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crystall-punk-14/Content.Shared/GameObjects/EntitySystemMessages/MeleeWeaponSystemMessages.cs

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using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.EntitySystemMessages
{
public static class MeleeWeaponSystemMessages
{
[Serializable, NetSerializable]
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public sealed class PlayMeleeWeaponAnimationMessage : EntitySystemMessage
{
public PlayMeleeWeaponAnimationMessage(string arcPrototype, Angle angle, EntityUid attacker, EntityUid source, List<EntityUid> hits, bool textureEffect = false, bool arcFollowAttacker = true)
{
ArcPrototype = arcPrototype;
Angle = angle;
Attacker = attacker;
Source = source;
Hits = hits;
TextureEffect = textureEffect;
ArcFollowAttacker = arcFollowAttacker;
}
public string ArcPrototype { get; }
public Angle Angle { get; }
public EntityUid Attacker { get; }
public EntityUid Source { get; }
public List<EntityUid> Hits { get; }
public bool TextureEffect { get; }
public bool ArcFollowAttacker { get; }
}
[Serializable, NetSerializable]
public sealed class PlayLungeAnimationMessage : EntitySystemMessage
{
public Angle Angle { get; }
public EntityUid Source { get; }
public PlayLungeAnimationMessage(Angle angle, EntityUid source)
{
Angle = angle;
Source = source;
}
}
}
}