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crystall-punk-14/Content.Shared/Movement/Pulling/Events/PullStartedMessage.cs

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Pulling rework v2 (#24936) * Pulling rework Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame. * More pulling cleanup * stats * More cleanup * First draft * More pulling * weh * Fix puller * Pulling working * Fix merge * Dunked * Self-merge time * Fix hotkey * Fix container changes * oop * Fix multi-pulling * Move alerts cleanup. * pulling fixes
2024-03-19 14:30:56 +11:00
namespace Content.Shared.Movement.Pulling.Events;
Partial buckling refactor (#29031) * partial buckling refactor * git mv test * change test namespace * git mv test * Update test namespace * Add pulling test * Network BuckleTime * Add two more tests * smelly
2024-06-20 03:14:18 +12:00
/// <summary>
/// Event raised directed BOTH at the puller and pulled entity when a pull starts.
/// </summary>
public sealed class PullStartedMessage(EntityUid pullerUid, EntityUid pullableUid) : PullMessage(pullerUid, pullableUid);
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