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crystall-punk-14/Content.Server/GameObjects/Components/Mobs/State/NormalState.cs

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using Content.Server.GameObjects.Components.Damage;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs.State;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.Components.Mobs.State
{
public class NormalState : SharedNormalState
{
public override void EnterState(IEntity entity)
{
EntitySystem.Get<StandingStateSystem>().Standing(entity);
if (entity.TryGetComponent(out AppearanceComponent appearance))
{
appearance.SetData(DamageStateVisuals.State, DamageState.Alive);
}
UpdateState(entity);
}
public override void ExitState(IEntity entity) { }
public override void UpdateState(IEntity entity)
{
if (!entity.TryGetComponent(out ServerAlertsComponent status))
{
return;
}
if (!entity.TryGetComponent(out IDamageableComponent damageable))
{
status.ShowAlert(AlertType.HumanHealth, 0);
return;
}
// TODO
switch (damageable)
{
case RuinableComponent ruinable:
{
if (!ruinable.Thresholds.TryGetValue(DamageState.Dead, out var threshold))
{
return;
}
var modifier = (short) (ruinable.TotalDamage / (threshold / 7f));
status.ShowAlert(AlertType.HumanHealth, modifier);
break;
}
default:
{
if (!damageable.Thresholds.TryGetValue(DamageState.Critical, out var threshold))
{
return;
}
var modifier = (short) (damageable.TotalDamage / (threshold / 7f));
status.ShowAlert(AlertType.HumanHealth, modifier);
break;
}
}
}
}
}