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crystall-punk-14/Content.Client/UserInterface/Screens/DefaultGameScreen.xaml.cs

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using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Screens;
[GenerateTypedNameReferences]
public sealed partial class DefaultGameScreen : UIScreen
{
public DefaultGameScreen()
{
RobustXamlLoader.Load(this);
AutoscaleMaxResolution = new Vector2i(1080, 770);
SetAnchorPreset(MainViewport, LayoutPreset.Wide);
SetAnchorPreset(ViewportContainer, LayoutPreset.Wide);
SetAnchorAndMarginPreset(TopBar, LayoutPreset.TopLeft, margin: 10);
SetAnchorAndMarginPreset(Actions, LayoutPreset.BottomLeft, margin: 10);
SetAnchorAndMarginPreset(Ghost, LayoutPreset.BottomWide, margin: 80);
SetAnchorAndMarginPreset(Hotbar, LayoutPreset.BottomWide, margin: 5);
SetAnchorAndMarginPreset(Chat, LayoutPreset.TopRight, margin: 10);
SetAnchorAndMarginPreset(Alerts, LayoutPreset.TopRight, margin: 10);
Chat.OnResized += ChatOnResized;
}
private void ChatOnResized()
{
var marginBottom = Chat.GetValue<float>(MarginBottomProperty);
SetMarginTop(Alerts, marginBottom);
}
}