2017-10-07 15:15:29 +02:00
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namespace Content.Shared.GameObjects
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{
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// Starting from 1000 to avoid crossover with engine.
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public static class ContentNetIDs
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{
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public const uint DAMAGEABLE = 1000;
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public const uint DESTRUCTIBLE = 1001;
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2020-06-22 05:47:15 +10:00
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public const uint MAGAZINE_BARREL = 1002;
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2017-10-07 15:15:29 +02:00
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public const uint HANDS = 1003;
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2019-07-31 05:10:06 -07:00
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public const uint SOLUTION = 1004;
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2018-04-22 06:11:38 -05:00
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public const uint STORAGE = 1005;
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2018-04-25 06:42:35 -05:00
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public const uint INVENTORY = 1006;
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2018-05-27 16:44:50 +02:00
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public const uint POWER_DEBUG_TOOL = 1007;
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2020-06-15 12:30:11 -07:00
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// 1008
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// 1009
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2019-03-23 15:04:14 +01:00
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public const uint RANGED_WEAPON = 1010;
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public const uint CAMERA_RECOIL = 1011;
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2019-03-28 14:31:49 +01:00
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public const uint SOUND = 1012;
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2019-04-08 12:18:27 +02:00
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public const uint ITEM = 1013;
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public const uint CLOTHING = 1014;
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2019-04-17 23:26:00 +02:00
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public const uint ENTITYSTORAGE = 1015;
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2019-04-26 15:51:05 +02:00
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public const uint LATHE = 1016;
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public const uint LATHE_DATABASE = 1017;
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public const uint MATERIAL_STORAGE = 1018;
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2019-07-19 18:09:33 +10:00
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public const uint HAND_TELEPORTER = 1019;
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2019-08-14 10:49:28 +02:00
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public const uint VENDING_MACHINE = 1020;
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2019-09-03 22:51:19 +02:00
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public const uint PROTOLATHE_DATABASE = 1021;
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public const uint TECHNOLOGY_DATABASE = 1022;
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public const uint RESEARCH_CONSOLE = 1023;
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public const uint WIRES = 1024;
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2019-09-26 22:32:32 +02:00
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public const uint COMBATMODE = 1025;
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2019-10-31 02:37:22 +11:00
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public const uint STATUSEFFECTS = 1026;
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public const uint OVERLAYEFFECTS = 1027;
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2019-11-12 08:20:03 +11:00
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public const uint STOMACH = 1028;
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2019-11-12 01:43:11 +01:00
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public const uint ITEMCOOLDOWN = 1029;
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2019-11-21 16:37:15 -08:00
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public const uint CARGO_ORDER_DATABASE = 1030;
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public const uint GALACTIC_MARKET = 1031;
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2020-01-18 01:54:13 +01:00
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public const uint HUMANOID_APPEARANCE = 1032;
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2019-11-25 00:11:47 +01:00
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public const uint INSTRUMENTS = 1033;
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2020-01-09 00:27:52 +01:00
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public const uint WELDER = 1034;
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public const uint STACK = 1035;
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public const uint HANDHELD_LIGHT = 1036;
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2020-02-11 20:01:05 -03:00
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public const uint PAPER = 1037;
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2020-02-23 19:47:33 -05:00
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public const uint REAGENT_INJECTOR = 1038;
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2020-03-03 19:10:07 +01:00
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public const uint GHOST = 1039;
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2020-05-01 23:34:04 -05:00
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public const uint MICROWAVE = 1040;
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2020-05-05 11:35:20 +02:00
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public const uint GRAVITY_GENERATOR = 1041;
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2020-05-13 14:48:49 -05:00
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public const uint SURGERY = 1042;
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2020-05-19 13:55:52 +02:00
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public const uint MULTITOOLS = 1043;
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2020-05-28 06:22:47 -05:00
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public const uint PDA = 1044;
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2020-06-18 22:52:44 +10:00
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public const uint PATHFINDER_DEBUG = 1045;
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public const uint AI_DEBUG = 1046;
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2020-06-24 02:21:20 +02:00
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public const uint PLAYER_INPUT_MOVER = 1047;
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public const uint STUNNABLE = 1048;
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public const uint HUNGER = 1049;
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public const uint THIRST = 1050;
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2020-06-12 12:45:29 +02:00
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2020-06-24 04:04:43 +02:00
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public const uint FLASHABLE = 1051;
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2020-07-02 23:36:06 +02:00
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public const uint BUCKLE = 1052;
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public const uint PROJECTILE = 1053;
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public const uint THROWN_ITEM = 1054;
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2020-07-07 00:04:30 +02:00
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public const uint STRAP = 1055;
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2020-06-24 04:04:43 +02:00
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2020-06-12 12:45:29 +02:00
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// Net IDs for integration tests.
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public const uint PREDICTION_TEST = 10001;
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2017-10-07 15:15:29 +02:00
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}
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}
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