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crystall-punk-14/Content.Server/GameTicking/GameRules/RuleTraitor.cs

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using Content.Server.Interfaces.Chat;
using Content.Server.Mobs.Roles.Traitor;
using Content.Server.Players;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.GameTicking.GameRules
{
public class RuleTraitor : GameRule
{
[Dependency] private readonly IChatManager _chatManager = default!;
public override void Added()
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("Hello crew! Have a good shift!"));
bool Predicate(IPlayerSession session) => session.ContentData()?.Mind?.HasRole<TraitorRole>() ?? false;
EntitySystem.Get<AudioSystem>().PlayGlobal("/Audio/Misc/tatoralert.ogg", AudioParams.Default, Predicate);
}
}
}