2021-02-27 04:12:09 +01:00
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#nullable enable
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using System;
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2020-10-28 22:51:43 +00:00
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Morgue
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{
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[Serializable, NetSerializable]
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public enum MorgueVisuals
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{
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Open,
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HasContents,
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HasMob,
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HasSoul,
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}
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[Serializable, NetSerializable]
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public enum CrematoriumVisuals
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{
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Burning,
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}
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[Serializable, NetSerializable]
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public enum BodyBagVisuals
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{
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Label,
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}
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}
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