using System;
using Content.Shared.GameObjects.Components.Conveyor;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.GameObjects.Components.Conveyor
{
[UsedImplicitly]
public class ConveyorVisualizer : AppearanceVisualizer
[DataField("state_running")]
private string? _stateRunning;
[DataField("state_stopped")]
private string? _stateStopped;
[DataField("state_reversed")]
private string? _stateReversed;
private void ChangeState(AppearanceComponent appearance)
if (!appearance.Owner.TryGetComponent(out ISpriteComponent? sprite))
return;
}
appearance.TryGetData(ConveyorVisuals.State, out ConveyorState state);
var texture = state switch
ConveyorState.Off => _stateStopped,
ConveyorState.Forward => _stateRunning,
ConveyorState.Reversed => _stateReversed,
_ => throw new ArgumentOutOfRangeException()
};
sprite.LayerSetState(0, texture);
public override void InitializeEntity(IEntity entity)
base.InitializeEntity(entity);
var appearance = entity.EnsureComponent<AppearanceComponent>();
ChangeState(appearance);
public override void OnChangeData(AppearanceComponent component)
base.OnChangeData(component);
ChangeState(component);