2017-10-07 15:15:29 +02:00
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namespace Content.Shared.GameObjects
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{
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// Starting from 1000 to avoid crossover with engine.
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public static class ContentNetIDs
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{
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public const uint DAMAGEABLE = 1000;
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public const uint DESTRUCTIBLE = 1001;
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public const uint TEMPERATURE = 1002;
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public const uint HANDS = 1003;
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2017-10-22 23:48:01 +02:00
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public const uint DOOR = 1004;
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2017-10-07 15:15:29 +02:00
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}
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}
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