using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Repairable
{
[RegisterComponent]
public class RepairableComponent : Component
public override string Name => "Repairable";
[ViewVariables(VVAccess.ReadWrite)] [DataField("fuelCost")]
public int FuelCost = 5;
[ViewVariables(VVAccess.ReadWrite)] [DataField("doAfterDelay")]
public int DoAfterDelay = 1;
}