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crystall-punk-14/Content.Server/_CP14/MagicWeakness/CP14MagicWeaknessSystem.cs

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using Content.Server.Explosion.EntitySystems;
using Content.Shared._CP14.MagicEnergy;
using Content.Shared._CP14.MagicWeakness;
namespace Content.Server._CP14.MagicWeakness;
public class CP14MagicWeaknessSystem : CP14SharedMagicWeaknessSystem
{
[Dependency] private readonly TriggerSystem _trigger = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14MagicUnsafeTriggerComponent, CP14MagicEnergyBurnOutEvent>(OnMagicEnergyBurnOutTrigger);
SubscribeLocalEvent<CP14MagicUnsafeTriggerComponent, CP14MagicEnergyOverloadEvent>(OnMagicEnergyOverloadTrigger);
}
private void OnMagicEnergyOverloadTrigger(Entity<CP14MagicUnsafeTriggerComponent> ent, ref CP14MagicEnergyOverloadEvent args)
{
_trigger.Trigger(ent);
}
private void OnMagicEnergyBurnOutTrigger(Entity<CP14MagicUnsafeTriggerComponent> ent, ref CP14MagicEnergyBurnOutEvent args)
{
_trigger.Trigger(ent);
}
}