using Robust.Client.GameObjects;
using Content.Shared.Kitchen;
namespace Content.Client.Kitchen.Visualizers
{
public sealed class ReagentGrinderVisualizer : AppearanceVisualizer
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
base.OnChangeData(component);
var sprite = IoCManager.Resolve<IEntityManager>().GetComponent<ISpriteComponent>(component.Owner);
component.TryGetData(ReagentGrinderVisualState.BeakerAttached, out bool hasBeaker);
sprite.LayerSetState(0, $"juicer{(hasBeaker ? "1" : "0")}");
}