23 lines
722 B
C#
23 lines
722 B
C#
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using System;
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using Content.Client.GameObjects.EntitySystems.DoAfter;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Maths;
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namespace Content.Client.GameObjects.Components.Actor
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{
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public class ProgressTextureRect : TextureRect
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{
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public float Progress;
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protected override void Draw(DrawingHandleScreen handle)
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{
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var dims = Texture != null ? GetDrawDimensions(Texture) : UIBox2.FromDimensions(Vector2.Zero, PixelSize);
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dims.Top = Math.Max(dims.Bottom - dims.Bottom * Progress,0);
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handle.DrawRect(dims, DoAfterHelpers.GetProgressColor(Progress));
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base.Draw(handle);
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}
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}
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}
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