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crystall-punk-14/Content.Server/Explosion/Components/TriggerWhenEmptyComponent.cs

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Disposable turret explodes when empty (#18175) * turret go boom * fix ammo * universal function name * Also explodes when destroyed * comment added * Triggerwhenemptycomponent added * comment adjusted * Updated uplink description * Moved to own event file * file namespace * rerun tests --------- Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-01 21:38:22 +02:00
namespace Content.Server.Explosion.Components;
/// <summary>
/// Triggers a gun when attempting to shoot while it's empty
/// </summary>
[RegisterComponent]
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
public sealed partial class TriggerWhenEmptyComponent : Component
Disposable turret explodes when empty (#18175) * turret go boom * fix ammo * universal function name * Also explodes when destroyed * comment added * Triggerwhenemptycomponent added * comment adjusted * Updated uplink description * Moved to own event file * file namespace * rerun tests --------- Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-01 21:38:22 +02:00
{
}
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