18 lines
377 B
C#
18 lines
377 B
C#
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Mobs
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{
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public class SharedBuckleComponent : Component
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{
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public sealed override string Name => "Buckle";
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[Serializable, NetSerializable]
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public enum BuckleVisuals
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{
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Buckled
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}
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}
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}
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