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crystall-punk-14/Content.Shared/Physics/CollisionGroup.cs

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using System;
namespace Content.Shared.Physics
{
/// <summary>
/// Defined collision groups for the physics system.
/// </summary>
[Flags]
public enum CollisionGroup
{
None = 0x0000,
Grid = 0x0001, // Walls
Mob = 0x0002, // Mobs, like the player or NPCs
Fixture = 0x0004, // wall fixtures, like APC or posters
Items = 0x008, // Items on the ground
}
}