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crystall-punk-14/Content.Shared/GameObjects/Components/SharedBurningStates.cs

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#nullable enable
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
[Serializable, NetSerializable]
public enum SharedBurningStates : byte
{
Unlit,
Lit,
Burnt,
}
}