using Content.Shared.Chemistry;
using Robust.Shared.GameObjects;
using Robust.Shared.ViewVariables;
using System;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
[RegisterComponent]
public class MeleeChemicalInjectorComponent : Component
public override string Name => "MeleeChemicalInjector";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("transferAmount")]
public ReagentUnit TransferAmount { get; set; } = ReagentUnit.New(1);
public float TransferEfficiency { get => _transferEfficiency; set => _transferEfficiency = Math.Clamp(value, 0, 1); }
[DataField("transferEfficiency")]
private float _transferEfficiency = 1f;
}