40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Chemistry
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{
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/// <summary>
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/// Shared class for injectors & syringes
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/// </summary>
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public class SharedInjectorComponent : Component
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{
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public override string Name => "Injector";
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public sealed override uint? NetID => ContentNetIDs.REAGENT_INJECTOR;
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/// <summary>
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/// Component data used for net updates. Used by client for item status ui
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/// </summary>
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[Serializable, NetSerializable]
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protected sealed class InjectorComponentState : ComponentState
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{
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public int CurrentVolume { get; }
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public int TotalVolume { get; }
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public InjectorToggleMode CurrentMode { get; }
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public InjectorComponentState(int currentVolume, int totalVolume, InjectorToggleMode currentMode) : base(ContentNetIDs.REAGENT_INJECTOR)
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{
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CurrentVolume = currentVolume;
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TotalVolume = totalVolume;
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CurrentMode = currentMode;
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}
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}
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protected enum InjectorToggleMode
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{
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Inject,
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Draw
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}
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}
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}
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