using Content.Shared._CP14.MagicRitual.Actions;
using Content.Shared._CP14.MagicRitual.Requirements;
using Content.Shared._CP14.MagicRitualTrigger;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.MagicRitual;
/// <summary>
/// Magical entity that reacts to world events
/// </summary>
[RegisterComponent, Access(typeof(CP14SharedRitualSystem))]
public sealed partial class CP14MagicRitualPhaseComponent : Component
{
/// A link to the ritual itself in which this phase is found
[DataField]
public EntityUid? Ritual;
public Color PhaseColor = Color.White;
public List<RitualPhaseEdge> Edges = new();
/// by moving to this node, the ritual will end instantly.
public bool DeadEnd = false;
}
[DataRecord]
public partial record struct RitualPhaseEdge()
public EntProtoId Target { get; set; }
public List<CP14RitualTrigger> Triggers { get; set; } = new();
public List<CP14RitualRequirement> Requirements { get; set; } = new();
public List<CP14RitualAction> Actions { get; set; } = new();