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crystall-punk-14/Content.Client/_CP14/Trading/CP14ClientTradingPlatformSystem.cs

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Another Merchant gameplay attempt (#1308) * setup UI * setup debug data * graph control setup * reputation trade component * unlocking logic * smoe real reputation costing * remove sponsors part, add trading specific UI nodes * port to default pricing system * buy cooldown * fuck off trading cabinets * real good cooldown UI * Cool unlock sound * reputation earning * cool purchare sound * coin & sprite work * delete old guidebooks * cool purcharing VFX * better ui * victoria gardens * Update migration.yml * Update migration.yml * cooldown removed * contracts * Update migration.yml * remove CP14Material * materials appraise * food appraise * auto economy pricing system * alchemy reagents appraise * coins resprite * alchemy appraise 2 * modular weapon appraise * selling platform * Update PricingSystem.cs * Update CP14TradingPlatformSystem.cs * merchants returns + map update * Update CP14StationEconomySystem.Price.cs
2025-05-29 00:22:47 +03:00
using Content.Shared._CP14.Trading.Systems;
namespace Content.Client._CP14.Trading;
public sealed partial class CP14ClientTradingPlatformSystem : CP14SharedTradingPlatformSystem
{
}
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