#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Shared.Physics
{
public class SingularityController : VirtualController
public override IPhysicsComponent? ControlledComponent { protected get; set; }
public void Push(Vector2 velocityDirection, float speed)
LinearVelocity = velocityDirection * speed;
}