Logo
Explore Help
Sign In
juni/crystall-punk-14
1
0
Fork 0
You've already forked crystall-punk-14
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
58373ccc18f67e96ddccc2c0d3328380d87b61f0
crystall-punk-14/Content.Server/CombatMode/CombatModeSystem.cs

8 lines
138 B
C#
Raw Normal View History

Patched Actions Rework (#6899) * Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling) * fix networking * Allow action locking * prevent telepathy
2022-02-26 18:24:08 +13:00
using Content.Shared.CombatMode;
Stupidly shoddy combat mode system. Doesn't even work for guns, oh well.
2019-06-30 00:01:41 +02:00
New indicators for combat mode (#15427) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-06 08:06:42 +03:00
namespace Content.Server.CombatMode;
public sealed class CombatModeSystem : SharedCombatModeSystem
Stupidly shoddy combat mode system. Doesn't even work for guns, oh well.
2019-06-30 00:01:41 +02:00
{
}
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.25.5 Page: 326ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API