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crystall-punk-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IThrown.cs

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#nullable enable
using System;
using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface gives components behavior when thrown.
/// </summary>
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[RequiresExplicitImplementation]
public interface IThrown
{
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[Obsolete("Use ThrownMessage instead")]
void Thrown(ThrownEventArgs eventArgs);
}
public class ThrownEventArgs : EventArgs
{
public ThrownEventArgs(IEntity user)
{
User = user;
}
public IEntity User { get; }
}
/// <summary>
/// Raised when throwing the entity in your hands.
/// </summary>
[PublicAPI]
public class ThrownEvent : HandledEntityEventArgs
{
/// <summary>
/// Entity that threw the item.
/// </summary>
public IEntity User { get; }
/// <summary>
/// Item that was thrown.
/// </summary>
public IEntity Thrown { get; }
public ThrownEvent(IEntity user, IEntity thrown)
{
User = user;
Thrown = thrown;
}
}
}