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crystall-punk-14/Content.Shared/_CP14/MagicSpell/Components/CP14MagicEffectAliveTargetRequiredComponent.cs

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using Robust.Shared.GameStates;
namespace Content.Shared._CP14.MagicSpell.Components;
/// <summary>
/// Allows you to limit the use of a spell based on the target's alive/dead status
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class CP14MagicEffectAliveTargetRequiredComponent : Component
{
[DataField, AutoNetworkedField]
public bool Inverted = false;
}