using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.GameObjects.Components.Movement
{
public interface IMobMoverComponent : IComponent
const float GrabRangeDefault = 0.6f;
const float PushStrengthDefault = 600.0f;
const float WeightlessStrengthDefault = 0.4f;
EntityCoordinates LastPosition { get; set; }
public float StepSoundDistance { get; set; }
float GrabRange { get; set; }
float PushStrength { get; set; }
float WeightlessStrength { get; set; }
}