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crystall-punk-14/Content.Server/Commands/Interactable/UnAnchorCommand.cs

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#nullable enable
using System.Linq;
using Content.Server.Administration;
using Content.Server.GameObjects.Components;
using Content.Shared.Administration;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
namespace Content.Server.Commands.Interactable
{
[AdminCommand(AdminFlags.Debug)]
class UnAnchorCommand : IConsoleCommand
{
public string Command => "unanchor";
public string Description => "Unanchors all anchorable entities in a radius around the user";
public string Help => $"Usage: {Command} <radius>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player?.AttachedEntity == null)
{
return;
}
if (args.Length != 1)
{
shell.WriteLine(Help);
return;
}
if (!int.TryParse(args[0], out var radius))
{
shell.WriteLine($"{args[0]} isn't a valid integer.");
return;
}
if (radius < 0)
{
shell.WriteLine("Radius must be positive.");
return;
}
var serverEntityManager = IoCManager.Resolve<IServerEntityManager>();
var entities = serverEntityManager.GetEntitiesInRange(player.AttachedEntity, radius).ToList();
foreach (var entity in entities)
{
if (entity.TryGetComponent(out AnchorableComponent? anchorable))
{
_ = anchorable.TryUnAnchor(player.AttachedEntity, force: true);
}
}
}
}
}