43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
|
|
using Content.Shared.Light.Components;
|
||
|
|
using Content.Shared.Maps;
|
||
|
|
using Robust.Shared.Map;
|
||
|
|
using Robust.Shared.Map.Components;
|
||
|
|
|
||
|
|
namespace Content.Shared.Light.EntitySystems;
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Handles the roof flag for tiles that gets used for the RoofOverlay.
|
||
|
|
/// </summary>
|
||
|
|
public abstract class SharedRoofSystem : EntitySystem
|
||
|
|
{
|
||
|
|
[Dependency] private readonly SharedMapSystem _maps = default!;
|
||
|
|
|
||
|
|
public void SetRoof(Entity<MapGridComponent?, RoofComponent?> grid, Vector2i index, bool value)
|
||
|
|
{
|
||
|
|
if (!Resolve(grid, ref grid.Comp1, ref grid.Comp2, false))
|
||
|
|
return;
|
||
|
|
|
||
|
|
if (!_maps.TryGetTile(grid.Comp1, index, out var tile))
|
||
|
|
return;
|
||
|
|
|
||
|
|
var mask = (tile.Flags & (byte)TileFlag.Roof);
|
||
|
|
var rooved = mask != 0x0;
|
||
|
|
|
||
|
|
if (rooved == value)
|
||
|
|
return;
|
||
|
|
|
||
|
|
Tile newTile;
|
||
|
|
|
||
|
|
if (value)
|
||
|
|
{
|
||
|
|
newTile = tile.WithFlag((byte)(tile.Flags | (ushort)TileFlag.Roof));
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
newTile = tile.WithFlag((byte)(tile.Flags & ~(ushort)TileFlag.Roof));
|
||
|
|
}
|
||
|
|
|
||
|
|
_maps.SetTile((grid.Owner, grid.Comp1), index, newTile);
|
||
|
|
}
|
||
|
|
}
|