namespace Content.Shared._CP14.Demiplane.Components;
/// <summary>
/// An entity that is the link between the demiplane and the real world. Depending on whether it is in the real world or in the demiplane
/// </summary>
[RegisterComponent, Access(typeof(CP14SharedDemiplaneSystem))]
public sealed partial class CP14DemiplaneRiftComponent : Component
{
[ViewVariables(VVAccess.ReadOnly)]
[DataField]
public EntityUid? Demiplane;
/// Checks if the map on which this rift is initialized is a demiplane to automatically bind to it. QoL thing.
public bool TryAutoLinkToMap = true;
/// will this rift become one of the random entry or exit points of the demiplane
public bool ActiveTeleport = true;
public bool DeleteAfterDisconnect = true;
}