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crystall-punk-14/Content.Shared/Gateway/SharedGatewayGeneratorSystem.cs

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Gateway destinations (#21040) * Gateway generation * Gateway stuff * gatewehs * mercenaries * play area * Range fixes and tweaks * weh * Gateway UI polish * Lots of fixes * Knock some items off * Fix dungeon spawning Realistically we should probably be using a salvage job. * wahwah * wehvs * expression * weh * eee * a * a * WEH * frfr * Gatwey * Fix gateway windows * Fix gateway windows * a * a * Better layer masking * a * a * Noise fixes * a * Fix fractal calculations * a * More fixes * Fixes * Add layers back in * Fixes * namespaces and ftl * Other TODO * Fix distance * Cleanup * Fix test
2023-11-15 13:23:40 +11:00
using Robust.Shared.Serialization;
namespace Content.Shared.Gateway;
/// <summary>
/// Sent from client to server upon taking a gateway destination.
/// </summary>
[Serializable, NetSerializable]
public sealed class GatewayDestinationMessage : EntityEventArgs
{
public int Index;
}
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