23 lines
584 B
C#
23 lines
584 B
C#
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#nullable enable
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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namespace Content.Server.GameObjects.Components.Singularity
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{
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public class SingularityPullController : VirtualController
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{
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public override IPhysicsComponent? ControlledComponent { protected get; set; }
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public void StopPull()
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{
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LinearVelocity = Vector2.Zero;
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}
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public void Pull(Vector2 velocityDirection, float speed)
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{
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LinearVelocity = velocityDirection * speed;
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}
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}
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}
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