using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Strap
{
public enum StrapPosition
/// <summary>
/// (Default) Makes no change to the buckled mob
/// </summary>
None = 0,
/// Makes the mob stand up
Stand,
/// Makes the mob lie down
Down
}
public abstract class SharedStrapComponent : Component
public sealed override string Name => "Strap";
public sealed override uint? NetID => ContentNetIDs.STRAP;
[Serializable, NetSerializable]
public enum StrapVisuals
RotationAngle