.noreply.github.com> Co-authored-by: hamurlik <75280571+hamurlik@users.noreply.github.com> Co-authored-by: hamurlik <renoDeath@protonmail.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: SoulFN <164462467+SoulFN@users.noreply.github.com> Co-authored-by: Keer-Sar <144283718+Keer-Sar@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: c4llv07e <38111072+c4llv07e@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: f0x-n3rd <150924715+f0x-n3rd@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: Sk1tch <ben.peter.smith@gmail.com> Co-authored-by: Your Name <you@example.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Hrosts <35345601+Hrosts@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com>
2024-04-03 10:33:34 +03:00
OverlayFlushing,
OverlayCharging
2023-07-06 13:39:34 +10:00
}
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
2023-07-06 13:39:34 +10:00
[Serializable, NetSerializable]
public enum HandleState : byte
{
Normal,
Engaged
}
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
2023-07-06 13:39:34 +10:00
[Serializable, NetSerializable]
[Flags]
public enum LightStates : byte
{
Off = 0,
Charging = 1 << 0,
Full = 1 << 1,
Ready = 1 << 2
}
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
2023-07-06 13:39:34 +10:00
[Serializable, NetSerializable]
public enum UiButton : byte
{
Eject,
Engage,
Power
}
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
2023-07-06 13:39:34 +10:00
[Serializable, NetSerializable]
public sealed class DisposalUnitBoundUserInterfaceState : BoundUserInterfaceState, IEquatable<DisposalUnitBoundUserInterfaceState>
{
public readonly string UnitName;
public readonly string UnitState;
public readonly TimeSpan FullPressureTime;
public readonly bool Powered;
public readonly bool Engaged;
public DisposalUnitBoundUserInterfaceState(string unitName, string unitState, TimeSpan fullPressureTime, bool powered,
bool engaged)
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
{
2023-07-06 13:39:34 +10:00
UnitName = unitName;
UnitState = unitState;
FullPressureTime = fullPressureTime;
Powered = powered;
Engaged = engaged;
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
}
2023-07-06 13:39:34 +10:00
public bool Equals(DisposalUnitBoundUserInterfaceState? other)
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
{
2023-07-06 13:39:34 +10:00
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return UnitName == other.UnitName &&
UnitState == other.UnitState &&
Powered == other.Powered &&
Engaged == other.Engaged &&
FullPressureTime.Equals(other.FullPressureTime);
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
}
2023-07-06 13:39:34 +10:00
}
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
2023-07-06 13:39:34 +10:00
/// <summary>
/// Message data sent from client to server when a disposal unit ui button is pressed.
/// </summary>
[Serializable, NetSerializable]
public sealed class UiButtonPressedMessage : BoundUserInterfaceMessage
{
public readonly UiButton Button;
2023-07-06 13:39:34 +10:00
public UiButtonPressedMessage(UiButton button)
{
2023-07-06 13:39:34 +10:00
Button = button;
}
2023-07-06 13:39:34 +10:00
}
2023-07-06 13:39:34 +10:00
[Serializable, NetSerializable]
public enum DisposalUnitUiKey : byte
{
Key
}
}
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
2023-07-06 13:39:34 +10:00
[Serializable, NetSerializable]
public enum DisposalsPressureState : byte
{
Ready,
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
2023-07-06 13:39:34 +10:00
/// <summary>
/// Has been flushed recently within FlushDelay.
/// </summary>
Flushed,
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
2023-07-06 13:39:34 +10:00
/// <summary>
/// FlushDelay has elapsed and now we're transitioning back to Ready.
/// </summary>
Pressurizing
Add the trash man (#1367) * Add disposal.rsi * Rename disposal resource to disposal.rsi and create basic components * Add disposal nets * Add pushing entities along the disposal network * Add disposal unit * Unregister disposable component * Add flush and selfinsert verbs to disposal unit * Add gradual disposals movement * Fix being able to walk through space for a while after exiting disposals * Multiply disposals speed by 10 And fix early returns when moving an entity * Rename Disposable component to InDisposals * Remove DisposalNet and add on anchor events * Remove anchored events, moved to interfaces * Code cleanup * Fix adjacent tubes' connections when a tube connects * Fix jittery movement in disposals * Remove Logger.Debug call * Move disposals updates to InDisposalsComponent * Fix adjacent connection valid directions check * Disposal tubes now throw you out where they are facing * Add disposal unit exit cooldown * Set different disposal pipe sprite state depending on anchored value * Add recycler * Add recycler animation * Add bloody texture to the recycler when grinding a living being * Add PowerDevice component to the disposal unit * Made the Recycler center on the grid * Add disposal junction * Add picking a random direction if junction is entered from the output side * Add disposal flush and clang sounds Taken from VGStation * Move disposal flush and clang sound file names to exposedata * Add disposalsmap.yml to test with * Add summaries to DisposalUnit fields * Add sideDegrees yaml property to disposal junctions * Fix outdated usings * Add conveyor resources * Update RobustToolbox * More merge fixes Add conveyor collision masks * Add ConveyorComponent * Fix crash when reentering a body * Merge branch 'master' into disposals-1147 * Reduce recycler bounds, set hard to false, add summary and expose "safe" to yaml * Move IAnchored and IUnAnchored to AnchorableComponent * Update power components and remove old disposals map * Remove redundant sprite layers * Add tile pry command * Fix tilepry command * Fix DisposalJunctionComponent missing a component reference * Add anchor by radius command * Add Y-Junctions * Add disposal bend * Add unanchor command * Change DisposalJunction prototypes to specify their angles * Fix disposal units being hidden below the floor * Removed IAnhored and IUnAnchored interfaces * Replace CanBeNull annotation with nullable reference types * Update showwires command * Add recycler recycling items * Added angle and speed properties to ConveyorComponent * Fix conveyort textures * Add animation to the disposal unit * Fix anchor and unanchor commands sometimes not finding any entities * Fix not reading flush_time from disposal unit prototype * Fix merge conflict wrong using * Fix disposal, recycling and conveyor texture paths Delete diverters * Update visualizer names * Add DisposableComponent, change drag and drop to work with multiple components Ignoreinsideblocker client side for drag and drops, like on the server Add more comments * Add conveyor belts properly moving entities on top * Anchorr wires * Change conveyor bounds to 0.49 * Anchor catwalks, airlocks, gravity generators, low walls, wires and windows * Add starting/stopping conveyors * Add reversed conveyors * Add conveyor switches * Move InDisposalsComponent code to DisposableComponent * Add ExitVector method to tubes * Fix not updating tube references when disconnecting one * Replace IoCManager call with dependency * Add tubes disconnecting if they move too far apart from one another * Move disposals action blocking to shared * Add rotating and flipping pipes * Make conveyor intersection calculations approximate * Fix 1% chance of the server crashing when initializing the map Happens when emergency lockers remove themselves * Add disposal unit interface * Make disposal units refuse items if not powered * Make disposal tubes hide only when anchored * Make disposal junction arrows visible to mere mortals * Add disposal tubes breaking * Add tubeconnections command * Add missing verb attribute * Add flipped disposal junction * Add ids and linking to conveyors and switches * Add conveyor switch prying and placing * Add anchoring conveyor switches and refactor placing them * Add missing serializable attributes from DisposableComponentState * Make conveyor speed VV ReadWrite * Change drawdepth of conveyors to FloorObjects * Make conveyor anchored check consistent * Remove anchoring interaction from switches * Add conveyor switch id syncing and move switches slightly when pried * Make entities in containers not able to be moved by conveyors * Add conveyor and switches loose textures * Merge conflict fixes * Add disposal unit test * Add flushing test to disposal unit test * Add disposal unit flush fail test * Add disposals to the saltern map * Fix saltern disposal junctions * Add power checks to the recycler * Fix disposal unit placement in maintenance closet * Remove disposal junctions from saltern * Readd junctions to saltern * Add the chemmaster to saltern at the request of Ike * Move the chemistry disposal unit * Fix casing of disposal flush sound * More merge conflict fixes * Fix a compiler warning. * Remove popup invocation from buckle * Remove showPopup parameter from InteractionChecks * Remove unnecessary physics components Fixes the physics system dying * Replace PhysicsComponent usages with CollidableComponent * Update existing code for the new controller system * Change conveyors to use a VirtualController instead of teleporting the entity * Remove visualizer 2d suffix and update physics code * Transition code to new controller system * Fix shuttles not moving * Fix throwing * Fix guns * Change hands to use physics.Stop() and remove item fumble method * Add syncing conveyor switches states * Fix the recycler wanting to be a conveyor too hard * Fix showwires > showsubfloor rename in mapping command * Fix wifi air conveyors * Fix test error * Add showsubfloorforever command Changes drawdepth of the relevant entities * Disable opening the disposal unit interface while inside * Add closing the disposal unit interface when getting inside * Add closing the interface when the disposal unit component is removed * Add removing entities on disposal unit component removal * Delay disposal unit flush and fix serialization * Implement pressure in disposal units * Fix chain engaging a disposal unit * Implement states to the disposal unit * Fix missing imports from merge conflict * Update Content.Server/GameObjects/Components/Conveyor/ConveyorComponent.cs Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Address some reviews * Fix za buildo * Use container helper to detach disposables * Make conveyors use the construction system * Make conveyor groups and syncing sane * Make flip flip brave * Add activate interface to conveyor switches * Fix not removing the switch from its group when it's deleted * Fix not registering conveyors and switches on initialize * Stop using 0 as null * Disconnect conveyors and switches when disposing of a group * Make disposal units not able to be exited when flushing * Make disposal units flush after a configurable 30 seconds * Add handle and light layers to the disposal unit * Merge engaging and flushing * Update saltern.yml * I love using 0 as null * Make disposal unit visual layers make sense * Remove duplicate remove method in disposal units and update light * Replace DisposableComponent with disposal holders * Fix disposal holders deleting their contents on deletion * Account for disposal unit pressure in tests and make a failed flush autoengage * Rename disposable to holder * Fix junction connections * Disable self insert and flush verbs when inside a disposal unit * Fix spamming the engage button making the animation reset * Make the recycler take materials into account properly Fix cablestack1 not existing * Merge conflict fixes * Fix pipes not being saved anchored * Change conveyors and groups to not use an id Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-07-30 23:45:28 +02:00
}